An auto-battler where the shop doesn't sell a single weapon. It sells materials — Stone Age to far future — and you forge the rest. Line up eight units, gear them, and send them against the saved formations of real players. Ten wins take the run. Ten losses end it.

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About This Game

An auto-battler where the shop doesn't sell a single weapon. It sells materials.

Each round you buy materials and units, build your squad, then watch the battle resolve itself — once it starts, no one can intervene. What those materials become is decided at your workbench — and they come from four eras: Stone Age, Middle Ages, Modern, Future. A hand axe and a plasma core will make you something nobody else has. Whether it's any good is a different question.

The weaker half decides

Two materials make an item. A third gives it fire, lightning or poison. But the weaker of the two drags the result down with it. Spending your best future-tech component on a Stone Age find isn't a combination, it's a decision — and usually one you'll regret.

Three identical units or items merge into the next tier. Every unit carries up to three pieces of gear.

Eight slots. Four front, four back.

A melee fighter stuck in the back row stands there doing nothing until your front line falls. Units that fall are gone for that battle. Archers, mages and clerics strike from behind. Positioning is the part of the game you fully control — after that, the fight runs without you.

Someone else built your opponents

You don't fight randomly generated enemies. You fight the saved formations of real players, matched to your rank. Every line-up that catches you off guard was somebody's idea. Yours is out there right now, ruining someone's afternoon.

Ten medals or ten hearts

Ten battles won ends the run in victory. Ten lost ends it, full stop. In between sits a chain of decisions you don't get to take back.

And if a fight drags on too long, a storm breaks. It doesn't ask who's winning.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

The visual assets in Eras Showdown were created using generative AI: the icons for units, items and materials, the background images, and the user-interface graphics. Every result was selected, reworked and integrated into the game by hand.

This content is pre-generated in full and ships with the installation. Eras Showdown does not generate any content via AI while playing, and it does not connect to any AI service.

System Requirements

    Minimum:
    • OS: Windows 10
    • Processor: Intel i5-2500 or AMD FX-6300
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 750 Ti / Intel UHD 620
    • DirectX: Version 11
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 11
    • Processor: i5-8400 or Ryzen 5 2600
    • Memory: 16 GB RAM
    • Graphics: GTX 1060 / RX 580
    • DirectX: Version 12
    • Storage: 2 GB available space
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