Incredible combination of roguelike, RPG and group strategy. Immerse yourself in the wild nature of a mysterious world, make enemies or friends, build settlements or go in search of inexplicable artifacts... From solo developer!
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Release Date:
July 2025
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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

Early access choice.

Community Feedback: We want your input! Early access lets us gather valuable feedback from players like you, helping us shape the game into something truly amazing.

Continuous Improvement: Early access allows us to focus on the direction of development, polish gameplay, and fix any bugs that pop up. We'll be constantly working to improve the game based on your feedback.

More Transparency: By going early access, we're being open about our development process. You'll see the game evolve over time, and we'll keep you informed every step of the way.”

Approximately how long will this game be in Early Access?

Early access duration.

We can't give you an exact date for the full release, we're aiming for a timeframe of one to two years.”

How is the full version planned to differ from the Early Access version?

Different between early access and release versions.

Early Access:
NPC Behavior: The NPCs are already lively and constantly interactive with around world. You can fight with them, give them the presents or try to recruit them. Any animal is tamable!

Buildings & Items: There are a good selection of buildings and items to use in the Early Access. It is 65 items and 6 buildings at the 09.30.2024 moment. But we think it is not enought and planned make much more!

Quests & Events: We've got a solid foundation of quests and random events in the Early Access. But we need more time for making more various situations of your personal journeys.

Full Release:
Refined NPC Behavior: We plan that full release will see much more complex and engaging NPC interactions, including more varied dialogue, reactions, and even some surprises!

Expanded Buildings & Items: We want to make full release with more unique buildings, items, and crafting options. We're planning on a wider range of choices for you to customize your world and approach challenges in new ways.

Deepened Quests & Events: We are working on creating with more captivating quests, branching storylines, and random events that will keep you on your toes. We're aiming to create a world that's filled with exciting challenges and stories to discover.

Your Feedback Matters:
Early Access is all about gathering feedback from players like you. Your input is crucial in helping us decide what kind of buildings, items, quests, and events resonate most with our community. This way, we can deliver a final release that's truly unforgettable!”

What is the current state of the Early Access version?

Current game stage.

We're in a "foundation-building" phase of Early Access. We've got a lot of the core game mechanics in place, including:
Core Gameplay Loop: You'll find the main gameplay loop, including resource gathering, crafting, exploration, and combat, are fully functional.
World Building: The world is already taking shape, with different areas to explore, resources to collect, and enemies to fight.
Bug tracking: There are some issues for work on. And we await your opinion about new problems if you are standing before them.
Main conclusion: Current version is more stable then ever.

What We're Working On:
We're still in the process of filling out the content within those mechanics. This means we're working on:
Adding more buildings: We've got some great buildings in place, but we're working on adding more variety to give players more options.
Expanding item variety: We're constantly adding new items and crafting recipes to give players a greater sense of agency and customization.
Crafting more quests: We've got a good starting point for quests, but we're working on adding more variety and depth to the storylines and challenges.
Expanding the world: We're adding more areas to explore, more secrets to discover, and more creatures to encounter.

Early Access gives us the flexibility to:
Adjust to Feedback: We're constantly looking for feedback from players like you to help us decide which content is most engaging and how to build on it. But last idea decition is always about us.
Agile Development: We can use your feedback to steer development in the direction that you want, allowing us to create the best possible game.”

Will the game be priced differently during and after Early Access?

Price policy after release.

Here's the deal:
Same price like release: We're committed to keeping the price of the game the same for both Early Access and full release. We want to be fair to those who join us early and help shape the game. We value your input and we give you little more content then other!

Transparency is Key: We'll be transparent about any potential changes to the price. We understand that price increases can be frustrating, so we'll be upfront about why and when we need to make adjustments.

The "Food for the Developers" Exception:
We're a small team passionate about this game, and we want to make sure we can continue developing it. In the unlikely event that we face significant financial challenges that threaten the game's future, we might need to reconsider our pricing policy.
However, we'd only consider increasing the price as a last resort. We'll communicate any such changes clearly and well in advance.”

How are you planning on involving the Community in your development process?

