Super Cane Magic ZERO is a comedy action RPG. It features a large, handcrafted game world full of secrets to explore, in addition randomly generated dungeons and local PVP arenas. Fight solo or local co-op, get gear, eat bombs, crawl ridiculous dungeons and kill all the vegetables!
All Reviews:
Very Positive (120) - 95% of the 120 user reviews for this game are positive.
Release Date:
Aug 26, 2015
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The development of Super Cane Magic ZERO has been made possible thanks to the support of hundreds of people during our crowdfunding campaign. We want them (and you!) to continue being part of this process, hoping that your feedback will help us improving the gameplay and the overall game experience. You will be able to leave comments about bugs and issues, and your (anonymous) stats will give us useful information to make the game more balanced.”

Approximately how long will this game be in Early Access?

“There are only a few months left before the final release. Our goal is to deliver the final version of the game when we will be satisfied with the quality and depth of its content.”

How is the full version planned to differ from the Early Access version?

“We are currently in a final polishing stage of development. The final version will feature the complete story and the game will be more stable and balanced. We are also planning to add minor extra content.”

What is the current state of the Early Access version?

“The game is now almost feature complete. We are currently working to complete arenas and campaign. All the new additions will be announced in the official changelog!”

Will the game be priced differently during and after Early Access?

“The price of the game will probably be the same of the early access.”

How are you planning on involving the Community in your development process?

“We really want our players to be part of the development process, and your feedback is the most important part. The Community Hub, our Facebook and Twitter pages and the official email can already be used to warn us about bugs and issues.

As you might already know, we love to share updates on our social accounts: Facebook, Twitter and Instagram.

Your suggestions, inputs and opinions have a huge value to us and we can’t wait to hear your thoughts about the current version we just uploaded!”
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Recent updates View all (27)

June 27

Patches 23.3 and 23.4


We released a couple of patches to fix some bugs in the latest update:

Patch 23.3

  • We fixed the achievement notification to Steam. Some achievements should unlock automatically as you play this new patch, others could require you to perform the proper action again.

  • Fixed an issue with the phase 2 dialogue of Mariso in Poptarts for the italian version of the Game.

  • We added support for non-standard screen resolutions. You should now be able to play at native res with ultra wide monitors and other uncommon aspect ratios. In some rare cases this could cause issues with the game interface. If you find the game unplayable, we suggest you to switch the game to some standard aspect ratios like 16:9 or 16:10

Patch 23.4

  • Solved a rare bug with the game AI system that caused the game to crash

  • Fixed a few typos

  • Melee enemies equipped with shields sometimes will try to parry.
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June 18

Early Access Update 23


Finally! After months of hard work we are pleased to present you all UPDATE 23! This is going to be the last big update before the end of the EARLY ACCESS and the final release of Super Cane Magic ZERO.

Let’s have a look at the most relevant things in this new patch:

Complete Game Campaign
You will be able to play the full version of all the 20+ game levels included in the Super Cane Magic Zero Campaign. Some of them are yet not 100% tested, but all the main content, characters and treasures have been placed in the game levels for you to discover!
The campaign should last more than 10 hours of play, not including all the secret areas and optional levels. Have fun!

New Levels and Content
This patch includes 2 brand new levels and a few secret areas. During the last few months of development we also tested, reviewed and improved many of the existing levels, finalized missing or incomplete areas and added additional challenges, secrets and characters.



Horse-Dimension Portals
We added many more horse-portals for you to discover. This should make the experience of exploring the world of WOTF more pleasant and interesting.

Performance Optimization
Super Cane Magic ZERO update 23 has much better performances than the previous versions. We optimized rendering, level management and enemy AIs in order to make the game experience smoother, faster and much more fun. Further optimizations are coming in with future releases. You should be able to see a visible boost in frame rate and game responsiveness on both old and new computers.

Fixes and Balance
This latest patch took a while to complete, but includes many big and small fixes to the game balance, characters abilities, items and enemies. Our main goal was to make the combat more interesting, readable and challenging in a way that feels fair. To achieve this we reduced the amount of enemies on screen, and diversified their attacks and abilities to create interesting combinations. The improvements on the enemy behaviour patterns is an ongoing task, so expect further improvements in future releases.

