Metro Station Designer is a 3D station-building and crowd simulation game. Plan multi-level concourses and platforms, lay out ticket gates, escalators and transfer passages, then replay the morning and evening rush to find the bottlenecks as over ten thousand commuters pour through.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We still have a lot of ideas to build, and we want passengers to behave more and more like real crowds. Early Access lets us test and improve the simulation in stations that players actually design.”

Approximately how long will this game be in Early Access?

“There's no fixed date yet. We'll release the full version once the levels, modes and simulation are where we want them.”

How is the full version planned to differ from the Early Access version?

“More levels and game modes, a level editor, and more realistic passenger simulation.”

What is the current state of the Early Access version?

“An 8-lesson onboarding course, 30 challenge levels and a sandbox mode. You can share your stations through Steam Workshop.”

Will the game be priced differently during and after Early Access?

“The price may change as more content is added.”

How are you planning on involving the Community in your development process?

“Join us on Discord or post in the Steam discussions. Your feedback shapes the levels and the simulation.”
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This game is not yet available on Steam

Planned Release Date: 2027

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About This Game

In Metro Station Designer, you build modern underground stations from scratch, made to withstand the extreme crowds of the morning and evening rush.

Multi-Level Construction & Transfers

Build concourses and platforms across multiple underground levels, and connect them with stairs, escalators, elevators, and transfer passages. Place ticket gates and crowd barriers to direct passenger flow.

Crowd Simulation & Rush-Hour Demands

Every passenger is simulated individually: over ten thousand commuters, each with a destination, a walking speed, and a transfer plan. When the rush hour hits and several trains arrive at once, crowds surge onto platforms and into passages, testing your passage widths, platform capacity, and vertical circulation.

Diagnostics & Optimization

Scrub through the replay and use congestion heatmaps to pinpoint bottlenecks at stair landings and ticket gates. Change the layout, rerun the same crowd, and compare congestion before and after each change.

Tackle scenario challenges with strict space and budget limits, or build freely in Sandbox Mode. Share and download player-made stations through Steam Workshop.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64bit
    • Processor: 2.5GHz
    • Memory: 4 GB RAM
    • Graphics: at least 2 GB RAM
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • OS: Apple Silicon or Intel chip
    • Processor: 2.5GHz
    • Graphics: at least 2 GB RAM
    Recommended:
      Minimum:
      • OS: 64bit
      • Processor: 2.5GHz
      • Graphics: at least 2 GB RAM
      Recommended: