Age of Conquest is a turn-based grand strategy wargame.
Recent Reviews:
Very Positive (14) - 85% of the 14 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (1,402) - 78% of the 1,402 user reviews for this game are positive.
Release Date:
Apr 5, 2016
Developer:
Publisher:

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Play Age of Conquest IV

Free to Play
 

Recent updates View all (77)

July 25

Update 4.13.189 - Incognito, Translations, UI, Misc. & Bugfixes

Latest Update:
  • Incognito Games: game owner is now hidden also (unless you are a moderator).
  • Team Tournaments: bugfix for wrong team assignments after the 2. round in a team tournament. The players where randomized by mistake. Should possibly fix the bug (unless there is more?).
  • Team Tournaments: improved assignement of clan members to teams giving priority to teams that have signed up with a correct number of players (divisible by team size).
  • Coin Betting: max. amount is now 5 coins (to prevent abuse).
  • Menu Screens: slightly improved the GUI/layout (especially single player section).
  • Load Screen/Indicators: added progress-% indicators for (a) creating new games and (b) loading existing games.
  • Device Vibrations: can now be turned off while unchecking "Device Vibrations" in the game's settings.
  • Translations: latest translations added - Thanks :-D
  • Translations: missing glyphs for Greek & Chinese added.
  • Translations Fixed: translations for Indonesian/Greek/Polish fixed, i.e. shortened for overlong texts.
  • Translations Chat (Automatic): I implemented a translation system that auto-translates texts to a player's local language. Will be available with the next major update :)
  • Admin: functionality to rename games added (via game information popup).
  • Admin Guide: updated to ensure moderator accounts have a secure password (introduction).
  • Admin Terminal: bugfix for permission system.
  • Server Maintenance: logging improved to track changes better.
  • Bugfix "Recognition": the leader for the recognition ballet would always get the -30% penalty, even though only e.g. 1 nation voted nay!
  • Bugfix Cursor: text input cursor wasn't blinking anymore.
  • Bugfix Chat: underline below username was extended too far during incognito games.
  • Bugfix Images: proxy images would partly not properly be loaded causing bad side effects.
  • Bugfix Timestamp: wasn't properly working anymore for all platforms (e.g. problems on Android).
  • Bugfix L & F: look and feel not always properly updated (due to GUIDropdown crashes) after loading.
  • Bugfix Crashes: when applying new look & feel to dropdown (wrong class cast).
  • Bugfix Crashes: opening city view when there is not owner (or became neutral).
  • Bugfix Crashes: when map panel wasn't properly initialized yet.
  • Bugfix Crashes: accessing component of map object that wasn't available (component was 'null').
  • Bugfix Crashes: when device time was set far in the past.
0 comments Read more

May 14

Update 4.12.185 - Font Improvement, Networking/IPv6, Performance, Bugfixes



Latest Update:
  • Font Update/Type: changed to a distance field font to allow for better look while scaled. Font hinting implemented also. Issues might arise :-/
  • Font Update/Size: slightly increased the font to make it more readable.
  • Font Issues: there might be some issues for Thai/other where markers/etc. are not placed correct. Please contact me to help me fix! Sorry for the problems & thanks for helping :)
  • GUI: did some re-alignment of texts for various panels. Please let me know if there are some that are still wrong.
  • Nation Listing: selection a nation does not close the panel below. Addresses: http://www.multiplayerhub.com/board/viewtopic.php?f=4&t=5508
  • Networking: main server now supports connection via IPv6 (in addition to IPv4).
  • Re-Labeling: saying "None Joined" instead of "No Games" to reduce confusion!
  • Translations: latest translations added - Thanks :-D
  • Investigated: not being able to copy/paste messages via long-click or right-click. Not able to reproduce: works fine!?
  • Performance: texture/image storage optimized (memory usage reduced).
  • Performance: reduced texture storage while loading city views (just loading the 1. city view ground images now that will be shared amongst all the cities).
  • Maintenance: misc. internal code changes/refactoring to improve code.
  • Bugfix King Movement: updated the movement of the king to stay behind in all cases if not ordered to move in the first place. Addresses: http://www.multiplayerhub.com/board/search.php?search_id=newposts
  • Bugfix Sound/Music: sound & music is turned off when the game disappears into the background.
  • Bugfix Text Wrapping: the text would not always be properly wrapped, especially scaled text (overflows in next text).
  • Bugfix Text Length: some texts were too long. Cut the texts with "..." if too long to display.
  • Bugfix Multiplayer Events: the team event didn't work due to bad variable naming.
  • Bugfix Crashes: when opening link in email program/browser (internal platform error).
  • Bugfix Crashes: for downloadable map listing during refresh (GUI child not properly removed).
  • Bugfix Crashes: string builder (bug in JVM?)
  • Bugfix Crashes: while disposing resources.
  • Bugfix Crashes: by hogging the render-thread too long while loading images, the game could be killed by the OS (ANR problem).
  • Bugfix Crashes: showing recent single player achievements when data could not be loaded.
  • Bugfix Crashes: GUI element was instantiated with wrong look & feel producing casting exception.
  • Bugfix Crashes: while using the background music player while already disposed (logging only now).
  • Bugfix Crashes: while someone disjoined a game and player's info wasn't loaded yet.
  • Bugfix Crashes: improved image loading to prevent crashes due to sync-error while selecting a texture atlas.
1 comments Read more

About This Game

Age of Conquest is a turn-based grand strategy wargame. Command your armies in one of the many ancient and medieval countries including the Roman Empire, the Inca, France, Russia, Japan or the Chinese Dynasties. From Rome to Asian nations, you create your own warring experience. Wage colossal wars solo, against the AI, or take on your gaming friends in cross-platform multiplayer games. Form alliances and fight co-op style with the AI and other players for ultimate victory.

Range of functionality is comprised of expansion, diplomacy and managing your nation's finances and economy. You do your best to keep your population happy. You forge alliances and together you take on your enemies. Are you ready for the challenge? Will your place be in the history books or in the mud? Assemble your armies, take on the world and achieve greatness in this epic historical strategy game.

  • Turn-based grand strategy game with maps & nations from all over the world.
  • Challenging AI for single player games based on a genetic algorithm.
  • Cross-platform multiplayer & hotseat-Play including co-op team games.
  • Diplomacy management of economy & population.
  • Map scenarios including Europe, Colonization, Asian Empires, World Conquest and many more.
  • Map editor and a central server to host and distribute player-modded bundles.
  • Empires including the Roman Empire, Carthage, Persia, Celts and Inca amongst others.
  • High score, playing statistics, achievements and multiplayer ELO-ranking.
  • Engaging music, sound effects and fantastic graphics.

The game includes one map for FREE. Other maps are all available for download as a single purchase or 1-by-1 if desired. Multiplayer games are generally free to join. There is no subscriptions. This game is NOT pay-to-win.

If you like this game, please also try our other strategy games. You should be able to find the games in the same marketplace!

Thanks & Enjoy the Game!
noblemaster ]:-D

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: 1.8GHz single core
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.1+
    • Storage: 256 MB available space
    Minimum:
    • OS: Mac OS X 10.7.3+
    • Processor: 1.8GHz single core
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.1+
    • Storage: 256 MB available space
    Minimum:
    • OS: Linux 32 or 64 bit
    • Processor: 1.8GHz single core
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.1+
    • Storage: 256 MB available space

What Curators Say

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