From the independent studio that brought you Contrast, We Happy Few is an action/adventure game set in a drug-fuelled, retrofuturistic city in an alternative 1960s England. Hide, fight and conform your way out of this delusional, Joy-obsessed world.
Recent Reviews:
Mixed (23) - 52% of the 23 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (3,765) - 70% of the 3,765 user reviews for this game are positive.
Release Date:
Aug 10, 2018
Developer:
Publisher:

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Curator Review

Recommended
By GameStar August 13, 2018

“Wer Crafting-Trott, etwas Leerlauf und andere (kleine) Macken aushält, bekommt mit We Happy Few tolle Charaktere und eine großartige Dystopie-Story, die nachdenklich stimmt.”

 

Recent updates View all (177)

July 30

Lightbearer, available now!



Hi everyone,

We are excited to announce that Lightbearer, our second DLC is now live on Xbox One, PS4, Steam and GOG!

https://www.youtube.com/watch?v=65HH7Bga0Y4&feature=youtu.be

In this second piece of handcrafted Season Pass content, you play as Wellington Wells’ most beloved rock star, Nick Lightbearer, in a brand-new story! Heartthrob, artist, and personal trainwreck Nick Lightbearer is adored by legions of fans—until disaster strikes when a Nick-centric fan convention is plagued by a string of murders. When all signs point to him as the killer, how will he reconcile the disturbing overlap between his own blackouts and the killings?

It also features a brand new song from Murray Lightburn (The Make Believes, The Dears) “I Have Seen Everything”.

You can get this DLC as a standalone here: https://store.steampowered.com/app/974580/We_Happy_Few__Lightbearer/?curator_clanid=6699463

Or as part of the Seaon Pass here: https://store.steampowered.com/app/919000/We_Happy_Few__Season_Pass/


Cheers,

Compulsion Games
12 comments Read more

July 26

Update 1.8 is live!

Hi everyone,

We are happy to announce that update 1.8 is now live on Xbox One, PS4, Steam and GOG!

We are aware of a specific issue that was specifically affecting PS4 users where there was a chance of the game crashing upon arriving in the Parade District, this issue has now been fixed with this update.

Patch Summary

This patch contains performance optimizations, crash fixes, fixes for progression blockers, fixes for gameplay and UI bugs, and localization fixes. Most importantly, this patch includes a significant improvement to the memory used in the game, fixing crashes and bugs that were happening in the Parade District on all platforms but especially on PS4.


General Bugs/Stability

• Fixed a crash that was happening when the player would greet another character while they had equipped pickup.
• Fixed out of memory crash that would occur on certain world seeds in the Parade District.
• Fixed "Busy" warning message when trying to either "Quit" or "Return to the main menu" while in an area of the game where it is not possible to save. “Cannot save” text now clarifies that saving is disabled in these areas.
• Fixed a bug where characters could get stuck inside NPCs when shoving them in a corner and crouching inside them when they get up.
• Fixed UI message prompts when quitting a DLC game that were misleading, as it appeared to the player that progress had not been saved.
• Fixed Game Settings: Lighting no longer restores to "medium" upon restarting game.
• Fixed heavy flickering when selecting a DLC icon with the mouse and changing the selection with the keyboard.
• Fixed pressing Back and Confirm simultaneously in the Arcade or DLC menus led to a story menu that has no background.
• Fixed the absence of background image or music on game details page on function screen.
• Fixed some settings reverting to their default value after restarting the game.
• Fixed subtitles being truncated with certain settings.
• Fixed when choosing the "Revert Changes" option in the HUD option menu, the joy HUD icon was set to off by default.


Arcade Mode

• Freeform: Fixed the Gameplay sub-window getting cropped when choosing High NPC Density on certain languages.
• Freeform: Fixed the description of the mode being truncated when playing in 21:9.
• Freeform: Moving between the white backyard tables and the stone wall behind them no longer causes Arthur to remain permanently trapped.
• Freeform: All item names in the Crafting Menu with a status effect icon in their descriptions are no longer truncated.
• Freeform: While in the Holy Yam zone, you can no longer see under the map.
• Freeform: Fatigue, hunger and thirst meters used not to deplete once they were filled to 100%, but they now do.
• Freeform: Total Score stat is now accurate on End Match screen.
• All modes: Island names are now localized.
• Freeform: Starting a game as a character other than Arthur, and then starting another new game as Arthur now actually starts with Arthur instead of the first character chosen.
• Survival: Hunger and Thirst survival needs now fully deplete on the easy difficulty.
• Survival: Current location is now displayed in all languages.
• Survival: Strings are no longer truncated in the Crafting Screen.
• Survival: Introduction text is no longer truncated.
• Survival: Floating phone booths no longer spawn in the Garden District.
• Survival: Islands can no longer be generated with several holes inside them.
• Survival: The "Boat Capacitors" are no longer referred to as "Power Cells" in the final statistics screen.
• All modes: Island names no longer change or are no longer missing after the first Save/Load.
• All modes: Subtitles from Arthur death screen can no longer be seen overlapping the game over screen when playing in another language than English.
• Wellie mode: The description of the mode is now completely inside the text box when playing in 21:9.
• Wellie mode: The end of round tip telling the player to enter a popper no longer persists to the next night.

