The Guild 3 is a fascinating trade and life simulation that takes place during the late Middle Ages. Step into the shoes of a citizen, acquire businesses and mansions, produce goods and trade them, start intrigues in politics and society, love, hate, bribe, fight and live through good and bad times!
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Примечание: Данная игра в раннем доступе находится на стадии разработки. Она может измениться в будущем, а может остаться в текущем состоянии, так что, если вам не по вкусу то, что игра может предложить сейчас, рекомендуем дождаться её дальнейшего развития. Узнать больше

Сообщение от разработчиков

Почему ранний доступ?

“The Guild is an established brand with a loyal userbase that has been waiting for many years for this sequel. As we're nearing completion and balancing/polishing the game, we want to have feedback from as many fans as possible, to be sure the finished version will meet everyone’s expectations, and that we'll be able to incorporate as many of our fans suggestions as possible, before the official release.”

Сколько примерно эта игра будет в раннем доступе?

“We haven’t set a fixed end date as this depends heavily on you, but we assume a duration of at least 4-6 months.”

Чем планируемая полная версия будет отличаться от версии в раннем доступе?

“The only differences will be those made due to feedback from the fans, and of course final fixes. We also plan to add more languages and scenario maps.”

Каково текущее состояние версии в раннем доступе?

UPDATE June 2018:
The Guild 3 got an additional development studio: Purple Lamp Studios.

We will continue to improve the game and its performance. Multiplayer and other features, like societies and the sovereign, will be implemented during the coming months. The Guild 3 will continue to stay in Early Access until all features have been implemented and we - and you! - are happy with it.

Early Access is fully playable but in need of balancing and (performance) optimization. Participants can expect minor and few major bugs, that we will fix during Early Access. At beginning of Early Access, the game will be playable in English and German only - more languages (e.g. French, Spanish and more) will be added by the end of the Early Access period –voice output will follow at release.”

Изменится ли цена игры после выхода из раннего доступа?

“Yes, the Early Access version will cost less than the full version, so Early Access players will get a great incentive to join early and shape up the game together with us.”

Как вы планируете вовлекать сообщество в разработку игры?

“We will interact with the community regularly on the steam community page of the game - please note, that all Early Access related threads will be deleted at the end of the Early Access phase.
And we've setup a redmine bugtracker for bugreports. Redmine is free, easy to use and no registration is required:

Additionally to that, we use the following Discord server during the Early Access, where you can give us feedback as well (we will read everything, although this will not be a 24/7support service:”
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18 января

Patch notes for version EA 0.7.1 – January 18th, 2019

Steam build number: 568470

With our last version we changed the way your family is played and how the family is extended. Our new version focuses on how to lay the foundation for your dynasty and how you are able to “Habsburg”* your competitors ;) This version contains a few things we are really happy to release to you today and get your feedback on.
(*The house of Habsburg was famous for expanding their assets and empire through clever marriages with other dynasties. Tu felix Austria nube!)

