StarCrawlers is a modern take on a classic cRPG dungeon crawler set in a gritty spacepunk universe. Build a crew of renegade adventurers on the fringes of space, taking jobs from megacorps to hunt bounties, sabotage rivals and conduct corporate espionage.
Recent Reviews:
Mostly Positive (14) - 71% of the 14 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (378) - 85% of the 378 user reviews for this game are positive.
Release Date:
May 23, 2017

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Includes 2 items: StarCrawlers, StarCrawlers Soundtrack

Buy Grid-based Crawling Bundle BUNDLE (?)

Includes 5 items: StarCrawlers, The Fall of the Dungeon Guardians, The Quest, Heroes of the Monkey Tavern, Vaporum


Recent updates View all (80)

January 15

StarCrawlers Patch Notes - 16 Jan 2019

StarCrawlers v1.1.3.1
Updates for all platforms are now live!

Base Game Changes
  • Based on player feedback, random enemy spawns in rooms on side missions have been reduced 30%. This will typically result in 3 - 4 less battles per map and allow for more opportunities to explore. We’ll continue to watch for feedback on enemy combat density.
  • Added new items and improvements to Lunar New Year 2019 - this event will activate on 5 February 2019.
  • Most event vendors will refresh their inventories when a purchase is made, allowing you to stockpile event tokens and make your event item purchases in bulk.

Base Game Fixes
  • Fixed issue causing Rojo the Lucky to appear before the moons have aligned and cause an infinite event loop.
  • Optimized resource handling for maps / events / items. Loading times on older systems should be faster.
  • Fixed an issue with starting a New Game+ when multiple NG+ files caused the selection scrollbar to appear.
  • Fixed an issue when loading saves from (very) Early Access that had references to old data.

  • Launch time should be improved when using the supported distro of Ubuntu 10.04 (or newer).

  • The correct graphics API is now chosen dynamically. Startup times should be improved once again on newer systems.

  • All non-boss enemies now use specific abilities when Charmed or Taunted.
  • Enemies that increase in size from buffs will no longer scale so large as to be unclickable.

  • Fixed softlock in Hacking combat if Ambush dealt the final blow to the last remaining enemy.
  • Fleeing in Hacking combat now attempts to retreat to the last Node you accessed. If no Node is available, an emergency Jack Out is performed. Node defenders will regenerate if you flee.
  • Hackmaps now generate with extra space on borders to avoid appearing under UI elements.
  • Snafu enemies that Divide will now properly inherit the size increase of their stacks of Surge.
  • All versions of the Sample ability now correctly restore Masking when dealing damage.
  • Having a full meatspace inventory will no longer prevent purchasing items in the Hackshop.

  • Minor text fixes.
  • Known Issue : there is a lingering “Nothing of interest remains.” event softlock - we are hunting it down.
  • Known Issue : failing to flee from combat causes a softlock if Sticky Combat Ability Wheel is active under Controls. Disabling this option prior to fleeing will avoid the issue until it is patched.
  • Known Issue : a category of Dossiers is failing to spawn for a certain faction - we are hunting it down.

Happy 2019 from StarCrawlers!
18 comments Read more

December 19, 2018

StarCrawlers Patch Notes 22 Dec 2018 - UPDATED

UPDATED : 7 JAN 2019
  • OSX : Quick fix to help launch issues on older systems - launch may be slower than usual, but it will get there ;)

22 December Hofix
  • Linux : Fixed an issue causing incorrect resolution on launch.
  • Linux : Disabled "Permanent Free Look" as default.
  • Fixed issue hiding info text when saving was disabled during mission.

StarCrawlers v1.1.2

A bunch of festive fixes and tweaks to hacking and the base game have arrived. Unfortunately, the coolant towers on STIX have overloaded again - enjoy the snow while it lasts!

Base Game
  • Updated StarCrawlers to Unity 2018.2.11f1.
  • Festive gifts have been spotted on missions. In the spirit of the holidays, be sure to steal them.
  • Fixed issue with effects that update their duraton at end of turn sometimes updating at the start also and so shortening duration considerably.
  • Fixed issues with some events that could display no options to proceed.
  • Fixed issue on Final Boss Fight preventing use of combat inventory after phase 1.
  • Fixed Crabomination being able to create an infinite loop of the ability Alpha Strike.
  • Fixed item duplication that could occur after looting a chest with a fully inventory.