Encounter Fixes

• Arthur - Cult of Jack: Looting one chest before triggering the cutscene with the fake Uncle Jack no longer causes the quest to be impossible to complete.
• Arthur - Future Perfect: Returning to the main menu as the “Get the Frammistat” objective appears no longer causes the player to load back in without an objective active.
• Arthur - An Awkward Courtship: The Cleaver no longer spawns during the first phase of the Encounter and so cannot be picked up and break progression.
• Arthur - Joy Factory: FPS no longer gets very low when near the green goo being released to the right-side of the Joy Factory.
• Arthur - Parade - Future Perfect: Dying right after talking to the director no longer causes multiple issues leading to progression breaks.
• Arthur - Slaughterer's Apprentice: Performing a save/load while the package is mounted and ready to sabotage no longer prevents mounting the package again.
• Arthur - Sandbox - Survival: NPCs cannot close the metal shutter of the rear entrance of Lawrence Residence anymore when they lose aggro and return to their position.
• Arthur - Mother's Little Helper: Performing a save/load after interacting with the diary but before defeating Mrs Chaney no longer prevents the player from completing the quest.
• Ollie - No Place like Home: Dying right after giving Victoria her pills no longer causes the player to get stuck on the Death screen.
• Ollie - The Jack-o-Bean Club: Streaming out the encounter instead of picking up the fire extinguisher no longer causes it to be non-interactive.
• Sally - So Foul and Faraday: Fixed issue preventing Nick's Hideout from being accessed on a specific worldseed.
• Sally - Don't Cry Over Tinned Milk: Dying near Lionel's shop after speaking to him no longer causes the game to crash.
• Sally - Don't Cry Over Tinned Milk: Dying near Sally's alley after crafting baby milk no longer causes the game to crash.
• Sally - Millihelen: Returning to the Main menu as the Cultists start to drink a poisoned cup, no longer causes the game to crash.
• Sally - Bad Dreams: Performing a save/load inside Mr. Ramsay's house no longer causes Sally to respawn under the terrain and die.

Xbox Only

• Added graphic options. Gamma can now be adjusted.


UWP Only


• Game now pauses when minimized.


Playstation 4 Only

• Added graphic options. Gamma can now be adjusted.
• Arthur - A Malpractice of Doctors: the game no longer frequently crashes when save game option is greyed out over an extended period of game play and navigating through the DSIR.
• Platinum Trophy is now localized.
• "Jack The Nipper" weapon electricity particle effect no longer draws a vertical line when the player swings.
• The camera no longer clips through the Bee Cannon while the player harvests bees.
• Trophy Pack for DLC is no longer labeled incorrectly.
• Balloons now have the correct texture.
• Survival: Black terrain textures no longer appear through the world on PS4.

Known issues

• We have identified an issue where the navmesh generation sometimes hits the maximum number of tiles, which can cause NPCs to behave in strange ways (including potentially blocking progression). This has been fixed on PC but is still live - although rare - on PS4 and Xbox One. It can be fixed by returning to the menu and reloading your save. We are preparing a small hotfix with the intent of fixing this issue next week.
11 comments Read more

About This Game

We Happy Few is the tale of a plucky bunch of moderately terrible people trying to escape from a lifetime of cheerful denial in the city of Wellington Wells. In this alternative 1960s England, conformity is key. You’ll have to fight or blend in with the drug-addled inhabitants, most of whom don’t take kindly to people who won’t abide by their not-so-normal rules.

Discover the retrofuturistic city’s dark history as you play through the intertwined narratives of three quietly rebellious citizens of Wellington Wells, each with their own strengths and weaknesses, as they face their pasts, prepare for the future, and engage in activities that aren’t exactly status quo in the artificially enthused society.


Retrofuturistic 1960s England
Set in retrofuturistic 1960s England, you will find a city ravaged by war and rebuilt by delusionally happy people. Everything appears joyful in Wellington Wells, including its roads, its people, and its omnipresent television personality: Uncle Jack! But, it’s actually a world on the brink of collapse. Come unveil its dark history, and discover how and why its residents came to be so beguilingly happy.

Three Interwoven Narratives
Play as three flawed characters who explore their own connections to the events surrounding the rebuilding of Wellington Wells. They each have a unique storyline in which they interpret and react to the events around them in different ways. As you hide, conform, or fight back as each of them, you will encounter dark humour, a spot of hope, and even some redemption along the way.

A Dystopia of Your Very Own
In We Happy Few, no two playthroughs are alike. While the citizens of Wellington Wells will always want to ensure that you’ve taken your Joy, the procedurally generated world will ensure that your experience with We Happy Few is different and unique. Wellington Wells is never quite like you remember it.

Take Your Joy…or Don’t. The Choice is Yours
Customize your We Happy Few experience:
• Choose from a range of difficulties for new and experienced players alike,
• Masochistic? Try permadeath!,
• Collect recipes, scavenge items, and craft dozens of weapons, tools, and devices,
• Creep, crush, or conform your way through puzzles and encounters, and
• Fight with the crazy weapons you can craft, or fight with your bare hands and don’t kill anyone!

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: 64 bit, Windows 7 and above
    • Processor: Triple-core Intel or AMD, 2.0 GHz or faster
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 460 GTX or AMD Radeon 5870 HD series or higher Mobile: NVIDIA GeForce GTX 580M or higher.
    • DirectX: Version 11
    • Storage: 6 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: 64 bit, Windows 7 and above
    • Processor: Quad-core Intel or AMD, 2.5 GHz or faster
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 660 GTX or AMD Radeon 7870 HD series or higher
    • DirectX: Version 11
    • Storage: 6 GB available space

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