Play as either Bel'Kara, a seductive Succubus at odds with the Underworld, or Katzok, a brutal Orc Chieftan fighting for his clan's dominance. The Age of Fear series is a deep and complex turn-based strategy (full of humour!) that fuses a tabletop wargame with RPG elements.
All Reviews:
Very Positive (181) - 88% of the 181 user reviews for this game are positive.
Release Date:
Mar 27, 2016

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Check out the entire Age Of Fear Series franchise on Steam

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Buy Age of Fear Series Bundle (Complete) BUNDLE (?)

Includes 3 items: Age of Fear 2, Age of Fear, Age of Fear 3: The Legend


Buy Age of Fear Series Bundle (AOF1 & AOF2) BUNDLE (?)

Includes 2 items: Age of Fear 2, Age of Fear


Recent updates View all (269)

May 12


Hi all!

there hasn’t been a feature update for a while and I thought we needed one considering the number of changes in the last weeks so here is goes.

  • NEW: Cooldown counter displayed on icon - that was added literally yesterday. It should help with planning spell chains.

  • NEW: Adding icons to all selection options in all games - a small touch, but those dialogs look better.

  • NEW: Floating units can pass over allies.

  • NEW:Vampires can change into Vampire Bats and float over enemies! Be aware, the Vampire Bats are much easier to shot down than Vampires.

  • UPDATE: Naming of AI teams uses original names (e.g. Black Knight) if no name bundle is found. The result will not be “AI Player xxx” anymore.

  • UPDATE: A number of portraits were updated, for example unicorns:

  • UPDATE: Possessed units won’t trigger Team Morale penalties and also won’t desert.

  • UPDATE: Polymorph spell - weak units are changed into Chicken (just to add variety).

  • UPDATE: AI placement logic updated (it should be less prone to deploying ranged units before melee).

  • BALANCE: AI Team Size and Gold has a minimum baseline (based on game-progress).

  • BALANCE: Heros’ items are added to army power when computing AI power in random battles.

  • BALANCE: Precision / Shield Breaker is less effective vs. experienced opponents, i.e. Defence’s limits are increased by 1 per enemy’s upgrade level.


  • ONGOING: The Undead King Gold is a greatly expanded version of the series' very first entry, a game originally released seven years ago. This project aims to bring Age of Fear series into the Open World theme! The work has entered the Beta-test phase a while ago and we plan a release for early June 2019.

  • ONGOING: The Free World Workshop Manager - following the success of the Age of Fear: The Free World (25,000 downloads!), we plan to backport the Workshop Manager into this product as well. It requires some preparatory work and we plan it for mid-2019.

  • ONGOING: The Free World Extension - we are currently editing campaign for the remaining faction: Forest Folk. The extension release will be synchronised with the Workshop Manager.

  • ONGOING: The Global Events Extension - we have 40+ additional Global Events scheduled and being worked on. Those events will introduce side-quests.

  • ONGOING: Faction Bases which can be upgraded as you explore the Age of Fear world. Investing in base upgrades will unlock additional recruitable units, skills and locations to explore! This feature will be released first in The Undead King Gold and then we will add it to other games in the series.

  • ONGOING: Invisibility mechanics are already coded in, but require more testing to make AI aware of this feature. Invisibility will add an element of surprise to battles and mess up your tactics! Prepare for the unexpected!

  • ONGOING: Unit Voices are currently being re-recorded. There are 80+ voice-bundles and we have about 30% ready. ETA for this update is mid-2019 and hopefully this improvement will be well received!

  • ONGOING: Localization is coming too! We have started with French (thanks to targus929!), but once this update is stable we will look into other languages.

  • ONGOING: Desert Battles - we have already drawn a number of new terrains and themed objects like Giant Scorpion, Djinn, Cactuses, etc. Those will be added to existing environments.

  • ONGOING: The Age of Fear 4 - the main story is already written and we are working on scripts and game flows. The release is planned for 2020 and we will surely push out more news before that.



Take care,
Les & AOF Team
1 comments Read more

May 6


Hi all,

recently we have been working on expanding the World Map in the Age of Fear series. What we came up with can be found below:

The World Map is to be expanded by roughly 30% in each direction which leads to about 80% of additional area! Of course, more locations and side-quests will be added too in due time.

We would like to ask for your help with shaping the geographical features of the land. The South, South-East and East areas are to be populated. We don't want to add new elements to already existing areas (within red rectangle) as those locations are used within existing campaigns.

