Sentenced to death, then pardoned... into a mining sentence. 1-8 player co-op with proximity voice: dig, pay the prison, come back up alive. You do not kill the monsters here: you understand them, or you die. And something down there blows out the torches, one by one.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The full loop of Mine Of Despair is playable: prepare in the prison, descend into the mine, survive, pay the quota. What remains depends mostly on players: balancing creatures and traps, tuning difficulty for every group size, pacing the quests. A co-op game built on proximity voice can only be balanced well with real groups. Early Access lets us tune the game with the community while we add content, instead of doing it on our own.”

Approximately how long will this game be in Early Access?

“We plan for Early Access to last about 6 to 12 months. This may change depending on player feedback and what the game needs.”

How is the full version planned to differ from the Early Access version?

“ During Early Access, we plan to work on:
- New creatures, each with a new rule to figure out
- New quests and room types, hand-built and placed inside the generated mine
- Balancing difficulty, economy and quota for every group size, from solo to eight players
- A smoother start for new players, plus fixes and performance improvements”

What is the current state of the Early Access version?

“ The game is playable from start to finish. It includes:
- the prison hub, with its merchants, services and quota
- a mine generated for every descent, with traps and sealed vaults
- 9 creatures that can't be killed, only outwitted
- 22 quest chains (70 quests in total) and 4 puzzle tombs
- online co-op for 1 to 8 players with proximity voice
- prisoners with a crime, a sentence and flaws
- saves, plus win and loss conditions
- English and French

Some parts still need balancing, and there are bugs we fix with each update.”

Will the game be priced differently during and after Early Access?

“No. We plan to keep the same price during Early Access and after the full release.”

How are you planning on involving the Community in your development process?

“- A survey to gather players' views on difficulty, creatures and what they want to see next.
- Anonymous gameplay statistics (can be turned off in the options): how far groups get, what kills them, which quests they finish. We use them to balance the game from real sessions. No data can identify a player.
- Our Discord, where players already report bugs and suggest ideas.
- Patch notes with every update, showing what changed thanks to this feedback.”
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Download Mine of despair Demo

This game is not yet available on Steam

Planned Release Date: Dec 3, 2026

This game plans to unlock in approximately 3 weeks

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About This Game

You have been sentenced to death.

Good news: the administration found something cheaper.

A pickaxe, a torch, and an elevator that only comes back up once a day. There is gold down there. There is also something else. Bring back what the prison demands before the day ends, and you will earn the right to do it again tomorrow.

Up to eight prisoners. One way out. Good luck.

You have no weapon. You never will.

Nothing down here can be killed. It can be understood, or it kills you.

That one is blind. It screams, then charges straight at the last sound it heard. Press yourself flat against the wall and hold your breath.

That one only moves while nobody is looking at it. So somebody has to keep looking. The entire time.

And that chest, back there, in the corner, sitting so neatly… are you sure that is a chest?

Everyone can hear you. So can they.

Voice chat is not next to the game, it is inside it. Whisper, and you slip past. Panic, scream your friend's name, and you have just announced your position to the whole floor.

The best thing that can happen to you is a teammate who keeps their head. The worst is the same teammate, two minutes later.

And when you die, because you will, you stay. Following them. Watching them walk straight toward the thing you saw. Unable to say a word.

Something is blowing out the torches.

Light is the only thing protecting you, and it is leaving. It burns down while you dig. It goes out in your hand. And a slow, sorrowful thing wanders the tunnels swallowing flames one by one, without ever laying a finger on you.

It will not hurt you.

What sleeps on the ceiling, however, is waiting for exactly that.

The prison wants its cut.

The tax collector does not negotiate. He counts, he announces the total, and he raises it every time. Came back one friend short? Medical care is billed, and the team pays.

So you go back down. Deeper. Where it is richer. Which is precisely what they were counting on.

Between descents, the prison has ways to help, if you can pay:

  • a black market selling things no guard has ever laid eyes on;

  • a chapel that stitches you back together for a donation;

  • a gym where loot turns into muscle;

  • and a very discreet man who makes the prisoner of your choice disappear.

You are not a hero. You are a case file.

You do not create your prisoner, you inherit one. A trade, a crime, a sentence to serve. And flaws you will discover at the worst possible moment.

The one who stinks draws things in from far away. The hard of hearing one will not hear them coming. The one who cannot whisper never could.

Survive enough descents and you walk out free, head high, to nobody's applause. Die, and the next prisoner they hand you will be a little more damaged than the last.

The mine is never the same twice.

Every descent redraws the tunnels. New rooms, new traps, a floor that gives way where it held yesterday.

You will find vaults with no door, to be broken open with a pickaxe without knowing what waits behind. Tombs that open only for those who work out what is being asked of them. Fellow inmates with a favour to ask, and the coin to pay for it.

And somewhere right at the bottom, a key that opens a door nobody is supposed to know about.

What is waiting for you

  • Online co-op for 1 to 8 players, with built-in proximity voice chat

  • Creatures you never kill: you listen to them, you trick them, you run

  • A mine regenerated every descent, richer and more hostile the deeper you go

  • Traps, puzzles, and sealed vaults you have to break into to find out

  • A whole prison between descents: black market, chapel, gym, assassin

  • Randomly drawn prisoners, each with their trade, their crime and their flaws

  • Fully playable in English and French

Bring friends

Add Mine of Despair to your wishlist, and bring friends. Nobody has ever made it back up alone.

Telemetry : 

System Requirements

    Minimum:
    • OS: Windows 10 (64 bits)
    • Memory: 4 GB RAM
    Recommended:
    • OS: Windows 10 (64 bits)
    • Processor: Intel Core i5-8400 or AMD Ryzen 5 1600
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GForce GTX 1050