We're tired of endless grinding, mini-maps and predetermined fun. That's why we intend to redefine MMOs and empower our players to find their own destiny, write their own stories, and leave a lasting impression on the world they helped us create. How will you impact it and what will your legacy be?
Recent Reviews:
Mixed (113) - 68% of the 113 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (2,792) - 70% of the 2,792 user reviews for this game are positive.
Release Date:
May 24, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Worlds Adrift is a Community-Crafted MMO, and by that, we don’t simply mean that the islands and ships populating our world have been built by the players (which they have), but that the community have contributed to the general shaping of Worlds Adrift right from its inception. Thanks to Early Access, you’ve helped us discover game-breaking bugs, provided invaluable feedback on everything from visuals to gameplay, and kept us motivated by simply believing in the vision that is Worlds Adrift.”

Approximately how long will this game be in Early Access?

“At this stage, it’s not possible to determine exactly when Worlds Adrift will be ready to leave Early Access. However, we have an ambitious roadmap (see HERE ), and are aiming to launch sometime within the next 18-24 months.”

How is the full version planned to differ from the Early Access version?

“Worlds Adrift will continue to evolve throughout Early Access, based on the feedback our players continue to provide. We have put together an extensive roadmap, illustrating the journey ahead, and will be focussing our efforts on introducing new features, including trading and territory control, and enriching existing ones, whether that’s by creating new biomes or introducing additional creatures.

For more information, please register for all future updates here:
https://www.worldsadrift.com/register/

What is the current state of the Early Access version?

“During Early Access, you may still encounter the occasional game-breaking bug. However, with the help of your dedicated feedback, our bi-weekly updates are ensuring the game is becoming increasingly stable.

While we feel that the current Early Access version is a good representation of what the game will one day be, please be aware that this is not the final vision; multiple features are yet to be added, while existing ones will be continually improved upon, including visuals, combat and community-based play.

With this in mind, there will also be infrequent but critical world wipes to allow us to implement these new features. While these will also reset your character and progress, where possible we will communicate when wipes are expected to take place well in advance.”

Will the game be priced differently during and after Early Access?

“While we will maintain the same price throughout Early Access, as the game continues to grow in accordance to your feedback, it is possible that it will increase on release.”

How are you planning on involving the Community in your development process?

“As a Community-Crafted MMO, the success of Worlds Adrift is completely dependent on our ever-growing relationship with you, the players. To date, we have received a wealth of invaluable feedback, and will continue to work even closer with our community to ensure you receive the game you want, and deserve. Our Community Managers are reaching out via Twitter and Facebook, and so, if you have any ideas on how we can improve Worlds Adrift, or are intrigued by the prospect of helping shape an upcoming game, now’s the time to get involved.

Twitter - https://twitter.com/WorldsAdrift
Facebook - https://www.facebook.com/worldsadrift/
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Recent updates View all (286)

February 22

The Path Ahead



Hi there,

Since its very inception, Worlds Adrift has been at the cutting edge, innovating in quite a few areas at the same time. We released the game to players very early in development, to test and co-develop the design and technology of the game that were unique in so many ways, and therefore rather unknown to us all.

Worlds Adrift is often compared against higher budget games, and given the size of the team and resources available, we’re immensely proud and humbled by this. However, despite our best efforts in delivering a game that provides hundreds of hours of unique gameplay, a social space for all to share and a whole lot of love, Worlds Adrift hasn’t yet achieved the commercial success we wanted or hoped for. It’s clear if you look at player figures over the course of the project they’ve been relatively stable and consistent but growth is something that remains elusive. While we’re not entirely motivated by commercial success, however, we also cannot ignore the fact that Worlds is an expensive game to develop and maintain.

Worlds Adrift’s development has been hurt by some key technical issues since the beginning. We weren’t ignorant of this but believed in the project and team enough to meet these challenges head-on. Recently, this was exacerbated by a fundamental change in the underlying spatialOS architecture that has left us stuck on an older version and moving onto the new one would require rewriting more than 40% of our code base -- the break in retro compatibility in SpatialOS is such that we would have to rewrite the server-side code in a different language!

