Age of Conquest is a turn-based grand strategy wargame.
Recent Reviews:
Mostly Positive (28) - 75% of the 28 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (1,373) - 78% of the 1,373 user reviews for this game are positive.
Release Date:
Apr 5, 2016
Developer:
Publisher:

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Play Age of Conquest IV

Free to Play
 

Recent updates View all (76)

May 14

Update 4.12.185 - Font Improvement, Networking/IPv6, Performance, Bugfixes



Latest Update:
  • Font Update/Type: changed to a distance field font to allow for better look while scaled. Font hinting implemented also. Issues might arise :-/
  • Font Update/Size: slightly increased the font to make it more readable.
  • Font Issues: there might be some issues for Thai/other where markers/etc. are not placed correct. Please contact me to help me fix! Sorry for the problems & thanks for helping :)
  • GUI: did some re-alignment of texts for various panels. Please let me know if there are some that are still wrong.
  • Nation Listing: selection a nation does not close the panel below. Addresses: http://www.multiplayerhub.com/board/viewtopic.php?f=4&t=5508
  • Networking: main server now supports connection via IPv6 (in addition to IPv4).
  • Re-Labeling: saying "None Joined" instead of "No Games" to reduce confusion!
  • Translations: latest translations added - Thanks :-D
  • Investigated: not being able to copy/paste messages via long-click or right-click. Not able to reproduce: works fine!?
  • Performance: texture/image storage optimized (memory usage reduced).
  • Performance: reduced texture storage while loading city views (just loading the 1. city view ground images now that will be shared amongst all the cities).
  • Maintenance: misc. internal code changes/refactoring to improve code.
  • Bugfix King Movement: updated the movement of the king to stay behind in all cases if not ordered to move in the first place. Addresses: http://www.multiplayerhub.com/board/search.php?search_id=newposts
  • Bugfix Sound/Music: sound & music is turned off when the game disappears into the background.
  • Bugfix Text Wrapping: the text would not always be properly wrapped, especially scaled text (overflows in next text).
  • Bugfix Text Length: some texts were too long. Cut the texts with "..." if too long to display.
  • Bugfix Multiplayer Events: the team event didn't work due to bad variable naming.
  • Bugfix Crashes: when opening link in email program/browser (internal platform error).
  • Bugfix Crashes: for downloadable map listing during refresh (GUI child not properly removed).
  • Bugfix Crashes: string builder (bug in JVM?)
  • Bugfix Crashes: while disposing resources.
  • Bugfix Crashes: by hogging the render-thread too long while loading images, the game could be killed by the OS (ANR problem).
  • Bugfix Crashes: showing recent single player achievements when data could not be loaded.
  • Bugfix Crashes: GUI element was instantiated with wrong look & feel producing casting exception.
  • Bugfix Crashes: while using the background music player while already disposed (logging only now).
  • Bugfix Crashes: while someone disjoined a game and player's info wasn't loaded yet.
  • Bugfix Crashes: improved image loading to prevent crashes due to sync-error while selecting a texture atlas.
1 comments Read more

April 2

Update 4.11.182 - Attack Indicators, Chat Messaging, Cheat Detection & misc. Fixes


