Demise of Nations is a 4X turn-based grand strategy wargame covering the rise of Rome till the fall of modern civilization.
All Reviews:
Mostly Positive (273) - 76% of the 273 user reviews for this game are positive.
Release Date:
Aug 8, 2017
Developer:
Publisher:

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Recent updates View all (42)

May 7

Update 1.10.65 - Font Improvement, Networking/IPv6, Bugfixes


Latest Update:
  • Font Update/Type: changed to a distance field font to allow for better look while scaled. Font hinting implemented also. Issues might arise :-/
  • Font Update/Size: slightly increased the font to make it more readable.
  • Font Issues: there might be some issues for Thai/other where markers/etc. are not placed correct. Please contact me to help me fix! Sorry for the problems & thanks for helping :)
  • GUI: did some re-alignment of texts for various panels. Please let me know if there are some that are still wrong.
  • Nation Listing: selection a nation does not close the panel below. Addresses: http://www.multiplayerhub.com/board/viewtopic.php?f=4&t=5508
  • Networking: main server now supports connection via IPv6 (in addition to IPv4).
  • Re-Labeling: saying "None Joined" instead of "No Games" to reduce confusion!
  • Translations: latest translations added - Thanks :-D
  • Networking/Maintenance: integrated the latest networking libraries (Apache).
  • Investigated: not being able to copy/paste messages via long-click or right-click. Not able to reproduce: works fine!?
  • Maintenance: misc. internal code changes/refactoring to improve code.
  • Bugfix Sound/Music: sound & music is turned off when the game disappears into the background.
  • Bugfix Text Wrapping: the text would not always be properly wrapped, especially scaled text (overflows in next text).
  • Bugfix Multiplayer Events: the team event didn't work due to bad variable naming.
  • Bugfix Crashes: not adjusting local game-timer to server time if offset is more than 10 years (will produce overflows/crashes).
  • Bugfix Crashes: during modding when the bundle.config was modified to an invalid value for inventions, an error will now be outputted instead.
  • Bugfix Crashes: when opening link in email program/browser (internal platform error).
  • Bugfix Crashes: for downloadable map listing during refresh (GUI child not properly removed).
  • Bugfix Crashes: string builder (bug in JVM?)
  • Bugfix Crashes: by hogging the render-thread too long while loading images, the game could be killed by the OS (ANR problem).
  • Bugfix Crashes: showing recent single player achievements when data could not be loaded.
  • Bugfix Crashes: GUI element was instantiated with wrong look & feel producing casting exception.
  • Bugfix Crashes: while using the background music player while already disposed (logging only now).
  • Bugfix Crashes: while someone disjoined a game and player's info wasn't loaded yet.
0 comments Read more

March 28

Update 1.9.63 - Settlement Sorting, Chat Messaging, Cheat Detection & misc. Fixes

Latest Update:
  • Settlement Sorting: villages can now be sorted by (a) happiness or (b) population size.
  • Chat Messaging for Teams (in-game teams): use "@team <message>" to send a message to all your team members in a game. Only available for team games.
  • Chat Messaging for Clans: use "@clan <message>" to send a message to all clan members in the chat. Only available to clan members.
  • Chat: will now fade in if the multiplayer section is entered if it was previously hidden. Can be disabled in the game's settings's by unchecking "Open Chat when Activated".
  • Game Info: popup that shows basic info when clicking on a game now also has a [Players...]-button that lists all the players in the game (without having to go to the game).
  • Cheating: we have added additional tools to investigate players using multiple accounts. We will flag/close accounts without warning. Please be vary.
  • Cheating/Guide Updated: if you have only 1 device available to play the game, please share only 1 single account amongst all the players in your household, i.e. a sort of "family account".
  • Province Naming: reduced to 24 characters max. (from 36 characters max.).
  • Achievements: the "Win against Inhuman AI" achievement can now also be acquired playing the "Annihilation" type objective.
  • Translations: latest translations added - Thanks :-D
  • Admin/Cheat Investigations: global cheat search functionality (via Admin/Controller/[Investigate...]).
  • Admin/Cheat Investigations: improved data lookup to find better matches.
  • Admin Guide: updated with penalty guidelines for cheating & bad manner (similar forum).
  • Memory Management: reduced memory consumption and memory fragmentation (less crashes due to out of memory errors).
  • Networking: upgraded to a newer JVM (from version 7 to 8). Download the latest binary to upgrade.
  • Networking: removed the option to prefer the IPv4 stack (using DNS now). Might reduce connection problems? Download the latest binary to upgrade.
  • Networking/Performance: reduced data I/O while login in by about 100kb (faster logins/less timeouts).
  • Networking/Performance: reduced data I/O to and from server by 5 bytes.
  • Server Backend: players can not also be queried by their internal ID.
  • Server Backend: internally used query functions added (e.g. for purchases/etc.).
  • Maintenance: misc. code cleanup (internally/no visible effects).
  • Bugfix: onscreen keyboard was not always properly hidden when focus was lost!
  • Bugfix: selecting the ">" button on an already selected mail topic would make the GUI jump-scroll to a different position (now fixed).
  • Bugfix: preventing tournament events to be played on disabled/non-live servers.
  • Bugfix: the game could get stuck during startup when not all the installed maps could properly be loaded (synchronization error!?).
  • Bugfix: error reporter would not collect DEBUG-information, thus preventing it to report errors that were recorded as DEBUG (instead of higher level).
  • Bugfix Crashes: city renaming functionality could cause crashes in older maps.
  • Bugfix Crashes: fixed multiple areas where GUI was modified outside the UI render thread (fixes misc. crashes).
  • Bugfix Crashes: selecting "viewed" for message received on same turn (logging error now instead of crashing).
  • Bugfix Crashes: while marking a message as read and the next turn already started.
  • Bugfix Crashes: opening user account/communication panel while not yet initialized or already disposed.
  • Bugfix Crashes: while no research icon was defined (via editor).
  • Bugfix Crashes: while pressing F1 but not map was loaded in the editor.
  • Bugfix Crashes: when user profile was still being loaded and accessed at the same time.
  • Bugfix Crashes: when an action could not be animated (just logging error now).
  • Bugfix Crashes: when an estate graphic was 'null' (failed during retain).
  • Bugfix Crashes: additional error output for framebuffer errors to investigate later (OpenGL).
  • Bugfix Crashes: when a game info returned was 'null' (maybe just deleted?).
9 comments Read more

