Twelve guests at a Chicago hotel plot to steal millions in jewels. Stop them before midnight strikes.

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앞서 해보기 곧 출시

이 게임의 개발자는 플레이어의 피드백을 반영하여 개발 중인 게임을 출시할 예정입니다.

참고: 앞서 해보기 게임은 완성된 게임이 아니며 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 게임의 현재 상태가 흥미롭지 않게 느껴진다면, 개발이 더 진행될 때까지 기다려 보세요. 앞서 해보기에 대해 자세히 알아보세요.

개발자의 한마디:

왜 앞서 해보기를 진행하나요?

“Although a major part of our game is complete--namely, the interrogation system--the inspection and reputation systems are not yet feature complete and in need of community feedback. In less technical terms, we want to make it more fun by adding variety, and we need the community to tell us what does and does not work. A more detailed explanation of these concepts can be found below in the "full version differences" section.”

얼마나 오래 앞서 해보기를 진행할 계획인가요?

“We hope to keep the Early Access period under a year. In other words, we want to fully release by the end of 2026.”

정식 버전은 앞서 해보기 버전과 어떻게 달라지나요?

“Some planned developments include a more advanced inspection system and more exploration.
Currently, the inspection system is limited to a few key items, no more than one in a room. We plan on making multiple items for each room as well as some procedurally generated content in the halls.
We plan to make a fully accessible ground floor with common areas like restaurants, cafés, and clubs.”

앞서 해보기 버전은 현재 어떤 상태인가요?

“Players can explore the halls and talk with NPCs. There’s a clear progression system both for the overall story and individual tasks within interrogations. At the end of a chapter there is a gauntlet that tests the player’s knowledge of the characters and asks them to choose which suspects are involved in the conspiracy. However, the inspection system has yet to be implemented.

The narrative stops after Chapter 2.”

앞서 해보기 기간 전후로 게임 가격이 달라지나요?

“We will have a one-time prince increase once the game leaves Early Access.”

개발 과정에서 어떻게 커뮤니티와 소통할 계획인가요?

“Feedback on what works and what doesn't is a priority. We want to know when the player is enjoying a section or when they are bored. Major changes can be made to the systems described in previous questions, so we encourage the community to "think big" with their suggestions.

We hope to build a community here on Steam where users can share screenshots and chat about their preferences. We also plan on having live streams where gamers can get immediate responses to their feedback.”
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이 게임은 아직 Steam에 출시되지 않았습니다

출시 예정일: 2026년 1분기

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게임 정보

NOTE: This is an early access title. It is a work-in-progress and the narrative currently stops after Chapter 2. 

Introducing Orson, P.I., a bear cub whose cuddly exterior hides a jaded, hard-boiled detective living within. The first game of the franchise takes place at the Grand Hotel of Chicago, a long-stay luxury hotel.

July 2nd, 1949. Orson finds a cryptic note at his office's door. The letter, full of strange scribblings and seemingly-random numbers, suggests a heist is coming at midnight. Knowing this, you have a chance to solve a great crime before it even happens.

Gameplay switches between two main sequences: in the first, you explore the hotel and investigate. In the second, you return to your office and, using the information you've gathered, piece together the puzzle. The overall goal of the game is to "solve" the cryptic note by identifying who is involved in the conspiracy, what their role is, and where they plan to be at midnight.

The guests at the Grand Hotel are often famous and the persons of interest in the game are no exception. This gives the sting operation a cover: Orson assumes the role of a "high school newspaper reporter" looking to "interview his heroes."

These characters are not always honest. In fact, one should not take a single word at face value. A savvy player can take advantage of this dishonesty. Catching them in their lies will help separate the true suspects from the red herrings.

Once you've completed investigating a floor, it's time to think things through. In our case, this involves "entering the psyche" and engaging in an internal debate. The Psyche consists of many rooms, each with three doors and a question above them. Every door has a potential answer to the question. Entering the correctly-labeled door will lead you to the next room; guessing wrong will loop you back to where you entered.

AI 생성 콘텐츠 사용 공개

개발사는 게임에서 AI 생성 콘텐츠를 사용하는 방법을 다음과 같이 설명합니다.

Working as a team of one, I used an LLM chat bot to help with debugging, as it can parse through big blocks of text and make reports human readable. I also used it to make sure I was solving programming problems right. For instance, I'd ask it, "is casting to every actor in the level on every tick the most efficient way of getting the player to jump" and it would offer a better suggestion.

시스템 요구 사항

    최소:
    • 운영 체제: Windows 10
    • 프로세서: AMD Ryzen 7 3700X
    • 그래픽: NVIDIA GeForce RTX 2060
    • 사운드카드: Windows Compatible Audio Device
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