No More Large Throwables
On our task to make combat less confusing, we decided to remove empty containers from the game once they are smashed open. Before this update, emptied containers (like chests and food boxes) would remain in-game as large, cumbersome throwable items. They added very little to the game experience but at the same time could end up occluding a large portion of the play-area, hiding bullets and useful items.

New Minimap

We finalized our minimap, It's now glitch-free and shows the terrain altitudes as shades of grey. It also highlights point of interest with clear icons, that can be recognized by their shape and color.

Changes to the Life System
We changed a few things in order to make the mechanics related to extra lives more fun. We wanted them to be an interesting resource: relatively scarce, but useful in different ways, we also wanted to give the player more ways to obtain them.



We reduced the minimum amount of lives available at the start of the game or after you are defeated. Then, to compensate this, we significantly reduced the cost for extra lives at vending machines and sprinkled a few extra lives on top of secret or hard-to-reach areas.
We also made extra lives drop kibbles if smashed. This way you have a use for them even at the minimum game difficulty where you have unlimited lives.

As a finishing touch, if you happen to talk with all the weird people in the WOTF Jail, the first level of the game, you might find someone willing to gift you some extra lives, just once.

Changes to Kibble Economy
We noticed that the game-time required to obtain the amount of kibbles that is necessary to rebuild vital elements of the Poptarts village was extremely long. To fix this we increased the drop rate of kibbles by roughly 50% and added more treasures containing them.

Changes to “Shield” Type Equipment
Blocking with a shield is now slightly more difficult. We reduced the actual parry duration from 1.5 seconds to 1.2 seconds.

Shield with explosive retaliation now inflict 20% less damage with their explosion.



The Blocking ability granted by standard shields now absorbs roughly 10% more damage and the Counterattack effect activated by blocking an attack, now last 25% more time and grants 50% extra critical chance instead of an extra 100% damage. This way you can use counterattack in combination with other perks that grant you on-crit effects. In addition, the counterattack buff has now a visual clue that is visible on the character.

Monastery Lasers
Laser traps in the Monastery now deal 400% more damage. Be careful!


Improved Perk Descriptions
We changed many perk descriptions to explain what each perk actually does.

New Items
We added several new throwable/edible items based on mana regeneration and unconventional diet buffs. We also added new equipment items, both standard and unique, and re-balanced several of the existing ones.

Character Ability: Dudette
We wanted to make Dudette’s special more fun to play. To achieve that we changed her ability from an in-your-face, heavy damage aoe to a shockwave that stuns small enemies and knocks medium and bigger ones away. Enemies that are not stunned suffer a brief daze that slows down their movement speed significantly.

Character Ability: Yogurt

When Yogurt activates her special ability, in addition to the standard life regeneration and damage reduction, she also gains 20% extra damage.

Arena Mode
We widened some narrow areas and passages in the arena levels to make sure combat was always fun and the game space readable.
We also re-designed the terrain in the Bouncy Bombers arena so that most of the arena space can be reached even without using a spring to jump.

Final Notes
After more than 3 years of development we are finally in the last stages.
It has been a big adventure for us, and we’ve gotten to a point where only testing and refining are missing. But we are not going to stop there, the final release will have a few more extra levels and arenas and will be even more fun and optimized!

Keep following us, we have big news coming in about console ports and localizations!
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About This Game

Super Cane Magic ZERO is a comedy action RPG. Pick up everything, throw everything and eat everything, exploring the large, handcrafted game world full of secrets to explore, randomly generated dungeons and local PVP arenas.

The world of WOTF is in danger! Start your adventure as Dude, Dudette and many other wacky characters, find the dog, restore the Internet and save the day! Fight solo or local co-op, get gear, eat bombs, crawl ridiculous dungeons and kill all the vegetables!

The game has been developed in collaboration with the Italian cartoonist Sio, popular for his comic books and his hilarious videos on YouTube. If you wish to find out more about his works, visit his official website!



