The world is in pieces, shattered from a calamity that time has since forgotten. It falls to you to navigate these treacherous skies, competing against your fellow traveller for resource and lost technology. Build a ship. Rally a crew. Explore a land of peril and wonder in Worlds Adrift, a Community-Crafted MMO.
Recent Reviews:
Mostly Positive (162) - 77% of the 162 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (2,527) - 70% of the 2,527 user reviews for this game are positive.
Release Date:
May 24, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Worlds Adrift is a Community-Crafted MMO, and by that, we don’t simply mean that the islands and ships populating our world have been built by the players (which they have), but that the community have contributed to the general shaping of Worlds Adrift right from its inception. Thanks to Early Access, you’ve helped us discover game-breaking bugs, provided invaluable feedback on everything from visuals to gameplay, and kept us motivated by simply believing in the vision that is Worlds Adrift.”

Approximately how long will this game be in Early Access?

“At this stage, it’s not possible to determine exactly when Worlds Adrift will be ready to leave Early Access. However, we have an ambitious roadmap (see HERE ), and are aiming to launch sometime within the next 18-24 months.”

How is the full version planned to differ from the Early Access version?

“Worlds Adrift will continue to evolve throughout Early Access, based on the feedback our players continue to provide. We have put together an extensive roadmap, illustrating the journey ahead, and will be focussing our efforts on introducing new features, including trading and territory control, and enriching existing ones, whether that’s by creating new biomes or introducing additional creatures.

For more information, please register for all future updates here:

What is the current state of the Early Access version?

“During Early Access, you may still encounter the occasional game-breaking bug. However, with the help of your dedicated feedback, our bi-weekly updates are ensuring the game is becoming increasingly stable.

While we feel that the current Early Access version is a good representation of what the game will one day be, please be aware that this is not the final vision; multiple features are yet to be added, while existing ones will be continually improved upon, including visuals, combat and community-based play.

With this in mind, there will also be infrequent but critical world wipes to allow us to implement these new features. While these will also reset your character and progress, where possible we will communicate when wipes are expected to take place well in advance.”

Will the game be priced differently during and after Early Access?

“While we will maintain the same price throughout Early Access, as the game continues to grow in accordance to your feedback, it is possible that it will increase on release.”

How are you planning on involving the Community in your development process?

“As a Community-Crafted MMO, the success of Worlds Adrift is completely dependent on our ever-growing relationship with you, the players. To date, we have received a wealth of invaluable feedback, and will continue to work even closer with our community to ensure you receive the game you want, and deserve. Our Community Managers are reaching out via Twitter and Facebook, and so, if you have any ideas on how we can improve Worlds Adrift, or are intrigued by the prospect of helping shape an upcoming game, now’s the time to get involved.

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Recent updates View all (265)

December 14

⛵Captain's Lag⛵ - Updated and Knowledgeable

Greetings Travellers,

Ready for some weekly news?


We are happy to celebrate the arrival of Update 29, and we are happy with all the brilliant feedback (positive and negative, but always constructive!) we’ve been receiving about the new features!

There’s more to come, of course, as work on Update 30 and 31 is already underway. But for now, behold the gigantic full list of features below, jump into the game and experience it by yourself.

Read Patch Notes Here!

In addition to these massive additions to the game, the significant FPS improvement, we have reset the knowledge nodes (data banks) today so you can keep gaining knowledge without losing any items or progress. Use it wisely for your new ciphers slots and updating your cannon and engine schematics to adapt to overheat.

Ship-building Challenge

Now that we have ship painting, how about making a Christmas Tree Ship?!

Rules: MAKE IT COLOURFUL and submit links to Steam screenshots in the comments below!

Deadline: Thursday, 20th of December, 2018

Reward: 2 x drums of paint!

What have the devs been up to this week?
  • Releasing Update 29!
  • Design future features, sails and saving entire ships, rather than just the frames.
  • Tutorial/survival data design
  • Design for an in-game camera for capturing footage
  • Wrote a tool to analyse our world snapshots so we can what entities are causing the most data
  • Ship stability changes have gone into QA, but Mantas are being jerks, so looking into stopping them from being so jerky...
  • Investigating customisation bug (old clothing not showing colour correctly, have a fix and merge request already)
  • Making the broken analytics event work again!
  • Working on automated maintenance.
  • Working on step of placing parts issues
  • Fixing inventory not opening in develop
  • New schematics icons
  • General bug fixing/investigating
  • Looking into Update 30 tasks
  • Cannon balancing and tweaking
  • Spectator cam design
  • Investigating Proximity Voice Chat reported issues
  • This... finally occurred:

Have a lovely weekend, and as always...