We’ve tried a whole bunch of things to give Worlds Adrift an extra push and as I have written in previous posts (and Tech Tuesdays) we have too often prioritized features at the expense of stability and reliability of the core components of the game. This explains our recent shift of focus to fixing revivers and ship blueprints for example. Both of those will improve the game experience but also improve the guarantees around the persistence of your ship.

We’ve been very reactive to the community’s suggestions through dozen of constant updates (we’re now closing in on Update 30 plus non-numbered hotfixes) with features requested by the players such as PvE servers; we have a public roadmap with every feature and fix explained and prioritised; we put a huge amount of time in discussing every upcoming update with the players; and yet we don’t seem to be progressing towards the inflection point for the game if the feedback we get and the game’s reviews are anything to go by.

Thus we have decided to refocus on the development of the game in a more deliberate way while deprioritising resources dedicated to features, community and social media. This means you will not see new large scale gameplay features such as territory control and skywhales until these stability and performance issues are fully resolved. We will still be working on quality of life improvements especially if they are linked to the aforementioned core systems, but they will take the backseat to the technical clean-up we’re now embarking upon.

Going forward, the improvements we will be making will not be flashy but they are necessary. With this new approach, we will be dialling back commercial activity for Worlds Adrift and will have less overall bandwidth to engage in communication across all channels. The team members who remain on those channels (official forums, Discord, Twitter) will be focused on support and live-ops -- we’re committed to providing help if our players require it -- but otherwise will focus on the priorities we believe are key to take the game forward in the right way.

Stay tuned for Tech Tuesdays and keep an eye on the roadmap for further news and updates, as we’ll keep on informing everyone of our priorities for the development of Worlds Adrift.

Sylvain Cornillon - CTO
31 comments Read more

February 19

TECH TUESDAY: REVIVING THE REVIVERS



Hi, Sylvain here, CTO at Bossa Studios, dropping in to give you quick summary of what we are tackling right now.

As some of you may have noticed if you read the forums, the Worlds Adrift team is currently undertaking some big technical upgrades to quite a few of the core systems. Whilst these upgrades will bring significant quality of improvements for players; they aren’t without their challenges. The issue with these systems is that they are usually touching a lot of the game code which was initially implemented years ago and more often than not for older versions of SpatialOS too. Code that is as fragile as it is essential. As a result, any changes made need to be scrutinised and implemented with a prudent mindset. We have planned to tackle these systems for a while, however, other features/fixes in Worlds Adrift’s release schedule took priority.. So, what we have at the moment is a few of the key systems of the game mostly working but not being as stable or as transparent as you, or we, would like.

One of those systems is the revivers and login/logout procedure. Until now, this system has been functioning most of the time, however, we have been made aware of edge-case reports that some players have lost their ship after logging back into the game. As I have stated before, in the early alpha and closed beta days of the game, losing your ship was an annoyance but due to the lower time investment, it wasn’t a complete game breaker for the majority of people.. Also, there were and still are multiple legitimate ways to lose you ship after logout; for example, someone might have stowed away on your ship and destroyed it after you logged out, one of your shipmates might have logged in while you were away, lost the ship somehow and not told anybody and that doesn’t even take into account environmental hazards due to the logout timer. This made it easier to underestimate the size of the issue while prioritizing the work.

Since then, the game has evolved and we cannot ignore the fact that losing your ship without explanation has always been but is now more than ever a huge disappointment for anybody playing Worlds Adrift. So what are we doing about it?

