Twelve guests at a Chicago hotel plot to steal millions in jewels. Stop them before midnight strikes.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Although a major part of our game is complete--namely, the interrogation system--the inspection and reputation systems are not yet feature complete and in need of community feedback. In less technical terms, we want to make it more fun by adding variety, and we need the community to tell us what does and does not work. A more detailed explanation of these concepts can be found below in the "full version differences" section.”

Approximately how long will this game be in Early Access?

“We hope to keep the Early Access period under a year. In other words, we want to fully release by the end of 2026.”

How is the full version planned to differ from the Early Access version?

“Some planned developments include a more advanced inspection system and more exploration.
Currently, the inspection system is limited to a few key items, no more than one in a room. We plan on making multiple items for each room as well as some procedurally generated content in the halls.
We plan to make a fully accessible ground floor with common areas like restaurants, cafés, and clubs.”

What is the current state of the Early Access version?

“Players can explore the halls and talk with NPCs. There’s a clear progression system both for the overall story and individual tasks within interrogations. At the end of a chapter there is a gauntlet that tests the player’s knowledge of the characters and asks them to choose which suspects are involved in the conspiracy. However, the inspection system has yet to be implemented.”

Will the game be priced differently during and after Early Access?

“We will have a one-time prince increase once the game leaves Early Access.”

How are you planning on involving the Community in your development process?

“Feedback on what works and what doesn't is a priority. We want to know when the player is enjoying a section or when they are bored. Major changes can be made to the systems described in previous questions, so we encourage the community to "think big" with their suggestions.

We hope to build a community here on Steam where users can share screenshots and chat about their preferences. We also plan on having live streams where gamers can get immediate responses to their feedback.”
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This game is not yet available on Steam

Planned Release Date: Q1 2026

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About This Game

Introducing Orson, P.I., a bear cub whose cuddly exterior hides a jaded, hard-boiled detective living within. The first game of the franchise takes place at the Grand Hotel of Chicago, a long-stay luxury hotel.

July 2nd, 1949. Orson finds a cryptic note at his office's door. The letter, full of strange scribblings and seemingly-random numbers, suggests a heist is coming at midnight. Knowing this, you have a chance to solve a great crime before it even happens.

Gameplay switches between two main sequences: in the first, you explore the hotel and investigate. In the second, you return to your office and, using the information you've gathered, piece together the puzzle. The overall goal of the game is to "solve" the cryptic note by identifying who is involved in the conspiracy, what their role is, and where they plan to be at midnight.

The guests at the Grand Hotel are often famous and the persons of interest in the game are no exception. This gives the sting operation a cover: Orson assumes the role of a "high school newspaper reporter" looking to "interview his heroes."

These characters are not always honest. In fact, one should not take a single word at face value. A savvy player can take advantage of this dishonesty. Catching them in their lies will help separate the true suspects from the red herrings.

Once you've completed investigating a floor, it's time to think things through. In our case, this involves "entering the psyche" and engaging in an internal debate. The Psyche consists of many rooms, each with three doors and a question above them. Every door has a potential answer to the question. Entering the correctly-labeled door will lead you to the next room; guessing wrong will loop you back to where you entered.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Working as a team of one, I used an LLM chat bot to help with debugging, as it can parse through big blocks of text and make reports human readable. I also used it to make sure I was solving programming problems right. For instance, I'd ask it, "is casting to every actor in the level on every tick the most efficient way of getting the player to jump" and it would offer a better suggestion.

System Requirements

    Minimum:
    • OS: Windows 10
    • Processor: AMD Ryzen 7 3700X
    • Graphics: NVIDIA GeForce RTX 2060
    • Sound Card: Windows Compatible Audio Device
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