Zero-K is a Real Time Strategy game set near the end of the universe. Manipulate the terrain, set things on fire, fight epic battles over land, air and sea. Conquer the galaxy, solo or co-op, in over 70 campaign missions. Hop online for tense 1v1 or massive battles with up to 32 players.
Recent Reviews:
Very Positive - 96% of the 77 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (851) - 91% of the 851 user reviews for this game are positive.
Release Date:
Apr 27, 2018
Developer:
Publisher:

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Recent updates View all (29)

December 5

Zero-K v1.6.12.0 - Archer fix and Constable buff


There is a tournament in 10 days, so it is a perfect time to fix Archer. The central issue for Archer was physics-based rather than attributes based, which makes solo testing difficult. Thankfully, rooks[vegan], Kingstad, raaar, noobula, and izirayd were nice enough to test it out in multiplayer. Kingstad decided that Archer should cost 180 metal to compensate for the changes.

It is also a good time to give Constable a little damage, because who are we to question the will of Godde? Puppy and Moderator have also received a slight reduction in jank. In other news, the outline widget had its settings tweaked and is now enabled by default. Players already using the widget may want to revise their settings to take the changes into account.

Balance
Archer fires in pulses to remove its unintended ability to hold units in place. It is cheaper to compensate.
  • Cost 200 -> 180
  • Range 300 -> 275
  • Continuous firing replaced with 0.66s reload time.
  • DPS 104 -> 72

Limpet is apparently to be buffed until it reaches degeneracy.
  • Cost 180 -> 150
  • Speed 3.9 -> 4.1

Constable is now able to fend off two Fleas.
  • Now deals 15 real damage per shot.
  • Added tactical AI.

Puppy now aims at its target instead of simply firing forwards and putting its faith in homing alone.

Moderator no longer 1-hits itself, providing much-needed hope for the Jump vs. Jump matchup.
  • Damage 500 -> 460
  • Slow damage 1500 -> 1840 (matches Dart slow factor).
  • Health 450 -> 480

Level 1 Commanders now have a beam laser instead of their weak pew-pew laser. Morph costs have been incraesed and weapon costs reduced to compensate.

Features
  • Improved amphibious unit selection sound.
  • Added a subtle unit outline setting and enabled outlines by default (at the insistence of Drone).
  • Widened the bounds on wave spawn interval and burrow spawn time for custom chicken games.

Fixes
  • Fixed Kirdipan.
  • Fixed economy panels not showing when spectating a FFA with the spectator resource bars enabled.
  • Fixed Zenith targeting on high ground.
3 comments Read more

November 24

Engine Testing - Beta Branch Edition


The issues with the AI from the last engine update attempt have been resolved. This time, instead of applying the latest update, we're asking players to test the beta branch. Be sure to report any issues and post if you test so we can judge the effectiveness of the beta branch approach.

In other news, _Shaman is coordinating players to nominate Zero-K for the “Most Fun with a Machine” Steam award and nominations close in two days. See this thread for more information: http://zero-k.info/Forum/Thread/27434
3 comments Read more

About This Game


Commander wanted! Construct giant robots, build an army of a thousand Fleas. Move mountains if needed. Bury the enemy at all cost!
  • Traditional real time strategy with physically simulated units and projectiles.
  • 100+ varied units with abilities including terrain manipulation, cloaking and jumpjets.
  • 70+ mission galaxy-spanning campaign to be enjoyed solo or co-op with friends.
  • Challenging, (non-cheating) skirmish AI and survival mode.
  • Multiplayer 1v1 - 16v16, FFA, coop. ladders, replays, spectators and tournaments.
  • PlanetWars - A multiplayer online campaign planned to start in May.
  • Really free, no paid advantages, no unfair multiplayer.

Fully Utilized Physics


Simulated unit and projectile physics is used to a level rarely found in a strategy game.
  • Use small nimble units to dodge slow moving projectiles.
  • Hide behind hills that block weapon fire, line of sight and radar.
  • Toss units across the map with gravity guns.
  • Transport a battleship to a hilltop - for greater views and gun range.

Manipulate the Terrain


The terrain itself is an ever-changing part of the battlefield.
  • Wreck the battlefield with craters that bog down enemy tanks.
  • Dig canals to bring your navy inland for a submarine-in-a-desert strike.
  • Build ramps, bridges, entire fortress if you wish.
  • Burn your portrait into continental crust using the planetary energy chisel.

Singleplayer Campaign and Challenging AI


Enjoy many hours of single player and coop fun with our campaign, wide selection of non-cheating AIs and a survival mode against an alien horde.
  • Explore the galaxy and discover technologies in our singleplayer campaign.
  • Face a challenging AI that is neither brain-dead nor a clairvoyant cheater.
  • Have some coop fun with friends, surviving waves of chicken-monsters.
  • Cloaking? Resurrection? Tough choices customizing your commander.

Casual and Competitive Multiplayer


Zero-K was built for multiplayer from the start, this is where you can end up being hooked for a decade.
  • Enjoying epic scale combat? Join our 16v16 team battles!
  • Looking for a common goal? Fight AIs or waves of chicken-monsters.
  • Prefer dancing on a razor's edge? Play 1v1 in ladder and tournaments.
  • Comebacks, betrayals, emotions always running high in FFA.
  • Want to fight for a bigger cause? Form a clan and join PlanetWars, competitive online campaign with web-game strategic elements, diplomacy and backstabbing.

Power to the People


We are RTS players at heart, we work for nobody. We gave ourselves the tools we always wanted to have in a game.
  • Do what you want. No limits to camera, queue or level of control.
  • Paint a shape, any shape, and units will move to assume your formation.
  • Construction priorities let your builders work more efficiently.
  • Don't want to be tied down managing every unit movement? Order units to smartly kite, strafe or zig zag bullets.

Plenty of Stuff to Explore (and Explode)


Zero-K is a long term project and it shows, millions hours of proper multiplayer testing and dozens of people contributing ever expanding content.
  • Learn to use all of our 100+ units and play on hundreds of maps.
  • Invent the next mad team-tactics to shock enemies and make allies laugh.
  • Combine cloaking, teleports, shields, jumpjets, EMP, napalm, gravity guns, black hole launchers, mind control and self-replication.
  • Tiny flea swarm that clings to walls?
  • Jumping "cans" with steam-spike?
  • Buoys that hide under water to ambush ships?
  • Mechs that spew fire and enjoy being tossed from air transports?
  • Carrier with cute helicopters?
  • Jumping Jugglenaut with dual wielding gravity guns?
  • Meet them in Zero-K!

System Requirements

    Minimum:
    • OS: Windows 7, 8, or 10
    • Processor: 2.0 GHz dual core CPU with SSE (Intel Core 2 Duo or equivalent)
    • Memory: 4 GB RAM
    • Graphics: 512 MB graphics card with OpenGL 3 support (GeForce 8800 or equivalent); integrated cards may not work
    • Storage: 6 GB available space
    Recommended:
    • OS: Windows 7, 8, or 10
    • Processor: 3.0 GHz quad core CPU (Intel Core i5 or equivalent)
    • Memory: 8 GB RAM
    • Graphics: 2048 MB graphics card with OpenGL 3 support (high GT 500 series or equivalent)
    • Network: Broadband Internet connection
    • Storage: 8 GB available space

What Curators Say

19 Curators have reviewed this product. Click here to see them.
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