New features
- The romance system has been changed. From now on you have to start a romance with a character before you can make that character your liaison or even marry them. As soon as a romance is started you can improve the affection score between your character and your romance. Unlike before, you are now able to make advances (liaison, marriage proposal) to a romance whenever you want. Nevertheless be aware that if you do that too early that your romance won’t like that if affection isn’t high enough yet.
- As often requested we now integrated a UI that provides you with a list of potential candidates for a romance. This UI opens as soon as you click the “Embark on a romance” button. We know that some of you like to pick your potential romance candidates directly in the game world. That’s why we added a button to the UI that allows you to pick a character directly in the game world. If you don’t have a romance, you will be informed if you try to start a liaison or make a marriage proposal. Though if you have romances, you will also get the quick selection UI when making a marriage proposal or when you want to start a liaison.
- From now on your avatar, spouse and heir is able to start romances with family members of other dynasties. Your heir is now also able to marry and produce offspring. This way you are able to further strengthen your dynasty’s future.
- So now the really cool stuff is coming. If you are more the “Habsburg” kind of person you are now able to try to marry the heir of another dynasty into your family. You can do that only in a very sneaky way. You need to make the competitor’s heir fall in love with you and then do a rushed wedding (not via “Dynastic trade”). If your competitor is not disinheriting his or her heir, you will get 75% of all the money and influence, all businesses and all houses (except the main residence) when your competitor’s leader leaves the mortal world. So be very careful who your heir is hanging out with! We are really happy about that change as it allows you to take over properties of your competitors without violence.
- You probably were asking yourselves what the “influence” is we mentioned above. Well the overall way of getting titles with XP didn’t sit really well with us. That’s why with EA 0.7.1 we introduced a new “currency” called Influence. Influence can be seen as your political power. Claiming titles or executing some actions requires you to use your influence. Influence can be gained through expanding your businesses and by executing certain actions. In the future, political offices will also provide you with influence regularly. The amount of influence you currently have is shown right below the money display in the upper left corner of your HUD. We hope that you are as excited as we are about the influence concept. In the upcoming patches we will add more interesting influence driven actions to the game and will also further work on balancing.
- In order to have XP only on characters we also removed XP from unlocking dynasty skills as well. Skills can be now unlocked for your dynasty with money and influence. Additionally we changed the way the skill trees are presented. From now on it should be way more clear why skills are locked and what’s needed to unlock them.
- Another problem we wanted to solve with EA 0.7.1. are tooltips for titles, skills, items, etc. Lots of players aren’t used to the right-click + hold controls for showing more detailed tooltips. Additionally lots of level 1 tooltips (the ones shown on mouse over) were not very useful with their limited amount of information. That’s why from now on you will get a way more detailed tooltip on mouse over. The right-click + hold pattern has been removed as it’s not needed anymore. As we also wanted to make the tooltips more useful, we changed the layout and the way information is generally presented. We hope that you like it but we think tooltips are now way more useful.
- Lots of you gave feedback that you would like that your family members are not bound to the working times in businesses. We changed that. From now on your family members can work 24/7.
- The diary was removed from the game. It was not essential for the gameplay and it was also one of the main causes for the game getting quickly slower over time!

Please note: The game does not display/load save games from outdated patch versions as they have become incompatible due to the rework of core systems.

- Updated prices for titles and skills.
- Changed some of the cooldowns.
- Starting businesses start with more inventory slots.

- New action “Sweet talk”: Increase your romances affection towards you by talking with them in a very very private way.
- New action “Kiss cheek”: Kiss your romance to increase affection. Beware to do that when the time is right.
- New action “Ask favor”: This action only works on liaisons. You can ask your liaison to talk well about your family. If done correctly, your reputation in your liaison’s family and their home neighborhood will rise.
- New action “Use connections”: Ask your liaison to spread good things about you with their political connections. If it works out you will be rewarded with influence.
- New action “Manipulate Liaison”: You can try to manipulate your liaison to get influence or even find some evidence.
- New action “Boast”: Boast about all your great achievements publicly. This is also a way to increase your influence.
- New action “Donate to Church”: Donate to the church to get a higher standing with the church officials and therewith get more influence.
- New action “Grease the wheels”: Bribe public servants to increase your influence.
- New action “Bribe Office Holder”: Bribe an office holder to gain political influence.

Performance and stability
EA 0.7.0 was a very big update and unfortunately some new issues were introduced that decreased stability and performance. That’s why we focused a lot on those 2 aspects in the last sprint. Everything related to stability can be found in the bug fixes section. In order to improve performance we removed the diary, changed parts of the pathfinding and rendering reflections in the water.

Bug fixes
- Implemented that a required .dll is always installed with the game in order to prevent the game from not starting up at all.
- Text files which were broken or even saved in the wrong format were leading to crashes. Therefore we implemented that if a text file is broken or in the wrong format, you will be informed with a message when the game starts.
- Fixed a bug that caused the game to crash when sending kids to school.
- Fixed a crash in the business AI.
- Fixed a bug that caused the game to crash when transferring items.
- Fixed a bug that caused the game to crash when declaring a feud via a building.
- Fixed a bug that caused the game to crash when the player tried to equip too many items.
- Fixed a bug that caused the player to receive money or influence when cancelling an action.
- Fixed a bug that caused the AI to produce items despite not having the blueprints/recipes unlocked yet.
- Fixed a bug that allowed the AI to use building actions which weren’t unlocked yet.
- Fixed a bug that caused the AI of a dynasty to not appoint a new heir after the leader died.
- Fixed a bug that caused the characters in the marriage scene to be wrongly arranged.
- Fixed a bug that caused the game to not show the CTRL icon in the loading screen.
- Fixed a bug that caused liaisons to be lost after saving and loading a game.
- Fixed a bug that caused guards not to react when you stole from them.
- Fixed a bug that allowed children to use the compliment action.
- Fixed a bug that caused gathering employees to stop working after transporters have been automated.
- Fixed a bug that caused the game to give wrong feedback when equipping items which were not valid on the selected character.
- Removed the not-working propose marriage button in the dynasty UI.
- Fixed a bug that caused the recipe for the guard dog to show up twice in the skill tree.
- Fixed that the “Serf” label was shown beneath every residence building in the building menu.
- Fixed a bug that caused transporters to buy resources for items that are not even unlocked yet.
- Fixed a bug that caused the player to get stuck in the church scene when sending a character into the church but deselecting the character before entering.