The link between a player, their ship and their reviver was previously implemented in a series of bidirectional links between the game entities. If at any point these links got out of sync and one of the systems failed to find the others, it sometimes would default to severing the link and respawning you at the nearest respawn chamber. A consequence of this could be anything from a minor inconvenience like having to travel back to your ship to something as serious as your ship not logging back in at all. To update and improve this system, we now use a centralized authority, which will be updated every time you link to a reviver, or a reviver is removed from a ship, etc. One of the many upsides to this is that we can now inform you via in-game messaging if any operation fails and will also keep a history as to why you lost your ship link. This should allow us to make things clearer but crucially, allow us to recover more easily when something does go wrong.

One of the major pain points we have been hearing with some regularity is that lack of assurance that your ship was safely and successfully logged out. We are reworking the logout sequence to guarantee that if you choose the slow logout, and you get out of the game, you ship will logout safely with you.

When these changes eventually go live, the logout timer will increase to match the ship logout timer. This functionality will be consistent on both PvE and PvP servers, however, the values of the timer may vary. Any enemy contact will still stop the log out as it currently does. The intention of this is to give players definitive knowledge that their ship is safe and they don’t need to worry about it. As always, feedback on these purposed changes is welcome! Please let us know on our usual channels or in the comments what you think.

These changes are a key part of our strategy to improve stability and ship persistence, hence the name of our next update; Smooth Sailing. Keep an eye out for these changes when they make their way to a PTS near you!

May your sailing be smooth!

(Thumbnail courtesy of FearlessJake on the official Discord)
12 comments Read more
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NEW FOUNDATIONS


Update 29: Will of the Council (December 2018)

Building on the hugely ambitious groundwork laid out by New Foundations, Update 29 - Will of the Council - continues to address the amazing feedback we’ve received from the community during Early Access, and is another momentous milestone for the ongoing journey that is Worlds Adrift.

Together, New Foundations and Will of the Council mark our most significant update to Worlds Adrift yet, not only introducing a multitude of bug fixes and performance tweaks (including a significant improvement to FPS) but also a selection of highly-requested and game-changing features.

EXCITING ADDITIONS INCLUDE:



As requested by our community, the PvE server arrives as an alternative option to the current PvP server, to allow for a more exploration-based style of play.

Proximity Voice Chat - Bark orders, bellow threats and plead for your life, all from within game now!

Expanded Customisation - For the first time ever, travellers can now craft their own unique clothing and equipment by hunting creatures for their skins, and foraging plants for dyes.



Personalise your vessel with a selection of fittings and fixtures, from tables to chairs, lamps to wall art.

Ciphers - These salvageable devices allow you to tink and tailor your ship’s stats. Want faster engines but less powerful cannons? Done!

Ship Painting - Further customise your beloved vessel by individually painting its various parts and components.



Another suggestion to surface from Early Access, Haven is a tutorial starting zone to better prepare travellers for the world of Foundation.

Cooking - Travellers can now cook a range long-lost recipes. From Manta Curry to Marauder Rum (great together!), unlock a range of nutritional buffs.

Epheremus Drifter - Jump from ship to ship, island to island, with the Epheremus Drifter; an atlas-fuelled jetpack!


Suffice to say, New Foundations only marks the beginning of what’s to come for Worlds Adrift. As always, we’re enormously grateful for your ongoing support, and greatly anticipate what we’ll continue to achieve together come next year… and beyond!

About This Game

The world is in pieces, shattered from a calamity that time has since forgotten. It now falls to you to journey across its perilous skies, foraging the remains of past civilisations. Rally a crew. Build a skyship. Conspire with others to overthrow those that would oppose you, and ultimately find fame… or infamy. The future of Foundation will be shaped by YOUR actions - will you help unite the world, or let it drift further into chaos?