See you in the skies,

Julia & WA Team
1 comments Read more

December 12

What Update 29 Means to You

Building on the hugely ambitious groundwork laid out by New Foundations, Update 29 - Will of the Council - continues to address the amazing feedback we’ve received from the community during Early Access, and is another momentous milestone for the ongoing journey that is Worlds Adrift.

That said, we thought we’d speak to a few key members of Foundation about what Update 29 truly means to them, and how it continues to enhance their exploration of the skies...



“In one update they were able to fix so much performance!” - Dragonbone

Overheat/Material Rebalance:

"This is still the best game out there, in my opinion. I was starting to get bored, now everyone is talking again and trying to figure things out. I, for one, like the changes the update brought! It gives new challenges!" - Anne

Ciphers & Schems:

“I really love how the devs are listening to the community (especially since this update seems focused on that). Firstly, a new approach to schematics is a great improvement, in the [in-game, community-ran trade shop], there is a ton of unsold and “bad” schematics, ciphers will greatly benefit us!” - DJmouton

"Overall I like the graphical and performance upgrade, ciphers will surely come in handy and we can't wait to dive into it more." - Schiraz

Voice Chat:

"As for VOIP, I think it's just another thing that gives the game some realism and makes the game a even better MMO." - Villager_Mines

“Voice chat is great! There's a lot of meeting around the [in-game, community-ran trade shop], we've seen some greatly talented guitarists (even drunk ones) and overhauls are always great fun, I think voice chat will add a conviviality to the party, and better interaction between players (easier to trade also)” - DJmouton


“I wanted to thank [designer] for the small things that really affect the quality of life. Specifically the stats updating when you place materials in the slots now. Such a small thing improves our quality of life so much.” - Computgun


“I think being a player for over a year, more customization of the ship just makes the game even better” - Villager Mines

“...Painting has just always been on the back of my mind. I often value aesthetics over efficiency (style matters) and it's always hard to have matching panels/engines etc... I'm expecting a lot of creativity from the community, probably flags on bigger ships (maybe before alliance flags or some kind come to the game), I know that we're all gonna have a ton of fun with that!” - DJmouton

"Oh, I forgot the best update: I now have a new headpiece for my outfit to look as stupid as humanly possible, so that's good. (This is not a veiled complaint, I genuinely like this)" -Atreties
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Update 29: Will of the Council - 11th December 2018

*NEW*: Building on the hugely ambitious groundwork laid out by New Foundations, Update 29 - Will of the Council - continues to address the amazing feedback we’ve received from the community during Early Access, and is another momentous milestone for the ongoing journey that is Worlds Adrift.

As the second biggest update of the year, not only does it fix a plethora of bugs, as well as incorporate a host of performance and optimisation tweaks (including a significant improvement to FPS) but also introduces a selection of highly-requested and game-changing features.

Exciting additions include;

  • Proximity Voice Chat - Bark orders, bellow threats and plead for your life, all from within game now!

  • Ship Painting - Further customise your beloved vessel by individually painting its various parts and components.

  • Ciphers - These salvageable devices allow you to tink and tailor your ship’s stats. Want faster engines but less powerful cannons? Done!

  • New Cosmetics - Commemorate Kahi - Foundation’s winter festival, celebrating the merging of the physical and spiritual world - with a selection of new seasonal items.

New Foundations not only introduces the long-requested PvE server, but marks the largest addition of new features since Worlds Adrift launched into Early Access last May.


As requested by our community, the PvE server arrives as an alternative option to the current PvP server, to allow for a more exploration-based style of play.

  • Expanded Customisation - For the first time ever, travellers can now craft their own unique clothing and equipment by hunting creatures for their skins, and foraging plants for dyes.

  • Cooking - New to Worlds Adrift, travellers can now cook a range long-lost recipes. From Manta Curry to Marauder Rum (great together!), unlock a range of nutritional buffs!

    Another suggestion to surface from Early Access, Haven is a tutorial starting zone to better prepare travellers for the world of Foundation.

  • Meet the Marauders - A clan of lawless lowlifes, the Marauders have returned! Unearth their hidden (and barbaric) treasures!

  • Atlas Compass - Hidden throughout the land, each atlas compass will lead you to a specific hidden treasure.

  • Guitar - Introducing the very first instrument to Worlds Adrift, string your foes along with a little musical accompaniment.

    Providing an additional threat to exploration, turrets can now be found on islands... and eagerly await the unwary traveller.

  • Epheremus Drifter - Jump from ship to ship, island to island, with the Epheremus Drifter; an atlas-fuelled jetpack!

  • Immobilator - Another addition to the traveller’s arsenal, suspend yourself mid-air with the Immobilator; a crucial lifeline when falling, a deadly advantage during battle.