Reviews

“If you want to play a great turn-based strategy game that looks solid, plays solid, and doesn’t have Civ in its title, then look no farther than Demise of Nations: Rome. You’ll end up playing for hours and never regret a minute.”
RTS Guru

About This Game

Demise of Nations is a 4X turn-based grand strategy wargame covering the rise of Rome till the fall of modern civilization. Command your armies in one of the many ancient and modern countries including the Roman Empire, British Islands, Germany, Japan or the United States. From Rome to modern nations, you create your own warring experience. Wage colossal wars solo, against the AI, or take on your gaming friends in cross-platform multiplayer games. Form alliances and fight co-op style with the AI and other players for ultimate victory.

Range of functionality is comprised of trading, diplomacy, expansion, conducting research, exploration, managing resources, building, food distribution, governing and city management. Units at your disposal are Scouts, Swordsmen, Spearmen, Archers, War Elephants, Galleys and Longboats amongst others. Demise of Nations incorporates changing weather patterns such as shifting climates and storms. Rain during summer providing much needed humidity for your crops, while snowy winters will proof if you are ready for the challenge. Assemble your armies and take on the world and achieve greatness in this epic historical strategy game.

  • Turn-Based Grand Strategy covering Ancient to Modern Times.
  • 4X Strategy: eXplore, eXpand, eXploit, and eXterminate.
  • Challenging AI based on Genetic Algorithm.
  • Weather and Seasons including Snow, Rain and Storms.
  • Diplomacy, Research, Trade and City-Building.
  • Cross-Platform Multiplayer/Hotseat-Play including co-op team games.
  • Random Map Generator.
  • Nations: Roman Empire, Gaul, Germany, Japan and the United States amongst others.
  • Troops: Swordsmen, Archers, Horsemen, Tanks and Fighter Planes amongst others.
  • Ships: Galleys, Aircraft Carriers, Battleships and Submarines amongst others.
  • Played as WE-GO Turn-Based Game allowing for an Unlimited Number of Players.
  • High Scores, Playing Statistics and Achievements.
  • Engaging Music and Sound Effects.

The game includes one map for FREE. Other maps are available for download and cost $3.99+ for single maps or $19.99 for all maps. Multiplayer games are generally free to join. Hosting multiplayer games costs 5 cents/game. There is no subscriptions. This game is NOT pay-to-win.

If you like this game, please also try our other strategy games. You should be able to find the games in the same marketplace!

Thanks & Enjoy the Game!
noblemaster ]:-D

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: 1.8GHz single core
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.1+
    • Storage: 256 MB available space
    Recommended:
    • Memory: 1024 MB RAM
    • Storage: 1024 MB available space
    Minimum:
    • OS: Mac OS X 10.7.3+
    • Processor: 1.8GHz single core
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.1+
    • Storage: 256 MB available space
    Recommended:
    • Memory: 1024 MB RAM
    • Storage: 1024 MB available space
    Minimum:
    • OS: Linux 32 or 64 bit
    • Processor: 1.8GHz single core
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.1+
    • Storage: 256 MB available space
    Recommended:
    • Memory: 1024 MB RAM
    • Storage: 1024 MB available space
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