Worlds Adrift is a truly ambitious undertaking that's redefining the genre through its use of crowdsourced content. Not only the world's first Community-Crafted MMO, having been designed for and ultimately shaped by its passionate fanbase, it also marks a technical breakthrough as the first game to employ the exciting possibilities of SpatialOS; a platform allowing for the physical simulation of skyships with unprecedented customization options. Offering an entirely user-generated environment, the sheer scale of its scope, and beauty of its design, is an invitation to explore. To discover. To unearth



Countless islands populate a seemingly endless sky. What happened? Why? When? Such answers have been lost to the ruins of bygone civilisations. Your only hope is to traverse these strange but beautiful lands in search of an answer. One that’s perhaps best left forgotten…



Have no doubt. The skies are treacherous, and there’s only one way to navigate them - at the helm of your very own skyship. But where to find one? Explore the lands and ransack ruins, in an attempt to discover the learnings of those that came before. Though, the question remains: have you the leadership to rally a crew?



While the shattered remains of Foundation are beyond all hope of reform, the same fate needn’t await its people. There are those that dream of a new civilisation amongst the clouds. Will you take up the call, and bring order to the world? Or will you revel in the chaos, to serve your own diabolical gain?



Vast and devastating storm walls span the skies. Survive such tempests, and your troubles have only begun! For all manner of players - from scavengers to plunderers, cutthroats to pirates - also call the clouds their home, forever seeking the vulnerable traveller. With escape unlikely, your only options? Join them, or turn... and fight!


FEATURES:

PvP and PvE Servers - Worlds Adrift offers both PvP and PvE specific servers, to accommodate all preferences of play.

User-Generated World - Every stone, brick and blade of grass is there by design, thanks to our dedicated community, who created each and every one of the three hundred islands using our free Island Creator tool.

Open Development (Public Test Server) - Worlds Adrift prides itself on its open development approach, and thanks to our Public Test Server, we’re able to react to your feedback better and faster than ever.

Ambitious Roadmap - This is only the beginning for Worlds Adrift. There’s a long list of exciting features we plan to add, including trading, territory control, new biomes and additional creatures.

True Freedom - Not only are you free to travel anywhere at any time across our truly expansive world, but you’re free to adopt any role within the world, too, whether that’s a builder, a pilot, an explorer… or something far more villainous.

Proximity Voice Chat - Bark orders, bellow threats and plead for your life, all from within game, thanks to our recently-added VOIP functionality!

Bespoke Shipbuilding - No two ships are the same thanks to our robust shipbuilding tool; gather resources, design your vessel, take it for a test flight, and tweak as necessary! You can even paint the various components, and tweak its numerous stats, to truly personalise it!

Grappling Hook - Swing from island to island, ship to ship, with our fan-favourite grappling hook and experience real-life physics at its most impressive! Failing that, there’s a wingsuit, a jetpack, and gravity-defying surface-stick boots to be found!

Thriving Community - From in-game trading posts to trouser-stealing pirate crews, what role will you play in the wondrous world of Foundation?

Become a Pioneer

As an Early Access player, you’re helping shape the vision of Worlds Adrift and are an invaluable asset to its ongoing development. With this in mind, the Standard Pack includes an exclusive Lightning Bug Lantern as an emblem recognising that you were one who lit the way!
The Pioneer Pack boasts a further selection of limited edition items that will no longer be available upon full release, including an exclusive cowl and the highly-coveted Drissian pistol. Let the future community know that you helped create the world they’re now exploring!

Meet the team…

Worlds Adrift is being developed by Bossa Studios, the studio behind the critically acclaimed Surgeon Simulator and I am Bread. This is an incredibly exciting venture for us. Not only are we trying to create something entirely new to the studio, but something entirely new to gaming as well, which is why your continued support is so greatly appreciated. Scrap that - imperative!

System Requirements

    Minimum:
    • OS: Windows 7/8/10 (64-bit versions)
    • Processor: Intel i3-4130, AMD FX 4300
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 750 Ti, RX 470 Graphics
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    Recommended:
    • OS: Windows 7/8/10 (64-bit versions)
    • Processor: Intel i3-4170, AMD FX 4350
    • Memory: 16 GB RAM
    • Graphics: GeForce GTX 1050 Ti, RX 480 Graphics
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 20 GB available space

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