Zero-K is a Real Time Strategy game set near the end of the universe. Manipulate the terrain, set things on fire, fight epic battles over land, air and sea. Conquer the galaxy, solo or co-op, in over 70 campaign missions. Hop online for tense 1v1 or massive battles with up to 32 players.
Recent Reviews:
Very Positive - 84% of the 65 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (680) - 90% of the 680 user reviews for this game are positive.
Release Date:
Apr 27, 2018

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Recent updates View all (18)

August 3

Zero-K v1.6.7.3 - Fixes

Recent work has been mostly focused on fixes, the most important one being the mex stacking bug that would allow players to extract infinite income from a single metal spot. We've nevertheless managed to introduce some minor features as well.

  • Resource bars: flow can now be represented as a number instead of as >>> arrows. Space+click the resource bar to configure ("Flow as arrows" checkbox).
  • Chicken: Custom now has two more options: queen health multipler and vave size multiplier
  • There's now an option to enable the campaign commander chassis in games, look under the Start tab
  • Mex spot income text now keeps upright when rotating the camera
  • Kudos skins for donators no longer require account level 10 to use
  • Added new sound for tacnuke launches by Apelsinsaft
  • The teams matchmaker now guarantees a minimum win chance for each team. This should make it a little more lenient towards parties.
  • !predict now shows teams and win chances in team games before they start
  • Matchmaker battles now have more descriptive titles
  • Fixed stacked mexes receiving income
  • Fixed fall damage being much less than intended (on flat ground, the vertical component was ignored)
  • Fixed various shader compilation errors
  • Fixed control groups being affected by selection priority
  • Fixed Iris not waiting for stragglers guarding it after loading the game
  • Fixed wreckage becoming unresurrectable after game load
  • Fixed morph message inconsistency (now says X -> Y, previously said just X for commanders and Y for everything else)
  • Fixed wrong burst damage shown for selected Blitz
  • Fixed a comsharing (squad) error if bot owner drops before the game starts
  • Fixed an error when sharing a +0 mex to an ally
  • Fixed movement errors that occurred in extremely long (2h+) games
  • Fixed an error if the chicken queen tries to land/takeoff after game over
  • Fixed some errors for floaters being picked up by transports
  • Fixed missing lights for Raven and Impaler weapons
  • Fixed units not being as accurate as they should at lower veterancy levels
  • Fixed an exploit where a spec could force-resign the players on team 0
  • Fixed the entire squad being resigned if one member resigned
  • Fixed team names for Frozen Planet v3
  • Fixed website issues with commander morph configuration
  • Fixed FFA win chance predictions
  • Sped up balance algorithm
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June 28

1v1 Tournament June 30th 2018

A 1v1 tournament will be held at 19:00 UTC on Saturday, June 30th. The format is Swiss followed by playoffs among the top four. Sign up here:
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About This Game

Commander wanted! Construct giant robots, build an army of a thousand Fleas. Move mountains if needed. Bury the enemy at all cost!
  • Traditional real time strategy with physically simulated units and projectiles.
  • 100+ varied units with abilities including terrain manipulation, cloaking and jumpjets.
  • 70+ mission galaxy-spanning campaign to be enjoyed solo or co-op with friends.
  • Challenging, (non-cheating) skirmish AI and survival mode.
  • Multiplayer 1v1 - 16v16, FFA, coop. ladders, replays, spectators and tournaments.
  • PlanetWars - A multiplayer online campaign planned to start in May.
  • Really free, no paid advantages, no unfair multiplayer.

Fully Utilized Physics

Simulated unit and projectile physics is used to a level rarely found in a strategy game.
  • Use small nimble units to dodge slow moving projectiles.
  • Hide behind hills that block weapon fire, line of sight and radar.
  • Toss units across the map with gravity guns.
  • Transport a battleship to a hilltop - for greater views and gun range.

Manipulate the Terrain

The terrain itself is an ever-changing part of the battlefield.
  • Wreck the battlefield with craters that bog down enemy tanks.
  • Dig canals to bring your navy inland for a submarine-in-a-desert strike.
  • Build ramps, bridges, entire fortress if you wish.
  • Burn your portrait into continental crust using the planetary energy chisel.

Singleplayer Campaign and Challenging AI

Enjoy many hours of single player and coop fun with our campaign, wide selection of non-cheating AIs and a survival mode against an alien horde.
  • Explore the galaxy and discover technologies in our singleplayer campaign.
  • Face a challenging AI that is neither brain-dead nor a clairvoyant cheater.
  • Have some coop fun with friends, surviving waves of chicken-monsters.
  • Cloaking? Resurrection? Tough choices customizing your commander.

Casual and Competitive Multiplayer

Zero-K was built for multiplayer from the start, this is where you can end up being hooked for a decade.
  • Enjoying epic scale combat? Join our 16v16 team battles!
  • Looking for a common goal? Fight AIs or waves of chicken-monsters.
  • Prefer dancing on a razor's edge? Play 1v1 in ladder and tournaments.
  • Comebacks, betrayals, emotions always running high in FFA.
  • Want to fight for a bigger cause? Form a clan and join PlanetWars, competitive online campaign with web-game strategic elements, diplomacy and backstabbing.

Power to the People

We are RTS players at heart, we work for nobody. We gave ourselves the tools we always wanted to have in a game.
  • Do what you want. No limits to camera, queue or level of control.
  • Paint a shape, any shape, and units will move to assume your formation.
  • Construction priorities let your builders work more efficiently.
  • Don't want to be tied down managing every unit movement? Order units to smartly kite, strafe or zig zag bullets.

Plenty of Stuff to Explore (and Explode)

Zero-K is a long term project and it shows, millions hours of proper multiplayer testing and dozens of people contributing ever expanding content.
  • Learn to use all of our 100+ units and play on hundreds of maps.
  • Invent the next mad team-tactics to shock enemies and make allies laugh.
  • Combine cloaking, teleports, shields, jumpjets, EMP, napalm, gravity guns, black hole launchers, mind control and self-replication.
  • Tiny flea swarm that clings to walls?
  • Jumping "cans" with steam-spike?
  • Buoys that hide under water to ambush ships?
  • Mechs that spew fire and enjoy being tossed from air transports?
  • Carrier with cute helicopters?
  • Jumping Jugglenaut with dual wielding gravity guns?
  • Meet them in Zero-K!

System Requirements

    • OS: Windows 7, 8, or 10
    • Processor: 2.0 GHz dual core CPU with SSE (Intel Core 2 Duo or equivalent)
    • Memory: 4 GB RAM
    • Graphics: 512 MB graphics card with OpenGL 3 support (GeForce 8800 or equivalent); integrated cards may not work
    • Storage: 6 GB available space
    • OS: Windows 7, 8, or 10
    • Processor: 3.0 GHz quad core CPU (Intel Core i5 or equivalent)
    • Memory: 8 GB RAM
    • Graphics: 2048 MB graphics card with OpenGL 3 support (high GT 500 series or equivalent)
    • Network: Broadband Internet connection
    • Storage: 8 GB available space

What Curators Say

13 Curators have reviewed this product. Click here to see them.
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