Colonial Conquest is a conquest simulation set in the Victorian age of warfare and expansion of the late 1800's and early 1900's.
All Reviews:
Mixed (166) - 57% of the 166 user reviews for this game are positive.
Release Date:
Jul 28, 2015

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September 23

Age of Viking Conquest Release, and Colonial Conquest Improvements !

Hello Dear Players,

We are glad to announce you the release of our new strategy game : Age of Viking Conquest !
You can already discover it on Steam there : https://store.steampowered.com/app/792930/Age_of_Viking_Conquest

Taking opportunity of this release, we also brought to Colonial Conquest the following updates that will work on game stability:

New Combats Rules :
- Morale loss reworked. Now Defender region has additionnal moral bonuses : +1 if Major nation, +1 if fortified or +2 if industrial center
- Now, 2 combat rules mode are available at the start of a new game (choose the one you prefer) :

1) Simultaneous Mode : Defender and Attackers fire simultaneous and suffer loss at the same time, round by round, to the elimination of a group or a morale falling to zero.
As a consequence, combats are more stressful for defenders and the chances attackers take the region are higher, with less troops than in the turn by turn version.

2) Turn by turn : Defenders inflict damages first, then attackers. These sequences reflect more precisely the "original" combat rules.
Combats are bloodier for attackers, and won't go well if surprise is there, so plan and use spying actions as often as possible.

Combat animations :
- Animations reworked for better coherence, morale and retreat visibility, reinforcements understanding and overall a better battle resolution sequence.
- Optimisations made for better FPS level.

AI :
- many improvements and smarter behavioure for computer players. Better budget management and war decisons.
- computer players use better the various diplomatic parameters and therefore are more likely to consider peace treaties.

Engine, UI and Rules
- Game Rules are now integrated in an ingame window for easier access.
- More Precise Quality Settings in game launch window
- Updated Core GameEngine and pluggins


Have a nice day and good conquests !
3 comments Read more

Reviews

“This game really is a lot of fun!”
Ace of Hearts Gaming

“Addicting and fun”
CommissarBRO

“Extremely addictive and fun”
8.5/10 – The Capt Froggy

About This Game

Colonial Conquest is a conquest simulation set in the Victorian age of warfare and expansion of the late 1800's and early 1900's. The object of the game is to become the dominant major power throughout the world. Players can be one among six of the great powers of the time: Great Britain, Germany, France, USA, Japan or Russia.

Features

  • Return to the era of Golden Warfare and rule one of handful of powers which had been shaping the face of our present world.
  • Sail, ride and march across the globe as your nation flexes its military and economic muscles.
  • Supplement brawn with subterfuge and use cloak and dagger tactics such as subversion and espionage.
  • Compete with the European hegemons in their final golden days before they engulfed the world in the flames of the first global war.
  • Play as one of the then two raising behemoths: the United States of America or Imperial Japan; or as one of the main European power to roll them back within their boundaries.
  • Play against the AI or other human claimants to the mastery of our planet.

More about the game


You win by either scoring the most Victory Points (VPs) or being the first to reach a certain preset VP threshold, depending on scenario and custom choices in the main menu. To do so, you must capture regions over the world, and defeat your enemies in battle.

The world has about 130 regions open to conquest. The regions have variable income and VP values (set randomly in the Standard scenario) and unknown until conquered or spied upon. Each region not owned by a Major Power usually has an independent Minor country owning and defending it.

Each Major country is controlled by a human player or the computer, or is designated neutral and then acts as a Minor country.
Hotseat play is possible, with an option to limit to 4.00 minutes the playing time per player.
Each game turn represents roughly one season.
Game lasts till victory conditions are achieved.

Scenarios: game offers 3 scenarios: one starting in the year 1880 with an historical setting, one in 1914 with historical positions, and an open ca-1870 standard where nation only own their starting home territories (free-for-all non-historical)

The game has 3 main phases, each player entering them in sequence, i.e. Build Phase (Spring only, with: Army & Navy Construction, Fortification, Economic Aid, Espionage, Subversion), Movement Phase (Army & Navy), and Combat Phase.

Gameplay of each phase is rather simple and straightforward, as follows:

  • Army and Navy Build Phase (Spring): Create new armies and fleets in your Supply Centers
  • Fortification Phase (Spring): Fortify army units (except in Supply Centers which are already fortified).
  • Economic Aid Phase (Spring): Lend money to other Major countries; which is added to their Treasury. Or Lend money to neutral Minor countries; which they use immediately to build armies.
  • Espionage Phase (Spring): Learn the approximate (not always accurate) army strength and the income of a Minor country or of an region controlled by a Major country. And the region’s VP value
  • Subversion Phase (Spring): Spend money to bribe a Minor country's army, weakening the country's defense or causing a coup (giving you control of the said country in return).
  • Movement Phase (All turns): Move armies to adjacent regions only. Move navies alone or with armies from one port to another (or carry regiments to amphibious landings on enemy holdings).
  • Combat Phase (All turns): up to twenty rounds of battle; each consists of naval (if ships are present) then land battles

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7/8
    • Processor: 2.5 GHz Intel Dual Core
    • Memory: 2 GB RAM
    • Graphics: 512 MB NVIDIA GeForce 9600
    • DirectX: Version 9.0c
    • Storage: 500 MB available space
    Minimum:
    • OS: OS X 10.8 Mountain Lion
    • Processor: 2 GHz Intel Core Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB
    • Storage: 200 MB available space

What Curators Say

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