Known issues
- Buildings are decaying over time, so they should be repaired from time to time. But the npc dynasties are currently ignoring the decay of their buildings so that their buildings eventually collapse.

Important information
If you are experiencing difficulties with loading and saving the game, you may attempt to delete all files from the folder “Games” in the installation directory of The Guild 3.
It is quite possible that some problems that you have in your game are caused by missing or corrupted files. In this case, the following can help: right-click on "The Guild 3" in your Steam library, then Properties - LOCAL FILES - VERIFY INTEGRITY OF GAME FILES...

What we are planning for the next patch
The next patch will be the most brutal one so far: Combat. We will introduce a new combat system, with some new attributes, balancing and most importantly more than just 1 on 1 fights :) You will also see a slightly updated notification window, which will just be the start for a more useful notification system. Stay tuned.

A short outlook…
We are fully working on the competitor AI, the politics system and finally also now on sounds. We are really looking forward to updating the audio experience for you all.


We value your feedback!
If you have the time, we would appreciate it if you could fill out a short survey regarding the changes we made in patch EA 0.7.1: Google Form
Please note: we do not collect any personal information other than your feedback - you will remain completely anonymous. This survey will end the day we release the patch EA 0.7.2.
Комментариев: 35 Подробнее

21 декабря 2018

Patch notes for version EA 0.7.0 – December 21st, 2018

Steam build number: 3419583

With this patch we are directly jumping from 0.6.0 to 0.7.0 as we are introducing a major change on how you are able to play with your family. Beside that, production of goods is now limited to business buildings while you can produce special items in your residence. In order to be able to do that, we had to touch many parts in the code. We are all really excited about the version and hope that you are as well!

New features
- Here it is. From EA 0.7.0 you are now able to play with all your family members (from the age 5 on). They will show up as a portrait above your residence. The actions a character can execute depend on his/her status. There is a difference between Leader, Spouse, Heir, juvenile or adult other family members. Adults can work in your businesses like employees can. Children have a set of special children actions available which can come in handy as you will see. On the upper left we updated the quick access UI, so you are able to quick select your leader, spouse and heir. Doing actions with your characters earns them XP but of course it also makes them more vulnerable as they usually need to leave the house for that.
- With EA 0.7.0 we also changed that lots of the “basic” character actions (eg. Attack someone) are available right from the start.
- As the family became more important now with EA 0.7.0 we also fixed and reworked the family tree UI. It supports now all the different cases of marrying characters in and away. If you marry a character from another dynasty into your family you will still be able to see her origin dynasty crest. If you marry away a character you will see in which family the character was married into. Your dynasty tree mainly focuses on the “true bloodline”, which means, that if a dynasty member marries a second time (because the first spouse died) only the actual spouse is shown.
- Another big change related to the whole family system is the way you grow your family. From now on you can find the “Produce Offspring” action in the leader’s action bar. The action can only be “executed” when both spouses are in the home residence. As soon as the action is triggered both characters are blocked for a while. If you are lucky the female character will get pregnant. Pregnant characters will give birth to a child after 9 months. During that time the pregnant character has an active status effect which buffs and debuffs some attributes. In order to make that more interesting we added a new attribute to characters: Fertility. Fertility naturally decreases after a certain age but may also be modified with potions and traits in the future. But that’s not it yet. We added around 30 birth traits which are affecting the child’s attributes and derivative attributes. Base attribute points and birth traits depend on the attributes and traits of the mother and the father. Sometimes you will be lucky, sometimes your child will be an ugly no-good. We also updated the “child is born” user interface in order to reflect all the changes mentioned above.
- With EA 0.7.0 we are happy to introduce a feature that many of you long waited for: production of goods is now limited to business buildings only! We have reworked the skill tree so that you are now able to build or purchase a business building from the first skill level on. You also start with more money so that you can erect your first business directly after the game starts.
- We added a number of special items that you can only produce in your residence. These items are not for trade. We will add more of those special items in the future. If you have ideas for more special items, then please write a comment :)
- Actions are now bound to characters, which means that depending on the character type actions will be shown in the action bar or not.
- We also added that some items can only be used by adults and some only by children.
- With EA 0.7.0 you will see that characters have a bunch of new derivative attributes.
- The AI is now only using actions with their characters which they are allowed to use. Before they were using all actions available.
- Buildings are now correctly decaying over time and need to be repaired.
- We also improved the interception of characters a lot. From now on the pathfinding of characters should be way more intelligent when plotting a path to intercept another character. Additionally we added a slight speed buff to the character who is following another, so it’s easier to catch up.
- You are now able to turn VSync on and off in the options menu.

