Build an entire medieval county, not just a city. Find villages across a wide, varied landscape, weave trade along rivers and roads, and guide mayors, noble houses, and cultures as your region comes to life. A city-builder on a much bigger scale, no two counties are alike.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We believe that County of Fortune has a unique approach to the city-building genre, focusing on settlement development, logistics, and dynamic cultures. Early Access allows us to involve the community in shaping the final experience. Player feedback will help us refine key mechanics or even come up with new ones to ensure the game is both engaging and strategically challenging.”

Approximately how long will this game be in Early Access?

“We expect County of Fortune to remain in Early Access for 12 to 18 months. This time frame will allow us to gather feedback, implement new features, and ensure that the game is polished before full release.”

How is the full version planned to differ from the Early Access version?

“We are planning the full version of County of Fortune to feature additional content, expanded settlement and cultural systems, refined gameplay mechanics, and improved visuals for a more polished experience. Player feedback during Early Access will guide us in addressing issues and enhancing various aspects of the game, including performance and overall balance.”

What is the current state of the Early Access version?

“The Early Access version of County of Fortune includes the core gameplay systems such as settlement development, basic logistics, and evolving cultural traits. Players can manage settlements, choose leaders, and experiment with the logistics system across different regions. While the foundation is solid, additional content and features are planned, and we will continue refining the game based on player feedback.”

Will the game be priced differently during and after Early Access?

“The Early Access price will be determined closer to release, based on the amount of content and the pricing of similar games in Early Access. We aim to set a fair price that encourages player participation and feedback to help us create the best game possible. Depending on the duration of Early Access and the additional content added, the price may increase for the full release.”

How are you planning on involving the Community in your development process?

“Player involvement in the community is very important to us. That's why we plan to actively engage the community through regular updates, feedback surveys, and discussions on forums and social media. In addition to our social network, players can already join our Discord server to share their thoughts and ideas and help shape the future of County of Fortune. Invitation: https://discord.gg/S4QCYrXwpE”
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This game is not yet available on Steam

Planned Release Date: 2026

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About This Game

Build an entire medieval county, not just one town. You place whole settlements across the county and lay each one out on a medieval grid. Each one grows, specializes, and knits into a living region where rivers and resources decide what thrives.


As the county matures, a second game begins. Named mayors run each settlement. Rival noble houses weave politics across the region. And migrating cultures bless some villages, while complicating others.

Will you raise one prosperous heartland, or a patchwork of proud rival houses?

You are a lokator – a medieval colonizer and noble steward – given a blank stretch of kingdom to turn into a living county.

  • Pick the site for every settlement and set its direction – streets and grid fill in as it grows.

  • Guide every village as it grows from a tiny hamlet into a sprawling town, and eventually a city

  • Watch procedurally generated buildings fill out your settlements, street by street

  • Link your holdings into a single seamless region, not a medley of disconnected outposts

The scale is the point. You are not zooming into a single town – you are zooming out to see a whole county come to life.

No two patches of ground play the same way.

  • Resource deposits, biomes, and terrain profiles decide what each plot is good for

  • Navigable rivers turn geography into logistics – place wisely and trade flows

  • Climate, soil, and elevation shape which crops, industries, and products thrive

  • Trade routes between settlements follow real terrain – rivers, passes, and roads, not straight lines

Where you build is as important as what you build. Plant a salt-works next to a pass and wealth follows; plant a city far from water and the county feels it.

The economy is wide, layered, and deliberate.

  • Raw materials are refined into advanced goods across real production chains

  • Settlements specialize based on what the surrounding land offers

  • Wagons, carts, and river vessels carry goods across the county on their own

  • Better-supplied settlements evolve, attracting advanced workers and unlocking new goods and buildings

You do not micromanage a single market square – you tune a regional economy and watch it breathe.

A county is more than its ledgers. Three layers of characters shape every playthrough:

  • Mayors – each settlement is run by a named mayor with their own traits, skills, and flaws

  • Noble Houses – every mayor belongs to a house, and rival houses weave politics across the region

  • Cultures – settlers arrive from different lands, bringing customs that grant bonuses, tensions, and their own identity

Each mayor has a name, each house a banner, each culture a homeland – and the choices you make about them matter as much as the roads you pave.

County of Fortune keeps the builder at the heart of play.

  • Every hour is about founding, growing, connecting, and specializing your settlements

  • Every challenge comes from the land, the economy, and the people you govern

  • Rival noble houses exert political and economic pressure on your decisions

  • Play at your own pace – the county rewards care and long-term thinking

A medieval builder for players who came for the city-building.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS *: Windows 7 and higher
    • Processor: Intel i3+ and equivalents
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce 770 / AMD R9 290
    • Storage: 2 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS *: Windows 7 and higher
    • Processor: Intel i5+ and equivalents
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 970 / AMD R9 390
    • Storage: 2 GB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
    Minimum:
    • Processor: Intel i3+ and equivalents
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce 770 / AMD R9 290
    • Storage: 2 GB available space
    Recommended:
    • Processor: Intel i5+ and equivalents
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 970 / AMD R9 390
    • Storage: 2 GB available space
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