A pvp arena shooter featuring roguelike progressions within a match! Pick a class and jump into a chaotic fight! Combine skills and abilities for (stonk) synergies Combo, snipe, assassinate, troll, throw people off a cliff, give handicap, do whatever you want to have fun!
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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“There are still spaces for updates when it's released, and I want to keep updating the game over time, after it's out for everyone to play

And I want to improve the game meanwhile, details please go down to involving the community section”

Approximately how long will this game be in Early Access?

“Until I think there are enough contents in the game,
or when I die
estimated around 1 year or less, but content updates will still come after it becomes 1.0”

How is the full version planned to differ from the Early Access version?

“More classes, game modes, maps
preferably 10+ classes and 8+ maps and 8+ game modes, including special ones, with bug fixes”

What is the current state of the Early Access version?

“Currently in demo I have implemented 4 classes, 4 maps, 2 game modes and 140+ cards
but will have 2+ more in each category when the first early access version comes out”

Will the game be priced differently during and after Early Access?

“It's free, both during and after EA”

How are you planning on involving the Community in your development process?

“Discord
People can report bugs, give content suggestions, discuss about the game, and find groups to play in”
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About This Game

a FPS inclined towards projectile gameplays and higher TTK for a rather casual experience

At the start of game and each round, you will get an upgrade

the upgrades are mostly random, and combining some of them could give great effects

Features:

9 different classes, with different builds within a class defining how you play (or not, you can play as a face sniper against your cards)

various interactable map objects in different maps

fun game modes (planned, currently on survival and ffa)

>300 cards, and expanding as I add more new classes (and perhaps will rework older ones in future)

replayability, with other player's playtstyles, different maps and modes, classes and builds in measure


Handicap (pro-meter):
adjusted in the settings, you can use it to increase the damage you take (for some class reduce the damage you deal) to give players with worse skill a better fighting chance! 
and a closer match will be more exciting!
(and turn it back once others get their hands on some broken upgrade combos)

Used to balance out the skill difference between players 

Contents:

9 classes by the de

7 maps (or 3 if I slacked off)

7 game modes, from traditional FFA/TDM to infection, .io and boss fights

after relase will have more and constant updates for new classes, maps, modes

bug fixes it doesn't take a genius to predict there's going to be bugs
god bless my game

Customizable match settings

Recommended rounds: 10 * 60s

Increase the max round number to create some lategame monster builds!

or decrease it to make players make do of what they're given for a more roguelike experience

System Requirements

    Minimum:
    • OS: Windows7 (not sure)
    • Processor: what is a processor?
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 660 (I don't really know)
    • DirectX: Version 11
    • Storage: 3 GB available space
    Recommended:
    • OS: Windows 11 (I'm using)
    • Memory: 16 GB RAM
    • Graphics: Nvidia GeForce GTX 1060
    • DirectX: Version 11
    • Storage: 4 MB available space

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