New features (under the hood)
- Designers are now able to create simple actions in the game directly in a script file and do not need to create them directly in C++ anymore.
- Designers are now able to create modifier effects in a more flexible way so it’s easier to create new status effects.
- Designers are now able to correctly define which character type is allowed to use what action without duplicating actions. This makes the creation of new actions less error prone.
- Designers are now able to define unlocks with a unified system. This makes content creation and progression balancing way easier.
- Designers are now able to create status effects that trigger result effects in certain intervals while they are active. This will allow us to create more interesting actions and effects.
- Designers are now able to define specific buildings as target filters when creating an action.
- Designers are now able to define more easily what items can be produced where.

Please note: The game does not display/load save games from outdated patch versions as they have become incompatible due to the rework of core systems.

The early experience was for a long time a thorn in our side. The ability to be able to produce the same items in the residence as in the according level 1 business, kinda made the first business not very useful. Additionally it basically lead to the gameplay of just sending your leader back and forth until the next title was achieved. We wanted to change that and now that we have a more interesting family gameplay we decided that the time is right.
- We changed the early progression entirely. You are now able to build a business building from the start.
- You are now able to produce so called “social items” in your residence. Those items boost your basic attributes. We’ll add more items in the future and we will also add actions in the future that you can trigger directly in your residence.
- Your residence starts with 6 storage slots now.
So with those changes you should be able to start your business and still be able to focus with your leader on building up a dynasty.

- Your family members can now beg for money on the streets. Be aware that the few coins may hold you above water but your reputation will suffer.
- Children can now throw stones at other characters to make them dizzy. It’s not illegal to do that!
- Children can now divert guards but be aware guards don’t react friendly when they don’t like the performance.
- Children can drop a bag of fleas next to a building. The fleas are spreading to the employees and harm their productivity.
- Adults can now goad your workers. If they do it well, your workers will work faster. If not, well, they won’t like that.
- Adults can now whip your transporters. If they do it right, your transporters will be faster.
- You are now able to gather water from the well. Water can be used for wash cloth.
- Washcloth can be produced in your residence and used to clean a character. Being clean boosts your charisma.
- Flower Bouquet can be produced in your residence. Give it to another character to boost romance and reputation.
- Fixed and changed the “Find Evidence” action. Characters will now question people in the neighborhood if they saw something illegal. If yes, you will obtain an evidence you can then use to bargain or to initiate a trial.
- All scenario maps got another overhaul. Lots of bugfixes. One or more wells are now present in every district and village. Besides every well and marketplace got the name of the district or village were they are located. Groves and brushwoods got unique names.
- We removed the scenario map Birmingham as the map contains too many problems and it doesn’t offer a good experience at the moment.

- We entirely removed the bonsuable system (a system which had been used for all kinds of things in the game) and exchanged it with our modifier effects system. This allows us to be more flexible and we were able to solve a number of memory leaks, so that the game becomes more stable and performant in longer play sessions.

- Surplus vegetation and decorations have been reduced in all scenario maps to improve performance.

- We updated the whole lighting of the game and fixed lots of bugs related to the overall rendering of the game. One of the biggest things you will recognize is that the strong grayish look has been removed by fixing the tone mapper. We also added moonlight to the game so nights got a more “bluish” tone. Generally the lighting now fully depends on the time of day.
- We added animations to male and female children.