If you want to take part in this world’s expansion, please describe features like cities, ruins, towers, mines, etc. (or provide a reference photo!) which you want to see in game. You can also give a link to any modifications you would have made directly on the World Map image itself.

Please post any ideas in this thread:

Take care,
Les & AOF Team
0 comments Read more


“Age of Fear succeeds because of its combat: using units to protect fragile allies, incorporating hex-based mechanics without the geometric restriction. The result is some satisfying strategy (...)”
6/8 – Out of Eight

“Age of Fear 2: The Chaos invokes the spirit of early 90s strategy games, before real-time strategy became the fashion and reflexes became more important than tactics. (...) it's not perfect, but it is fun, playable, and challenging, and it shows every sign of rapidly improving itself!”
4/5 – PCWorld


Now includes Steam Workshop integration! Download mods made by the Age of Fear community or create your own and tweak the game to your liking. You have access to new units and items, scenarios and even full campaigns, and more in the Workshop!


Thank you all for your support!
We promise Age of Fear series will improve over time. There is our roadmap (CLICK TO OPEN).470840994955086996/](CLICK TO OPEN)[/url]

About This Game

Play as either Bel'Kara, a seductive Succubus at odds with the Underworld, or Katzok, a brutal Orc Chieftan fighting for his clan's dominance. The choice is yours between brains and brawn, fiend or fighter, but both paths lead towards grand adventure!

AGE OF FEAR is a long-running series of fantasy turn-based strategy games loved by fans for its tabletop wargame battle system and in-depth RPG customization. Age of Fear 2: The Chaos Lord continues the series' deeply tactical gameplay with two challenging story driven campaigns (full of humour!) to choose from. (scroll down for a list of features)


HEX-FREE BATTLES - test your tactics with a novel movement system where size matters and units aren't constrained by artificial grids!

OPEN WORLD - are you bored with the main storyline? No worries, you can always take a side-quest or play procedurally-generated battles. Play this game as you want!

FREQUENTLY UPDATED - we take our work seriously and patch our games often with new features and content. Also, whenever possible, those updates are back-ported to all our previous games!

COMMUNITY-DRIVEN - we listen to our players and continuously improve! Go and check our forums, everyone has their say and we implement those suggestions.

FULL OF JOKES - who said strategy games have to be serious? All the best fantasy jokes have a home here!

PARTY CUSTOMIZATION - build and upgrade a custom army from more than two hundred unique units, skills and spells (but be aware of racial animosities!).

DEEP BATTLE MECHANICS - learn the basics in a hurry, then develop new strategies around a huge variety skills, spells and battle hazards like neutral factions and environmental effects (yes, you can anger bystanders!).

EASY TO MOD - create your own missions, or even full-fledged campaigns, to be shared with the Steam community!

FANTASY STORYTELLING - get wrapped up in two separate storylines featuring a motley crew of characters, globetrotting adventures and fantasy shenanigans galore. All hand-illustrated!

PERMANENT DEATH - accept the grim realities of death where all units that fall in battle stay dead... unless an evil Necromancer raises them as Zombies.

ARTEFACTS AND RELICS - discover numerous unique weapons, armours, potions and treasures, with the rarest granting powerful OP skills and stat bonuses.

ADVANCED AI - our AI is built upon a self-organizing network of agents and meta-heuristics algorithms (yes, we are PhD-smart!). Discover one of the most sophisticated AI systems you've ever played against!

LOW HARDWARE REQUIREMENTS - run the game even on that old potato laptop of yours. Your stone-age computer is good enough!

...everything else we come up with! Get only if you want access to the latest features in the Age of Fear series, and please keep in mind that this is an evolving product.

If you're hungry for a no-nonsense, old school turn-based strategy game, you've met your match in the Age of Fear series. Enter the fantasy world of Age of Fear today!



Enjoy this free selected soundtracks album of music from the Age of Fear series:

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: 1 GHz
    • Memory: 1 GB RAM
    • Storage: 5 GB available space
    • Processor: 2 GHz
    • Memory: 2 GB RAM
    • OS: 10.7 (Yosemite)
    • Processor: 1 GHz
    • Memory: 1 GB RAM
    • Storage: 5 GB available space
    • Processor: 2 GHz
    • Memory: 2 GB RAM
    • OS: All distributions
    • Processor: 1 GHz
    • Memory: 1 GB RAM
    • Storage: 5 GB available space
    • Processor: 2 GHz
    • Memory: 2 GB RAM

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