Extraction survival in a dead city, seen from above. Raid the Zone for gear, fight players and the infected, and get out alive — or lose everything you carried in. Every meal they take makes the virus smarter. Don't feed the zombie.

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About This Game

THE VIRUS LEARNS

They were slow once. Blind. Almost harmless. Then we built the Zones, herded them inside — and kept bringing food to the wire, because behind it stood our fathers, our sisters, our sons. Every feeding taught the thing inside them something new. The Zones fell in a single night. All of them. At once.

ONE RAID, ONE LIFE

Kit out in the hub, then drop into the Zone. Everything you carry is at risk the moment you land: die, and your gear stays on your body for someone else to take. Reach an extraction point and it's yours to keep. There is no respawn that saves your loadout — only the run out.

YOUR HANDS ARE THE INTERFACE

No magic menus. To use something, you take it in your hands: tear rags into bandages, load magazines round by round, wire a detector together from scrap. Every container — pockets, chest rigs, backpacks, corpses — is searched separately and takes time. Time you may not have.

THE ZONE IS ALIVE

Weather rolls in, night falls, anomalies hum in the dark. Mutants hunt by sound. Bandits work in squads, take cover and call out your position. Wounds bleed, legs break, the cold gets into you. Fire cooks meat and gives you away.

SAY IT OUT LOUD

Positional voice chat and radio channels: the man crouched in the next room can hear you breathe. Negotiate, lie, or stay silent — the choice is a weapon.

BUILT SERVER-FIRST

Fully authoritative dedicated servers. Every item is a single row in a database with an audit trail — no dupes, no client-side inventories, no rewriting your loot from memory. Bring friends: the hub is persistent, the raids are not.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some visual assets (artwork and cinematic scenes) and some music and sound effects were created with the help of generative AI tools, then reviewed and curated by the developer. No content is generated by AI during gameplay.

Mature Content Description

The developers describe the content like this:

Don't Feed the Zombie is an online multiplayer survival game with pixel-art violence. Players fight zombies and can kill other players (PvP). Pixel-art blood, corpses and dismemberment by zombies are shown. The game also has a dark, tense atmosphere, occasional strong language, alcohol and tobacco items, and unmoderated in-game chat with other players.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i3-6100 / AMD Ryzen 3 1200
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 750 / Radeon R7 260X (поддержка Vulkan)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 11 64-bit
    • Processor: Intel Core i5-9400 / AMD Ryzen 5 3600
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 1050 Ti или лучше
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: SSD рекомендуется