Deep in Enemy Territory is a Rogue-Like with simulation features that takes place in the Vietnam war, which is heavily inspired by Oregon Trail & Organ Trail. Get ready to struggle for survival in the dense jungles of Vietnam!
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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

Deep in Enemy Territory is releasing as an Early Access title to receive assistance with testing the game from the community. Additionally, we are taking feedback from the community on the direction of the game very seriously.”

Approximately how long will this game be in Early Access?

Deep in Enemy Territory in its current pre-alpha state has an estimated full release date of 2028 Q4.

How is the full version planned to differ from the Early Access version?

“In the full release version of the game we are planning to have:
    300+ scenarios
    Multiple endings
    Leaderboards
    Steam achievements
    Mini-games
    Karma System
    And more!

What is the current state of the Early Access version?

“Deep in Enemy Territory is currently in an early pre-alpha state.

Current features include:
  • 10+ character classes

  • 50+ unique encounters

  • Hunting/fishing mechanics

  • First aid mechanics

  • Camping mechanics

  • Scouting Mechanics

  • Advance blood and shock system

  • 10+ Stats

  • 50+ Unique Skills

  • Skill checks and dice rolling, inspired by my favourite TTRPGs

  • Xbox controller support!

Will the game be priced differently during and after Early Access?

“Deep in Enemy Territory will be priced based on the value it delivers to players.

As we add more features and progress through later iterations of the game—pre-alpha, alpha, beta, and full release—the price will rise to reflect the depth, polish and features.”

How are you planning on involving the Community in your development process?

“Absolutely.

Major contributors will be included in the credits of Deep in Enemy Territory.

How you will contribute is by discussing in the forums on ideas to implement, changes that should be made, and features that should be dropped!

We are trying to figure out the direction for the game and want YOU involved.

There will also be a discord on release.”
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About This Game

***PLEASE NOTE THIS IS AN EARLY PRE-ALPHA***

Deep in Enemy Territory is a VERY early access pre-alpha game. PLEASE DO NOT buy our game at this stage unless you are okay with playing an early unfinished build and want to:

  • Assist with testing

  • Support our team

  • Help shape the game with feedback

What is Deep in Enemy Territory?

Deep in Enemy Territory puts you in the boots of a United States soldier, stuck Deep in Enemy Territory.

Taking inspiration from the likes of Oregon Trail, and Organ Trail, with an all new perspective and take on the genre!

Deep in Enemy Territory is the next generation of Oregon Trail games, by adding new mechanics and more advanced, randomized scenarios.

If you love Oregon Trail, you are absolutely going to love Deep in Enemy Territory.

How do you win in Deep in Enemy Territory?

Much like Oregon Trail or Organ Trail, the player must get back to their main operating base safely.

Everything the player does is taken into a account to give you a score, which will be logged in your personal bests, and eventually we would like to implement an online leaderboard.

Current Features

  • 10+ character classes

  • 50+ unique encounters

  • Hunting/fishing mechanics

  • First aid mechanics

  • Camping mechanics

  • Scouting Mechanics

  • Advance blood and shock system

  • 10+ stats

  • 20+ unique Skills

  • Skill checks and dice rolling, inspired by my favourite TTRPGs

  • Xbox controller support!

Planned Features

  • Steam achievements

  • Leaderboards

  • Cloud Saves

  • Improved handmade pixel art

  • More unique encounters

  • Mini games for certain scenarios instead of skill checks! (Difficulty of mini game scales with relevant stats, so still a skill check to a degree)

  • PlayStation controller support and full steam controller support

  • Support for other languages (French and Spanish)

What I am asking from my early adopters

First of all, thank you so much for your interest in my game.

I want the community to be involved in making this a great game, and a worth successor of Oregon Trail. We will actively communicate together on the Steam Forums, as well as a Discord.

Pricing

We believe in fair pricing.

With the pre-alpha launch, we will release the game at a cheap introductory price.

As features are implemented, and the game is polished, the price will of course raise.

Use of AI

We currently are using generative AI for the pixel art. The model we use is Retro Diffusion, a high quality tool using art that is all legally owned by Retro Diffusion.

AI generated art will only be used for the advertising art, the landscapes, backgrounds, main menu, and cut-scenes.

The direction we want to go in is generated landscapes, with hand drawn animated basic pixel art for scenes, as currently there is no way to lock-down style using AI generated pixel art.

If the game makes enough money, we want to pay an artist to replace all the placeholder art!

We also used AI to help with the programming. Claude Sonnet 3.7 and some Claude Sonnet 3.5

Honesty is our policy.

What isn't AI

The actual writing, creative direction/planning, game design, and gameplay loops are all human made, for better or for worse!

Store Art, Art and Content May Change

Due to the pre-alpha nature of the game, art and content may change, hopefully to human made pixel art!

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some in-game images are generated using AI. We would like to replace this images with an artist when we can afford it, but for now it is there.

Some of the code was assisted VIA AI for teaching and troubleshooting.

Mature Content Description

The developers describe the content like this:

This game contains, war violence. This includes explosions, blood, weapons firing, guts, gore, torture.

We are going to an accurate representation of the war, there will also be drug and alcohol use.

There is also the option to have sex or solicit a prostitute, but this content is censored. The option in a scenario/town will say something along the lines of, have sex, or solicit prostitute, but the visual will be of a hut or something with hearts coming out.

We will not have any actual nudity in the game.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS *: Windows 7/10 (64-bit)
    • Processor: I3 2nd Gen
    • Memory: 4 GB RAM
    • Graphics: Intel HD 4000
    • Storage: 500 MB available space
    • Sound Card: Not required
    • VR Support: Not supported
    Recommended:
    • Requires a 64-bit processor and operating system
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
    Minimum:
    • OS: macOS 10.13 (High Sierra)
    • Processor: Apple Silicon and Intel based CPUs
    • Memory: 4 GB RAM
    • Graphics: Intel HD 4000 or Apple Silicon
    • Storage: 500 MB available space
    • Sound Card: Not required
    Recommended:
    * Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.
      Minimum:
      • OS: Ubuntu 20.04 LTS or SteamOS
      • Processor: I3 2nd Gen
      • Memory: 4 GB RAM
      • Graphics: Intel HD 4000
      • Storage: 300 MB available space
      • Sound Card: Not required
      • VR Support: Not supported
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