Fulfill your destiny, become the ruler of time, and change the course of history!
All Reviews:
Mixed (144) - 65% of the 144 user reviews for this game are positive.
Release Date:
Nov 4, 2011
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March 25

Someone is always watching

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You slump into your chair after another day of investigations. Just as you start to lose yourself in the glow of the TV screen, the telephone rings. The museum curator needs your help - a tourist has gone missing. You smirk at his warning of paranormal goings-on; that's what Demon Hunters are for.

Demon Hunter 5: Ascendance will be available at a discount for 7 days after the launch.

https://store.steampowered.com/app/1020270/Demon_Hunter_5_Ascendance/
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March 19

Creating dialogues in Irony Curtain



Irony Curtain: From Matryoshka with Love is a game full of different characters talking to each other. In fact, some puzzles can be solved only by choosing the right dialogue option. That’s why in today’s episode of Behind the Irony Curtain we’d like to tell you more about the process of creating dialogues in our game.

Writing dialogues is just the beginning of the process. There are over 5471 lines of text in Irony Curtain and every one of them needs to be properly inserted into the game, to make sure all characters say exactly what Game Designer wants, in the exact time and place.



Here’s how it looks in Irony Curtain:

1. Every game character usually has more than one dialogue line. One of the ways to operate it is to use logical TRUE/FALSE flags. These flags helps us determine the state of knowledge of a specific character or whether an event of which the character speaks has already taken place.

2. Each dialogue is built in the editor as a separate “tree” consisting of successive “nodes” connected with each other by lines defining the order in which the dialogue of the character appears.

3. To be honest, “writing” dialogues is just filling the form fields. It looks more or less like this:

  • Create a new dialogue in the editor and give it a name. Then inform Level Designer about the circumstances in which it should be launched (eg. when Evans checks on the Prisoner);
  • Create the first Node (a red dot on the editor screen) and enter the necessary information (into the form on the right side of the screen):



    1. Who is talking
    2. The Dialogue text (or several dialogues if they should be drawn)
    3. (Optional) The Dialogue text when repeating the talk
    4. (Optional) If the dialogue happens not on the location but on zoom – whose head and on which side should it be displayed
    5. (Optional) Text display time (it’s useful when testing the game without recorded Voice Overs which determine the text display time in the finished game)
    6. Where the text should appear on the screen (e.g. over the character or over the radio speaker)
    7. (Optional) Actions to be made before or after the dialogue (e.g. acquiring an item or activating a logic flag “character X already knows about Y")

  • Create another dialogue node and fill it in
  • Connect the first node with the second one
  • Rinse & Repeat ;)

4. After creating the entire “tree” for all the dialogues we generate so-called “keys”. Keys consist of the location number, dialogue name, text position in the tree and the first letter specifying the character.



5. Thanks to this we can assign a specific Key to a Node, and not just the text. All texts with Keys can be saved to a shared Excel sheet with different languages. As a result, the different language versions of the game have the appropriate dialogues.



That is all in this episode of Behind the Irony Curtain. We hope you enjoyed it and don't forget to add Irony Curtain to wishlist!

https://store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love
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About This Game

It is the year 1830, and a young governess named Ester has just received a letter that will change her life forever.

The message from her aunt tells Ester that her parents, whom she never met, left her an inheritance – a mansion in London. But when she goes there, it turns out that the residence is abandoned, run-down, and haunted.

When she explores the mansion, slowly learning her family’s secrets, she discovers that for many centuries, members of her family have been investigating the phenomenon of time travel. Soon Ester finds a strange object that confirms the extraordinary legacy of the Ambrose family. This is how her exciting journey, which will lead her to places – and times - she had previously only seen in dreams, begins.

During her adventure across time and space, she will discover forgotten artifacts, meet extraordinary beings, and experience supernatural events. Trying to unravel the secrets of her heritage, Ester grows ever more entangled in an ancient struggle between the wizard Merlin and his rival, Viviana.

Will the young governess change the course of history and solve her family’s ancient mystery?

Features

  • A portable time machine – change the history according to your will!
  • 21 diverse mini-games and 16 hidden-object scenes
  • 52 beautiful, hand-painted locations
  • Time manipulation puzzles
  • 7 intriguing heroes, each with their own secrets
  • Possibility to re-play 9 mini-games and 16 hidden-object scenes
  • Additional second adventure
  • Game world encyclopedia
  • Unique wallpapers from the game (Steam exclusive)

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8
    • Processor: 1.5 GHz
    • Memory: 512 MB RAM
    • Graphics: 128 MB VRAM
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: 256 MB VRAM
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    Minimum:
    • OS: 10.6.8
    • Processor: 1.5 GHz
    • Memory: 512 MB RAM
    • Graphics: 128 MB VRAM
    • Storage: 1 GB available space
    Recommended:
    • OS: 10.6.8
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: 256 MB VRAM
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04 (32/64bit)
    • Processor: 1.5 GHz
    • Memory: 512 MB RAM
    • Graphics: 128 MB VRAM
    • Storage: 1 GB available space
    Recommended:
    • OS: Ubuntu 12.04 (32/64bit)
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: 256 MB VRAM
    • Storage: 1 GB available space

What Curators Say

14 Curators have reviewed this product. Click here to see them.

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