  • Stability should be improved when using the supported distro of Ubuntu 10.04 (or newer).
  • Text entry fields should no longer input characters twice.

  • Du Bei in the Hackshop now offers special missions to perform remote hacks from the safety of STIX: no physical danger to your crawlers and your identity will be protected - as long as your Deck Masking holds.
  • Jacking out of a remote hack mission prior to completing your objective will fail the mission.
  • Base health of enemies in Hacking reduced.
  • Base cost of items in Hackshop reduced.
  • Successful node operations play a sound now.
  • Group configuration for enemy hacking systems given additional randomization.
  • Damage to enemies and to player that is fully absorbed by a Barrier effect correctly displays floating numbers and log entries.
  • Fixed issue with generated hacking maps having some nodes unconnected.
  • Fixed clones created by Dupe from setting the player deck’s health to their health value.
  • Dazzle and Flares were receiving too much Stun value per level.
  • Multi-hit attacks (like Shiv) now show damage per hit vs. min to max range.
  • Fixed issue prevent Overwatch from initiating its effect on enemies.
  • Equipping a Utility that modifies max HP / MP now converts current values to a percentage of the new ones (just like Health in the meatworld) instead of just changing the max value.
  • Du Bei will now offer to heal the % missing of your deck HP (instead of charging a flat fee for a full heal, regardless of missing health).
  • Deck HP & MP are displayed during node hacking events to give you better information about whether you want to risk them during node operations.
  • Being jacked out by an event or fleeing combat now returns you to the meatworld properly.
  • Fixed hacking programs carrying from game to new game.
  • Fixed crit and damage reduction values being miscalculated resulting in always / never critting and no / massive damage reduction.
  • Fixed Deck button during hacking becoming unresponsive after completing a previous hack.
  • Fixed several issues caused by using Fast Combat Animations during Hacking.
  • Fixed Mimics mimicking Mimics that could lead to mimiception.

  • Minor text fixes.

Happy Holidays from StarCrawlers!
18 comments Read more


“Already a comprehensive game which shows real delight and ingenuity in its skill system”
Rock, Paper, Shotgun

“StarCrawlers is sci-fi dungeon crawling done right”

About This Game

Crawlers Wanted: high pay, certain risk. Plausible deniability a must.

Build a crew of renegade adventurers on the fringes of space, taking jobs from megacorps to hunt bounties, sabotage rivals and conduct corporate espionage. If you can navigate the intricate politics of wealth and power, you might just survive long enough to spend your hard-won credits.

You’re a Crawler, and that means you work for those that can pay. Asset recovery, commercial espionage, and mayhem for hire are just a few of your crew’s specialized services. If something shady needs doing, chances are a Crawler will be involved. Succeed and you’ll be rewarded with better pay then any corp drone can dream of. Plus, you'll earn the respect of the eclectic assortment of merchants, opportunists and adventurers who make their home in the fringes of space.

Key Features:
  • Wage strategic battles against futuristic enemies with an innovative time unit turn-based combat system.
  • Procedurally-generated dungeons and events create endless replayability.
  • Choose your allies and your foes wisely. Your choices will change how the story unfolds.
  • Eight player classes each with unique abilities, both in combat and when exploring.
  • Randomly generated weapons, armor and gear with upgradeable enhancements.
  • Easy to Hardcore difficulty modes and optional permadeath.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7
    • Processor: 2.2Ghz Dual Core
    • Memory: 3 GB RAM
    • Graphics: 1024mb Dedicated VRAM
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • OS: OSX 10.9
    • Processor: 2.2Ghz Dual Core
    • Memory: 3 GB RAM
    • Graphics: 1024mb Dedicated VRAM
    • Storage: 2 GB available space
    • OS: Ubuntu 14.04.LTS
    • Processor: 2.2Ghz Dual Core
    • Memory: 3 GB RAM
    • Graphics: 1024mb Dedicated VRAM
    • Storage: 2 GB available space

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