Bought a ticket. Got a number. Now some random dude is stuck in a vertical labyrinth and I’m watching. Pure movement platformer. Climb, jump, glide, fall — just get out before I get bored.

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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

Leaving Early Access: Sep 1, 2026

What the developers have to say:

Why Early Access?

“To ensure we've made the right decisions and ironed out the finer details, we're launching Early Access.”

Approximately how long will this game be in Early Access?

“Updates are expected to be released every few weeks. The estimated duration of early access is about a year.
Player feedback may impact the timing.”

How is the full version planned to differ from the Early Access version?

“Custom Level Generation
Create your own unique levels by customizing a range of parameters, then share them with other players with Code.

Movement Extensions
During gameplay, players can discover boxes containing movement abilities such as Wall Running, Blink, Dash, Hook, Glide, and more.

Story Mode with Achievements
A complete cosmetic story mode featuring 10 levels. The story is repeatable, allowing you to replay it with different movement builds.”

What is the current state of the Early Access version?

“We've developed the core mechanics and systems.
- Base visual styling is ready.
- Base player movement is ready.
- Base level / maze generation is ready.
- Core gameplay loop is ready. Spawn - Action - Game Over / Next Stage.
- Meta progression is ready. Player can make an upgrades.
- Base game settings menu is ready.”

Will the game be priced differently during and after Early Access?

“No, it's fixed.”

How are you planning on involving the Community in your development process?

“An open feedback form and standard Steam solutions for the community.”
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About This Game

Bought a ticket. Got a number.

Noxcode is still the only thing that actually kills the boredom. You pay, they drop someone in, you sit back with a drink and watch them try not to mess it up. If they make it out — I win. If they don’t… whatever, next ticket.

You’re my number tonight.

Wake up. Run, jump, climb, glide, fly — or just fall in a way that somehow works. I don’t care how, just keep moving. This whole thing is pure movement. No wrong ways, only dumber or cooler ones. New layout, new obstacles, new ways for you to look mid or suddenly go crazy. I’ll drop a tip if I’m not completely checked out. Mostly I’m just here for the show.

Core Rules

  • Reach the exit however you can

  • Avoid obstacles — or find a way around them that looks stupid but works

  • Keep moving

Key Features

  • Procedural labyrinths: every ascent is different. New layouts, new problems, new ways to fail (or look good doing it).

  • Skill and creativity over everything: there’s always a faster, dumber, or more elegant line. Speedrunners and explorers both get their fix.

  • Tight, responsive controls that reward precise inputs.

The higher you go, the less the world below makes sense. How high can you climb before it stops mattering?

System Requirements

    Minimum:
    • OS: Windows 10 version 21H1 (build 19043) or newer
    • Processor: Intel Core i5-10400 / AMD Ryzen 5 3600
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce RTX 3060 8 GB
    • DirectX: Version 11
    • Storage: 400 MB available space
    • Additional Notes: Shader Model 5.0
    Recommended:
    • OS: Windows 10 version 21H1 (build 19043) or newer
    • Processor: x86, x64 architecture with SSE2 instruction set support, Arm64
    • Memory: 12 GB RAM
    • Graphics: Intel Core i7-12700 / AMD Ryzen 7 5800X
    • DirectX: Version 12
    • Storage: 400 MB available space
    • Additional Notes: Shader Model 5.0

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