Age of Conquest is a turn-based grand strategy wargame.
Recent Reviews:
Very Positive (20) - 95% of the 20 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (1,546) - 78% of the 1,546 user reviews for this game are positive.
Release Date:
Apr 5, 2016
Developer:
Publisher:

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Play Age of Conquest IV

Free to Play
 

Recent updates View all (82)

March 19

Update 4.17.206 - Web API, Networking, GUI & Misc.

Latest Update:
  • Province Dropdown: now also sortable if ready by population or happiness festival! Implements: http://www.multiplayerhub.com/board/viewtopic.php?f=4&t=5749
  • Web API (Beta): allows accessing the Age of Conquest servers via REST and JSON. Currently querying of user accounts, chat and game servers supported. More to come. "API Reference" is available from the in-game guide. This is stable but still beta, i.e. please provide feedback.
  • Manual: troubleshooting guide updated with what to do during connection errors.
  • Manual: contains a link to the server monitor at https://status.ageofconquest.com which shows current server statuses.
  • Server Uptime: a status page for all relevant servers is now available at https://status.ageofconquest.com and shows current status and uptime.
  • GUI: transitional effects/tweens updated and streamlined for dialog and panel fade-in/out.
  • GUI: options dialog updated with additional configurations available directly within the game.
  • GUI: keyboard shortcuts information better integrated.
  • GUI: minor other updates & adjustments.
  • GUI: swapped the "Single Player" and "Multiplayer" button for the fun of it :)
  • Tournaments: setting up a tournament, will NOT require to set a tournament icon anymore!
  • Main Wall: players posting messages to the main wall are limited to max. 1 message per hour.
  • Settings (Keys): some of the keyboard shortcuts can be edited :)
  • Network I/O: we now have a dedicated proxy server for players from Russia in case some servers don't work.
  • Network I/O: game now allows setting a proxy server in case you have trouble connecting normally (e.g. blocked). Edit "Network I/O: Proxy" in the game's settings.
  • Network I/O: option to switch to non-binary transfer mode. Might resolve connection problems with certain firewalls? Disable "Network I/O: Binary" in the settings!
  • Network I/O: server now properly returns no-cache header to prevent potential networking problems.
  • Network I/O: basic secure networking support via Let's Encrypt. For testing, enable "Network I/O: Secure" in the game's settings & report back to the developer.
  • Language: latest translations added - Thanks :-D
  • Language: Microsoft Translator updated to latest version 3.0.
  • Balancing: Unlimited number of actions points cannot be used for rated or betting type games.
  • Moderators: Admin Guide now contains the moderator email address listed with explanation when/how to use it.
  • Moderators: Officers can now add members to a clan even though they can't join normally (via Admin Terminal/Officer Function ONLY).
  • Moderators: Officers can now see more details to products & bargains in the catalog.
  • Moderators: Server Status link also displayed on "Server Dashboard".
  • Moderators: You need to enable "Network I/O: Secure" in the game's settings. You'll get a blinking warning displayed otherwise.
  • Bugfix: pending messages from eliminated nations would linger around.
  • Bugfix: active game server cache wasn't properly reset after a re-login (still pointing to old servers).
  • Bugfix: silencing an account would not work on the chat (cache was indefinite until a server was rebooted).
  • Bugfix/Images in Moderator Inbox: retaining images viewed via moderator inbox outside of internal image atlas (to prevent errors/allow larger images to be viewed).
  • Bugfix Admin: "Admin" button for moderators mapped to statistics (instead of admin).
  • Bugfix Admin: cheat investigation mails are now sent properly from the moderator mailbox (not moderator's private mailbox).
  • Bugfix Crashes: executing background worker with 'null'-worker.
  • Bugfix Crashes: pressing the CAMERA button while not initialized yet.
  • Bugfix Crashes: continuing loading even if user preferences could not be initialized.
  • Bugfix Crashes: if internet connection had errors/resulting in bad game data (bad firewall?).
  • Bugfix Crashes: while refreshing 'decree' dialog after a new turn became available ('null' pointer for player).
  • Bugfix Crashes: during cheat detection, the for-loop took the wrong maximum (going over array limit).
0 comments Read more

January 21

Update 4.16.198 - Custom Nation Names, GUI Improvements, Multiplayer Tuning, Bugfixes & misc.

