JUMPER is a hardcore physics game about one jump at a time. You stand on a jumper with a single point of contact and rotate it to jump precisely in the right direction. No checkpoints or upgrades — only choices and consequences.

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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This is my first game. I went through the entire game publishing process. I now know how it’s done. Now I can calmly focus on the game itself. There is a core mechanic, and I want players to explore it and share their gameplay experience.”

Approximately how long will this game be in Early Access?

“The game will be in early access for about 2–6 months.”

How is the full version planned to differ from the Early Access version?

“I’m considering creating higher-quality level geometry to make the game more interesting and challenging. If it’s successful, there may be multiple levels. I’m also considering adding additional missions and tasks within the levels.”

What is the current state of the Early Access version?

“1. A working main menu.
2. The core character control mechanic has been implemented.
3. A basic level framework is in place.
4. The level can be completed, and jump data is recorded — how many jumps the player used to finish the level.
5. Player statistics are tracked, including jump count and number of failed attempts.”

Will the game be priced differently during and after Early Access?

“Yes, we plan to increase the price as we add new content.”

How are you planning on involving the Community in your development process?

“I read all comments, reviews, and emails.
Everything you write will be considered for implementation in the game.”
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About This Game

JUMPER is a hardcore physics-based game built around a single action: jumping.

You stand on a jumper — a spring-powered device with a single point of contact.
You don’t walk.
You don’t run.
You only jump.

Every jump is determined by your orientation at the moment of contact.
Once the jumper’s foot touches the surface, you lose the ability to change anything.
There is a brief pause — just long enough to realize your mistake.
Then the jump happens.

This game is about accepting irreversible consequences.

There are no upgrades, no checkpoints, and no progression systems.
One level. One tool. One rule.

Your goal is to reach the endpoint without touching the ground with your body.
Falling means losing height.
Losing height means repeating your own mistakes.

The challenge is not reaction speed, and not mechanical precision.
It is the ability to make a decision — and live with its outcome.

You are always in control.
Until it’s too late.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64-bit)
    • Processor: Intel Core i3-6100 / AMD Ryzen 3 1200
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 520 / AMD Vega 3
    • DirectX: Version 11
    • Storage: 200 MB available space
    • Sound Card: DirectX compatible, stereo or 5.1 surround
    • Additional Notes: Minimum system requirements are based on playing the game at minimum graphics settings and a 640×480 resolution.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64-bit)
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2500U
    • Memory: 8 GB RAM
    • Graphics: Intel UHD Graphics 630 / AMD Vega 6
    • DirectX: Version 11
    • Storage: 200 MB available space
    • Sound Card: DirectX compatible, stereo or 5.1 surround
    • Additional Notes: Recommended system requirements are based on playing the game at 1920×1080 resolution with maximum graphics settings.
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