Bug fixes
- We have hunted down a very dodged bug with the far trade markets on water which sometimes led to a crash when you came back from a trip.
- Fixed that it was possible to have multiple different outcomes per action, which lead to lots of follow up bugs.
- Fixed Give Money action to show the correct amount of money transferred.
- Fixed a bug that allowed henchmen to conquer their own buildings.
- Fixed the give gift action to work properly.
- Fixed a bug that removed all producible items from a building after it had been sold off to another dynasty.
- Fixed a bug that allowed you to buy buildings you control.
- Fixed a bug that broke animations when the game gets very slow.
- Fixed a bug that prevented modified attributes to be correctly shown in the tooltip.
- Fixed a bug that prevented transporters from getting XP when buying or selling items.
- Fixed a bug that lead calendar entries to be different to the current game time.
- Fixed a bug that caused the leader to be stuck in front of the city hall after being released from prison.
- Fixed a bug that allowed juveniles to apply for political offices.
- Fixed a bug that caused thieves to steal money from the remaining budget of a business, which lead to dead-locked business buildings.
- Fixed a bug that caused the “use front store” setting to not being saved correctly when saving the game.
- Fixed a bug that caused employees to remain in another building after being fired.
- Fixed a bug that caused particles to never die.
- Fixed a bug that caused shadows to be hidden when an object is outside of the view frustum of the camera.
- Fixed a bug that caused the far distance travel action to not work on London map.
- Fixed a bug that caused tooltips to still being shown despite being outside of the game window with the mouse cursor.
- Fixed several bugs related to the price calculations of buildings.
- Fixed a bug that caused ships to not being shown anymore.
- Fixed a bug that caused all automated workers continually try to produce the same item while they lack the resources.
- Dozens of text corrections.
- Many missing texts added.

Important information
If you are experiencing difficulties with loading and saving the game, you may attempt to delete all files from the folder “Games” in the installation directory of The Guild 3.
It is quite possible that some problems that you have in your game are caused by missing or corrupted files. In this case, the following can help: right-click on "The Guild 3" in your Steam library, then Properties - LOCAL FILES - VERIFY INTEGRITY OF GAME FILES...

What we are planning for the next patch
In the next patch we will release an upgraded romance system and we will finally also release bigger changes related to titles and skills. We are also working on the unification of very important tooltips and what information they contain.

A short outlook…
As already mentioned last time we are heavily working on the combat system and creating a proper dynasty AI. Beside that we are working on finalizing more scenario maps.


We value your feedback!
If you have the time, we would appreciate it if you could fill out a short survey regarding the changes we made in patch EA 0.7.0: Google Form
Please note: we do not collect any personal information other than your feedback - you will remain completely anonymous. This survey will end the day we release the patch EA 0.7.1.
Комментариев: 76 Подробнее
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Об этой игре

We find ourselves in middle Europe of the year 1400. The dark middle ages, once dominated through nobles and clergy, ends and a new era begins: the age of the free cities of trading and of the free mind!
In The Guild 3 you create a family dynasty which can last for centuries. While the world around you and your dynasty rearrange itself again and again - all non-player figures make their own decisions - you have to prove your skills in handicrafts and trading, at social occasion and finally in politics and in malicious intrigues.
The Guild 3 is a unique mixture of economic simulation, strategy game, historical life simulation and role playing game in real time 3D, with atmospheric voice recording and medieval soundtrack.

The game is currently in Early Access and therefore in development. It will be regularly updated, so if you are looking for information regarding the current state please check-out the game's community hub and latest patch notes.

Upon release of the game you will be able to experience ...
  • ... historical medieval cities and their surroundings located in central and northern Europe. Every city fully supports all 4 seasons and a day/night cycle.
  • ... the challenges of forming, maintaining and developing a family that becomes stronger with every generation ... or if done badly vanish.
  • ... a fight for power that requires you to excel in economics, politics and diplomacy.
  • ... a multiplayer mode that will challenge your friendships and tests your backstabbing abilities. (Not yet available in the EA version)
  • ... a new player in the game for power - Guilds! Join one of the famous guilds (e.g. the Alchemists Guild), support your fellows and get supported, get access to special powers of your guild and try to mold your city and whole scenario map according to your guilds philosophy!

Системные требования

    • Требуются 64-разрядные процессор и операционная система
    • ОС: Windows 7 or higher
    • Процессор: 2.5 GHz Dual Core Processor
    • Оперативная память: 4 GB ОЗУ
    • Видеокарта: 2 GB Direct3D 11 capable video card (GeForce GTX 470 or Radeon HD 5850)
    • DirectX: Версии 11
    • Место на диске: 5 GB
    • Звуковая карта: DirectX compatible Sound card
    • Дополнительно: These are preliminary system specs that can and will change!
    • Требуются 64-разрядные процессор и операционная система

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