Latest Update:
  • Attack Boni/Indicators: Up/Down pointing swords are shown on enemy targets to indicate if an attack is likely to succeed or not (based on current troops/defenses/kings). Implements: http://www.multiplayerhub.com/board/viewtopic.php?f=4&t=5389
  • Chat Messaging for Teams (in-game teams): use "@team <message>" to send a message to all your team members in a game. Only available for team games.
  • Chat Messaging for Clans: use "@clan <message>" to send a message to all clan members in the chat. Only available to clan members.
  • Chat: will now fade in if the multiplayer section is entered if it was previously hidden. Can be disabled in the game's settings's by unchecking "Open Chat when Activated".
  • Game Info: popup that shows basic info when clicking on a game now also has a [Players...]-button that lists all the players in the game (without having to go to the game).
  • Cheating: we have added additional tools to investigate players using multiple accounts. We will flag/close accounts without warning. Please be vary.
  • Cheating/Guide Updated:You if you have only 1 device available to play the game, please share only 1 single account amongst all the players in your household, i.e. a sort of "family account".
  • Guide Updated: explaining the up/down swords indicating if an attack is good/bad.
  • Province Naming: reduced to 24 characters max. (from 36 characters max.).
  • Achievements: the "Win against Inhuman AI" achievement can now also be acquired playing the "Annihilation" type objective.
  • Translations: latest translations added - Thanks :-D
  • Admin/Cheat Investigations: global cheat search functionality (via Admin/Controller/[Investigate...]).
  • Admin/Cheat Investigations: improved data lookup to find better matches.
  • Admin Guide: updated with penalty guidelines for cheating & bad manner (similar forum).
  • Memory Management: reduced memory consumption and memory fragmentation (less crashes due to out of memory errors).
  • Networking: upgraded to a newer JVM (from version 7 to 8). Download the latest binary to upgrade.
  • Networking: removed the option to prefer the IPv4 stack (using DNS now). Might reduce connection problems? Download the latest binary to upgrade.
  • Networking/Performance: reduced data I/O while login in by about 100kb (faster logins/less timeouts).
  • Networking/Performance: reduced data I/O to and from server by 5 bytes.
  • Networking/Maintenance: integrated the latest networking libraries (Apache).
  • Server Backend: players can not also be queried by their internal ID.
  • Server Backend: internally used query functions added (e.g. for purchases/etc.).
  • Maintenance: misc. code cleanup (internally/no visible effects).
  • Bugfix: AI was trying to sell someone else's province :) Fixes: http://www.multiplayerhub.com/board/viewtopic.php?f=50&t=5468
  • Bugfix: map overview mini-views were too tall for certain maps overlapping GUI. Fixes: http://www.multiplayerhub.com/board/viewtopic.php?f=50&t=5481
  • Bugfix: onscreen keyboard was not always properly hidden when focus was lost!
  • Bugfix: selecting the ">" button on an already selected mail topic would make the GUI jump-scroll to a different position (now fixed).
  • Bugfix: preventing tournament events to be played on disabled/non-live servers.
  • Bugfix: the game could get stuck during startup when not all the installed maps could properly be loaded (synchronization error!?).
  • Bugfix: error reporter would not collect DEBUG-information, thus preventing it to report errors that were recorded as DEBUG (instead of higher level).
  • Bugfix Crashes: fixed multiple areas where GUI was modified outside the UI render thread (fixes misc. crashes).
  • Bugfix Crashes: selecting "viewed" for message received on same turn (logging error now instead of crashing).
  • Bugfix Crashes: while marking a message as read and the next turn already started.
  • Bugfix Crashes: opening user account/communication panel while not yet initialized or already disposed.
  • Bugfix Crashes: while no research icon was defined (via editor).
  • Bugfix Crashes: when user profile was still being loaded and accessed at the same time.
  • Bugfix Crashes: when an action could not be animated (just logging error now).
  • Bugfix Crashes: additional error output for framebuffer errors to investigate later (OpenGL).
  • Bugfix Crashes: when a game info returned was 'null' (maybe just deleted?).
  • Bugfix Crashes: not adjusting local game-timer to server time if offset is more than 10 years (will produce overflows/crashes).
0 comments Read more

About This Game

Age of Conquest is a turn-based grand strategy wargame. Command your armies in one of the many ancient and medieval countries including the Roman Empire, the Inca, France, Russia, Japan or the Chinese Dynasties. From Rome to Asian nations, you create your own warring experience. Wage colossal wars solo, against the AI, or take on your gaming friends in cross-platform multiplayer games. Form alliances and fight co-op style with the AI and other players for ultimate victory.

Range of functionality is comprised of expansion, diplomacy and managing your nation's finances and economy. You do your best to keep your population happy. You forge alliances and together you take on your enemies. Are you ready for the challenge? Will your place be in the history books or in the mud? Assemble your armies, take on the world and achieve greatness in this epic historical strategy game.

  • Turn-based grand strategy game with maps & nations from all over the world.
  • Challenging AI for single player games based on a genetic algorithm.
  • Cross-platform multiplayer & hotseat-Play including co-op team games.
  • Diplomacy management of economy & population.
  • Map scenarios including Europe, Colonization, Asian Empires, World Conquest and many more.
  • Map editor and a central server to host and distribute player-modded bundles.
  • Empires including the Roman Empire, Carthage, Persia, Celts and Inca amongst others.
  • High score, playing statistics, achievements and multiplayer ELO-ranking.
  • Engaging music, sound effects and fantastic graphics.

The game includes one map for FREE. Other maps are all available for download as a single purchase or 1-by-1 if desired. Multiplayer games are generally free to join. There is no subscriptions. This game is NOT pay-to-win.

If you like this game, please also try our other strategy games. You should be able to find the games in the same marketplace!

Thanks & Enjoy the Game!
noblemaster ]:-D

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: 1.8GHz single core
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.1+
    • Storage: 256 MB available space
    Minimum:
    • OS: Mac OS X 10.7.3+
    • Processor: 1.8GHz single core
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.1+
    • Storage: 256 MB available space
    Minimum:
    • OS: Linux 32 or 64 bit
    • Processor: 1.8GHz single core
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.1+
    • Storage: 256 MB available space
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