Here's how we plan to keep community in the loop:

Social Media Updates: We'll be posting regular updates on all major social media platforms, including
    . You'll get the latest news on development progress, upcoming features, and even behind-the-scenes insights.Direct Feedback Channels: We'll be actively engaging with our community through forums, Q&A sessions, and even dedicated Discord channel. We want to hear your thoughts on everything from gameplay mechanics to the direction of the story.Community Contests & Events: We'll be running contests and events to give you the chance to showcase your creativity and contribute directly to the game. Think contests for designing items, creatures, or even story ideas.Random Generation for Endless Fun:We're big fans of using random generation to create unique and unexpected experiences for every player. From procedurally generated environments to randomized quests, no two playthroughs will be the same. We believe this will help keep the game fresh and exciting for everyone.We Want Your Input:We want to hear from you! Tell us what you love, what you'd like to see improved. Your feedback is invaluable to us as we build the game together.
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Planned Release Date: July 2025

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About This Game

You wake up in a primeval forest where chaos reigns. You remember nothing.

All around you is wild nature and a threat with every step. Are you alone, or were you lucky enough to find allies? Your fate hangs in the balance, and the decisions you make may be the key to survival... or death.

The world is going crazy.

Nature goes berserk under the influence of unknown forces, strange anomalies fill the world. Hungry predators are already on your trail! But the world is full of equally lost and frightened individuals, and it's only up to you to decide whether you'll make a friend or a new enemy. Tame animals, make gifts, trade, and engage in dialogue with the inhabitants, or attack everyone and everything, your choice will change your carma!

Fight, explore, create!

Explore the world and use invaluable artifacts that alter genetic structure. How much will you have to change, and will you still be able to call yourself human? Seek resources, build, and create useful tools. Only a comprehensive approach will allow you to survive and unravel the mystery of what's happening around. But the wild nature is cruel and uncompromising, so try to be careful and not get into trouble, because you only have one life. Be responsible for your actions and learn to accept defeat! Harsh reality with no option to reboot events!

Are you up for the challenge?

Developer words:

The world of «Wild Script: Nature» is just a seedling, waiting for your touch to flourish. This isn't just a game, it's a shared canvas, a journey we embark on together.

As a solo developer, my passion fuels this project, but I know the true magic lies in community. Every voice matters. What monsters do you imagine lurking in the shadows? What secrets should be unearthed? Share your ideas, your hopes, your fears with me at support email.

Let's build something extraordinary, step by step. Join the adventure, and let's craft a game that's truly ours.

Because in the end, we're all just players in the same game, united by the power of imagination.

Friendly community is our goal!

Game features:

  • Procedural world, enemy, and event generation, making each adventure unique!

  • Combat system based on pure physics!

  • Fun procedural animation and symbolic, author's low-poly graphics, giving room for your imagination.

  • An inexplicable world of wild nature filled with anomalies, mysteries, and randomness.

  • A multitude of weapon, armor, and, most importantly, mystical artifact variations!

  • Base building, arrangement, and management.

  • Random story for each character.

  • Player carma system.

  • Author's text quests with decision-making and group characteristic checks.

  • Knowledge tablets requiring deciphering, telling the story of the world.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

All 2d content, some text and simple sounds was made with AI help, but then than was careful polishing with my effort.
Thanks all, that you can help me to make all it real!

Mature Content Description

The developers describe the content like this:

All violence is hyperbolic, comical and unrealistic. The puppet just lost its strings.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS *: Windows 7
    • Processor: Intel Core i5-2400 1.8 Ghz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GT 440 1GB DDR3
    • DirectX: Version 11
    • Storage: 2 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10, 11
    • Processor: Intel Core i5-4460 3.1 Ghz
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 960 4 GB
    • DirectX: Version 11
    • Storage: 2 GB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
    Minimum:
    • OS: Mac OS X 10.6 Snow Leopard
    • Processor: Intel Core 2 Duo 1.8 Ghz
    • Memory: 8 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Storage: 2 GB available space
    Recommended:
    • OS: Mac OS 10.14 Mojave
    • Processor: Intel Core i5 3.1 Ghz
    • Memory: 16 GB RAM
    • Graphics: Intel Iris Plus Graphics 655
    • Storage: 2 GB available space
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.
    Minimum:
    • OS: Ubuntu 10.10, SteamOS
    • Processor: Intel Core 2 Duo 1.8 Ghz
    • Memory: 8 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Storage: 2 GB available space
    Recommended:
    • OS: Ubuntu 18.04 LTS, SteamOS 3
    • Processor: Intel Core i3 3.1 Ghz or AMD Ryzen 3 1200
    • Memory: 16 GB RAM
    • Graphics: Intel UHD Graphics 620 or AMD Radeon RX 550
    • Storage: 2 GB available space
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