The current version includes 90% of the story campaign and all the stages of the local PVP arena mode. The following list sums up what we have in-game right now.

Story Mode with local co-op up to 4 players

This campaign is the core of the game, an action RPG adventure built to be played alone or in local co-op up to four players. Super Cane Magic ZERO story is full of enemies, traps, secrets and loot, and features 31 different levels, including huge overworlds and handcrafted dungeons!

Local PVP Arena Mode

Unlock many characters during your adventure and use them to battle your friends in the Arena mode! Fight in 6 different stage in local multiplayer. Each arena features different rules, guaranteed to trigger the highest levels of competitiveness. No friendship is strong enough to survive these battles!

Procedurally Generated Dungeons

During the campaign, you will be able to unlock the access to three different dungeons with procedurally generated levels. Survive the deadly rooms and defeat all the enemies. The current version includes one of the dungeons, with two more coming very soon.

Character Progression

Characters in Super Cane Magic ZERO can believe to lots of crazy stuff. The belief system subverts combat and exploration rules and also works as character progression. Find the wizards and unlock new beliefs! Defeat your enemies to increase your level, collect hundreds of items and find the rarest, super weird loot!

Crazy Characters

During your adventure in the world of WOTF you will be able to unlock more thank 15 playable characters. Are you going to summon explosive bacon or will you shoot lasers from your eyes?




This is a list of features we are developing right now or we plan to develop before we reach the complete 1.0 release.

Story final levels

Campaign mode is almost completed, but it's still missing the two final stages and the game ending. This is content is going to be added the next planned update.

Procedurally generated dungeons

The Never Ending Lava Tube and the Dreadful Shape-shifting Crypt, currently not accessible, will be added to the game campaign.

Polish & minor content updates

We are currently working to polish and balance all the game aspects. This means you can expect bug fixes, minor content updates and an overall improved game experience.

Want to find out more? Follow Super Cane Magic ZERO on:


System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Microsoft Windows 7 / 8 / 8.1 / 10 (32 or 64 bit)
    • Processor: Intel Core2Duo (2Ghz) or AMD equivalent or better
    • Memory: 2 GB RAM
    • Graphics: Intel HD series 5000 (or better) or Discreet video card
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Sound Card: Yes
    • Additional Notes: Windows-compatible Keyboard, mouse and optional controller (XBOX360 Controller recommended). Touchpad only not supported.
    Recommended:
    • OS: Microsoft Windows 7 (SP1) / 8 / 8.1 / 10 (32 or 64 bit)
    • Processor: Intel Core i3 series or AMD equivalent or better
    • Memory: 4 GB RAM
    • Graphics: Intel Iris Pro Series or discreet video card with 256 VRAM
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Sound Card: Yes
    • Additional Notes: Windows-compatible Keyboard, mouse and optional controller (XBOX360 Controller recommended)
    Minimum:
    • OS: Mac OSX 10.7.5
    • Processor: Intel Core2Duo
    • Memory: 2 GB RAM
    • Graphics: Discrete video card
    • Storage: 1 GB available space
    • Sound Card: Yes
    • Additional Notes: Compatible keyboard, mouse and optional controller (XBOX360 Controller recommended). Trackpad only not supported.
    Recommended:
    • Sound Card:
    • Additional Notes:
    Minimum:
    • OS: Ubuntu 12.04 LTS or SteamOS
    • Processor: Intel Core2Duo (2Ghz) or AMD equivalent or better
    • Memory: 2 GB RAM
    • Storage: 1 GB available space
    • Sound Card: Yes
    • Additional Notes: Linux-compatible Keyboard, mouse and optional controller (XBOX360 Controller recommended). Touchpad only not supported.
    Recommended:
    • OS: Ubuntu 12.04 LTS or SteamOS
    • Processor: Intel Core i3 series or AMD equivalent or better
    • Memory: 4 GB RAM
    • Storage: 1 GB available space
    • Sound Card: Yes
    • Additional Notes: Linux-compatible Keyboard, mouse and optional controller (XBOX360 Controller recommended)

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