    Personalise your vessel with a selection of fittings and fixtures, from tables to chairs, lamps to wall art.

  • Rhegus Greaves - Walk up walls and along ceilings to reach previously unexplored areas with these surface-suction boots.

  • A Remodelled Glider - More effective than before, however, the glider now deteriorates over time. Use it wisely...

  • Alcohol - Yes, you can now get blind, stinking drunk in Worlds Adrift. Don’t drink and fly...

About This Game

The world is in pieces, shattered from a calamity that time has since forgotten. It now falls to you to journey across an endless sky, foraging the remains of past civilisations. Form a crew. Build a skyship. Ally with others to overthrow those that oppose you, and ultimately find fame… or infamy. The future of Foundation will be shaped by your actions - will you help unite the world, or let it drift further into oblivion?

Worlds Adrift is a Community-Crafted MMO with a singular vision: to give players the freedom to redefine a genre. Offering an entirely user-generated environment, the sheer scale of its scope, and beauty of its design, is an invitation to explore. To discover. To unearth…

Countless islands populate an endless sky. What happened? Why? When? Such answers have been lost to the ruins of bygone civilisations. Your only hope is to traverse these strange but beautiful lands in search of an answer. One that’s perhaps best left forgotten…

Have no doubt. The skies are treacherous, and there’s only one way to navigate them - at the helm of your own skyship. But where to find one? Explore the lands and ransack ruins, in an attempt to discover the learnings of those that came before. Though, the question remains: have you the leadership to rally a crew?

While the shattered remains of Foundation are beyond all hope of reform, the same fate needn’t await you. There are those that dream of a new civilisation amongst the clouds. Will you take up the call, and bring order to the world? Or will you revel in the chaos, to serve your own diabolical gain?

Vast and devastating storm walls span the skies. Survive such tempests, and your troubles have only begun! For all manner of players - from scavengers to plunderers, cutthroats to pirates - also call the clouds their home, forever prowling for the vulnerable traveller. With escape unlikely, your only options? Join them, or turn... and fight!


  • PvP and PvE Servers - due to popular demand, Worlds Adrift now offers both PvP and PvE specific servers, to accommodate all preferences of play. (Arriving with Update 27)

  • User-Generated World - Every stone, brick and blade of grass is there by design, thanks to our dedicated community, who created each and every one of the three hundred islands using our Island Creator tool.

  • Open Development (Public Test Server) - Worlds Adrift prides itself on its open development approach, and thanks to our Public Test Server we’re able to react to your feedback better and faster than ever.

  • Ambitious Roadmap - This is only the beginning for Worlds Adrift. There’s a long list of exciting features we plan to add, including trading, territory control, new biomes and additional creatures.

  • True Freedom - Not only are you free to travel anywhere at anytime across our truly expansive world, but you’re free to adopt any role within the world, too, whether that’s a builder, a pilot, an explorer… or something far more villainous.

  • Bespoke Shipbuilding - No two ships are the same thanks to our robust shipbuilding tool; gather resources, design your vessel, take it for a test flight, and tweak as necessary!

  • Grappling Hook - Swing from island to island, ship to ship, with our fan-favourite grappling hook and experience real-life physics at its most impressive!

  • Thriving Community - From in-game trading posts to trouser-stealing pirate crews, what role will you play in the wondrous world of Foundation?

Become a Pioneer

As an Early Access player, you’re helping shape the vision of Worlds Adrift. With this in mind, the Standard Pack includes an exclusive Drissian Pistol. Let the future community know that you helped create the world they’re now exploring!

The Pioneer Pack boasts a selection of limited edition items that will no longer be available upon full release, including an exclusive Drissian pistol, the Figurehead of Alkabar, and the highly-coveted Lightning Bug Lamp. Never forget, you were one who lit the way!

Meet The Team

Worlds Adrift is being developed by Bossa Studios. Yes, the very same minds behind the critically acclaimed (and often meme-tastic!) Surgeon Simulator and I am Bread. This is an incredibly exciting venture for us. Not only are we trying to create something entirely new to the studio, but something entirely new to gaming, as well, which is why your continued support is so greatly appreciated. Scrap that; imperative!

System Requirements

    • OS: Windows 7/8/10 (64-bit versions)
    • Processor: Intel i3-4130, AMD FX 4300
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 750 Ti, RX 470 Graphics
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • OS: Windows 7/8/10 (64-bit versions)
    • Processor: Intel i3-4170, AMD FX 4350
    • Memory: 16 GB RAM
    • Graphics: GeForce GTX 1050 Ti, RX 480 Graphics
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 20 GB available space

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