Latest Update:
  • Custom Nation: option to rename your nation or one of your protectorates. The option is available via [EDIT] button on a nations overview popup. As requested e.g. by: http://www.multiplayerhub.com/board/viewtopic.php?f=4&t=5642
  • Modding: template.ZIP updated with watch towers for other nations (e.g. Asian/etc.). Wasn't properly working before. Download form here: http://www.ageofconquest.com/modding.html
  • Camera/Screenshots: screenshots can be taken via ALT+F1 (desktop) and the CAMERA button (mobile device).
  • Download Speeds: improved performance when downloading maps (both server & client).
  • Clan Icons: please re-upload! Icons have been re-centered and need to be re-uploaded for improved centering in button/bordered view. Sorry for the inconvenience.
  • GUI: Multiplayer rankings & statistics button moved (to the left button section).
  • GUI: minor improvements to look & feel.
  • Manual: policy for usernames added (e.g. nothing offensive/impersonation etc.).
  • Manual: multiple account policy added: generally not permitted. You have a 10-day grace period from the post date of this message to report to the moderator team. Otherwise, accounts will be closed.
  • Language: latest translations added - Thanks :-D
  • Language: glyphs for Armenian, Espreanto, Japanese and Chinese added/updated.
  • Wall/Main Message Board: flagged, unverified or new accounts are prevented from posting. Also, additional check added making sure a message is not spam.
  • Chat: function '/random' added which does a global coin flip and returns either "Heads" or "Tails".
  • Multiplayer/Clans: clan filter improved by allowing selection of max. players/clan in joinable games list.
  • Multiplayer/Clans: game listing shows clan games first for clan players (and non-clan games first for non-clan players).
  • Multiplayer/Clans: non-clan players that create a multiplayer game, will have the max. 1/clan option set by default during creation (rather than 'unlimited').
  • Multiplayer/Clans: strict enforcement added making sure players (a) cannot join a game and (b) change clans which would break the 'max. clan players/game' rule.
  • Multiplayer/Clans: game information now also properly displays the max. players per clan if it is limited (rather than during sign up).
  • Multiplayer/Clans: TOP100 clan-ONLY event added (monthly /w 24h per turn). New award added also :)
  • Multiplayer/Clans: games that are ended are now ignored when verifying if a player can join a clan or not (due to max. clan player/game rule).
  • Multiplayer/Games: warning popup for non-clan players that try to join a clan game (via chat).
  • Multiplayer/Games: game servers don't use IPv6 anymore to prevent problems when IPv6 goes down (for whatever reason?).
  • Multiplayer/Games: chat adverts for games now also show "clan" if it's a clan related game with 2+ clan players.
  • Reporting: reporting a user for manner, cheating or for spam now requires a screenshot during submission of the report.
  • Performance & Memory: misc. minor optimizations to use less memory and increase FPS.
  • Sing-In Dialog: increased login timeout to reduce potential problems logging in (?).
  • Sign-In Dialog: error message improved for when sign-in failed (e.g. invalid permissions on Android).
  • Bugfix: opinion dropdown (single player/AI opinions) didn't work anymore. Panel not properly refreshed.
  • Bugfix: language detection was borked, i.e. not returning detected languages at all (server).
  • Bugfix GUI: events display in portrait mode had too much content.
  • Bugfix Events: duplicate official multiplayer events were created by simply editing an event.
  • Bugfix Watch Towers: can only build max. 1 watch tower per province.
  • Bugfix Watch Towers: editor fixed to show correct watch tower selection when multiple options are available.
  • Bugfix Crashes: when requesting permissions ('null' pointer).
  • Bugfix Crashes: for background music player (accessing disposed music object for playing).
  • Bugfix Crashes: while observing the final standing in a game the player did not participate.
  • Bugfix Crashes: while converting an integer value to another incompatible type during messaging/other nations.
1 comments Read more

About This Game

Age of Conquest is a turn-based grand strategy wargame. Command your armies in one of the many ancient and medieval countries including the Roman Empire, the Inca, France, Russia, Japan or the Chinese Dynasties. From Rome to Asian nations, you create your own warring experience. Wage colossal wars solo, against the AI, or take on your gaming friends in cross-platform multiplayer games. Form alliances and fight co-op style with the AI and other players for ultimate victory.

Range of functionality is comprised of expansion, diplomacy and managing your nation's finances and economy. You do your best to keep your population happy. You forge alliances and together you take on your enemies. Are you ready for the challenge? Will your place be in the history books or in the mud? Assemble your armies, take on the world and achieve greatness in this epic historical strategy game.

  • Turn-based grand strategy game with maps & nations from all over the world.
  • Challenging AI for single player games based on a genetic algorithm.
  • Cross-platform multiplayer & hotseat-Play including co-op team games.
  • Diplomacy management of economy & population.
  • Map scenarios including Europe, Colonization, Asian Empires, World Conquest and many more.
  • Map editor and a central server to host and distribute player-modded bundles.
  • Empires including the Roman Empire, Carthage, Persia, Celts and Inca amongst others.
  • High score, playing statistics, achievements and multiplayer ELO-ranking.
  • Engaging music, sound effects and fantastic graphics.

The game includes one map for FREE. Other maps are all available for download as a single purchase or 1-by-1 if desired. Multiplayer games are generally free to join. There is no subscriptions. This game is NOT pay-to-win.

If you like this game, please also try our other strategy games. You should be able to find the games in the same marketplace!

Thanks & Enjoy the Game!
noblemaster ]:-D

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: 1.8GHz single core
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.1+
    • Storage: 256 MB available space
    Minimum:
    • OS: Mac OS X 10.7.3+
    • Processor: 1.8GHz single core
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.1+
    • Storage: 256 MB available space
    Minimum:
    • OS: Linux 32 or 64 bit
    • Processor: 1.8GHz single core
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.1+
    • Storage: 256 MB available space

What Curators Say

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