Deep in Enemy Territory is a Rogue-Like with simulation features that takes place in the Vietnam war. Get ready to struggle for survival in the dense jungles of Vietnam!

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Permainan Akses Awal

Dapatkan akses segera dan mula bermain; libatkan diri dengan permainan ini seiring pembangunannya.

Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Kata-kata daripada pembangun:

Kenapa Akses Awal?

Deep in Enemy Territory is releasing as an Early Access title to receive assistance with testing the game from the community. Additionally, we are taking feedback from the community on the direction of the game very seriously.”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

Deep in Enemy Territory in its current pre-alpha state has an estimated full release date of 2028 Q4.

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“In the full release version of the game we are planning to have:
    300+ scenarios
    Multiple endings
    Leaderboards
    Steam achievements
    Mini-games
    Karma System
    And more!

Bagaimanakah keadaan semasa versi Akses Awal?

“Deep in Enemy Territory is currently in an early pre-alpha state.

Current features include:
  • 10+ character classes

  • 50+ unique encounters

  • Hunting/fishing mechanics

  • First aid mechanics

  • Camping mechanics

  • Scouting Mechanics

  • Advance blood and shock system

  • 10+ Stats

  • 50+ Unique Skills

  • Skill checks and dice rolling, inspired by my favourite TTRPGs

  • Xbox controller support!

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“Deep in Enemy Territory will be priced based on the value it delivers to players.

As we add more features and progress through later iterations of the game—pre-alpha, alpha, beta, and full release—the price will rise to reflect the depth, polish and features.”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“Absolutely.

Major contributors will be included in the credits of Deep in Enemy Territory.

How you will contribute is by discussing in the forums on ideas to implement, changes that should be made, and features that should be dropped!

We are trying to figure out the direction for the game and want YOU involved.

There will also be a discord on release.”
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Beli Deep in Enemy Territory

 
Lihat semua perbincangan

Laporkan pepijat dan tinggalkan maklum balas untuk permainan ini di papan perbincangan

Tentang Permainan Ini

***PLEASE NOTE THIS IS AN EARLY PRE-ALPHA***

Buying Deep in Enemy Territory at this time, is a choice to support the development, and help shape the basic version of the game. If you want a fully complete and functional game, do NOT buy at this time. The core game loop is not even ready in any capacity, but I need help balancing it and deciding where to go from here.

Deep in Enemy Territory is an unfinished, extremely rough, and unbalanced pre-alpha early access game and is going through major balancing, this current release is not balanced in any capacity. Unlike many other games that release their game in their full state under early access, this is truly an early access game.

PLEASE DO NOT buy our game at this stage unless you are okay with playing an early unfinished build and want to:

  • Help us balance our game

  • Assist with testing

  • Support our team

  • Help shape the game with feedback

What is Deep in Enemy Territory?

Deep in Enemy Territory puts you in the boots of a United States soldier, stuck Deep in Enemy Territory

Deep in Enemy Territory is my attempt at making a roguelike game about a single soldier. I have added new mechanics and more advanced, randomized scenarios with classic TTRPG choices and dice rolls.

If you love roguelikes and TTRPGs, you are absolutely going to love Deep in Enemy Territory.

How do you win in Deep in Enemy Territory?

To win in Deep in Enemy Territory, the player must get back to their main operating base safely.

Everything the player does is taken into a account to give you a score, which will be logged in your personal bests, and eventually we would like to implement an online leaderboard.

Current Features

  • 5+ character classes

  • 10+ unique encounters

  • 10+ stats

  • 10+ unique Skills

  • Skill checks and dice rolling, inspired by my favourite TTRPGs

  • Travel using different vehicles you obtain on your journey

  • Simple inventory system

  • Health system, showing individual injuries

  • Encounters that utilize your current skills and stats! (Not all stats and skills are utilized yet)

  • Weather, terrain, and enemy density that affects how quick you can move, and chance to run into an encounter!

Planned Features

  • Mini games for fishing, hunting, cooking etc

  • Steam achievements

  • Leaderboards

  • Cloud Saves

  • More unique encounters

  • Controller support

What I am asking from my early adopters

First of all, thank you so much for your interest in my game.

We will actively communicate together on the Steam Forums, as well as a Discord.


Pricing

We believe in fair pricing. 

With the pre-alpha launch, we will release the game at a cheap introductory price. As features are implemented, and the game is polished, the price will of course raise.

Use of AI

AI generated art is currently only used for the the steam store and library art. It is created using retro diffusion. We plan to move over to commissioned art.  The main menu still has an AI image, but that will be removed eventually.

Claude Code was used to assist in programming.

A promise on updates

We aim to target monthly updates. If this project is ever to become abandoned before it is finished I promise to open source it and push updates for the community.

Pendedahan Kandungan Dihasilkan AI

Pembangun menerangkan cara permainan mereka menggunakan Kandungan Dihasilkan AI seperti berikut:

Some in-game images are generated using AI. We would like to replace this images with an artist when we can afford it, but for now it is there.

Some of the code was assisted VIA AI for teaching and troubleshooting.

Penerangan Kandungan Dewasa

Pembangun menerangkan kandungan ini seperti berikut:

This game contains, war violence. This includes explosions, blood, weapons firing, guts, gore, torture.

We are going to an accurate representation of the war, there will also be drug and alcohol use.

There is also the option to have sex or solicit a prostitute, but this content is censored. The option in a scenario/town will say something along the lines of, have sex, or solicit prostitute, but the visual will be of a hut or something with hearts coming out.

We will not have any actual nudity in the game.

Keperluan Sistem

    Minimum:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS *: Windows 7/10 (64-bit)
    • Pemproses: I3 2nd Gen
    • Memori: 4 GB RAM
    • Grafik: Intel HD 4000
    • Storan: 500 MB ruang tersedia
    • Kad Bunyi: Not required
    • Sokongan VR: Not supported
    Dicadangkan:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
* Mulai 1 Januari 2024, Steam Client hanya akan menyokong Windows 10 dan versi yang lebih baharu.

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