Your fight for survival begins on the frozen shores of a mysterious island, where bitter cold and vicious creatures conspire to defeat the unprepared. Uncover the land’s dark history as you and fellow castaways explore and conquer the hostile wilderness of Savage Lands.
Recent Reviews:
Mixed (19) - 63% of the 19 user reviews in the last 30 days are positive.
All Reviews:
Mixed (3,607) - 56% of the 3,607 user reviews for this game are positive.
Release Date:
Mar 5, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access gives our team the opportunity to include the Community in our design process throughout development, ensuring the gameplay experience is built with the player in mind.”

Approximately how long will this game be in Early Access?

“The game is currently on track for a late 2018 to early 2019 release.”

How is the full version planned to differ from the Early Access version?

“We’ll be updating the game frequently based on our Community’s feedback as well as our own internal plans. The full version of the game will contain many updates, features, and improvements to ensure a complete and compelling gameplay experience that always maintains the spirit of our original vision.”

What is the current state of the Early Access version?

“Our Early Access build is now at Beta. We will constantly be developing, fixing and enhancing the game throughout its time in Early Access as we move towards Release.”

Will the game be priced differently during and after Early Access?

“There is potential for the price to increase, but we will determine this as the game draws closer to completion.”

How are you planning on involving the Community in your development process?

“Our development team is very active on the Community forums; engaging with fellow Savages daily, taking in their feedback and addressing issues on a regular update cadence. We plan to implement many player-suggested ideas and improvements based on time and benefit to the overall experience.”
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Recent updates View all (112)

September 9

Game Update (Build 32) Now Available + Patch Notes

Greetings Savage Landers!

Last Bastion Studios is pleased to announce the release of our latest Game Update (Build 30). Over the last month we've spent a lot of time rebalancing the later areas of the game to create a much more rich and unique experience. This work will tie into additional content plans we have for the future, so it was imperative we got these foundational changes out of the way.

There is still much work to do, but thanks to our dedicated community of players we have managed to reshape/balance/tune the game at an accelerated pace.

We look forward to building a better game for all players!

As always, Stay Savage!

-Last Bastion Studios

IMPORTANT: World Update
Due to the vast number of changes to the terrain and objects across all the islands done in Build 24, we are recommending existing players returning to the game from prior releases create new worlds. Because of all these changes, we cannot guarantee the integrity of your world saves prior to this update. Existing characters are fine to use.

If you are new to the game, this does not apply.

IMPORTANT: Video Settings Update
FOR THIS BUILD we do recommend EXISTING players take the following steps to refresh their video settings:
  • Go into Options
  • Click Settings
  • Click Default
  • Click Apply


Once this is done please adjust the options as you see fit. This will clean out any residual data from previous builds. We do apologize for the inconvenience.

Build 30 Changes
Improvements and changes that you can expect to see in this build:

  • Major Bug Fix: Resolved rare crash with skeleton spawn in Carta Sul
  • Major Bug Fix: Addressed several areas in the world where the player could get stuck
  • Bug Fix: Copper Armor now displays correct material
  • Bug Fix: Devourer Armor now displays white fur on player when worn
  • Bug Fix: Iron Nodes now use correct texture
  • Bug Fix: Improved performance around portals
  • Content: Heart of Tarvhas now required to summon Kur
  • Content: Additional Spirit creatures added to the world (Furies, Tortured skeletons)
  • Balance: All spirit based creatures now deal Spirit attack damage which bypasses damage mitigation stats on armor
  • Content: Lycor now roams the Ruins of Ketta Zah on Jormughr
  • Content: Kiffi changed to spirit and now roams Carta Sul
  • Content: Elite Furies added to the Ruins of Ketta Zah on Jormughr
  • Content: Spirit Armor line added to the game, mitigates damage from Spirit based creatures
  • Content: Labels have been added to various items for better sorting in the crafting UI
  • Content: Crystalline Armor renamed to Crystalline Spirit Armor; requirements to craft have changed
  • Content: Hal Potion descriptions updated
  • Balance: Kur health reduced by 10%
  • Balance: Kur tail whip now has a chance to disease
  • Balance: Forest Giants have been revamped and rebalanced
  • Balance: Creatures now have a chance to drop no loot
  • Balance: Kiilot no longer spawn on Freydalyn
  • Balance: Kiilot health increased by 50%
  • Balance: Iron Armor and weapons removed from Crafting list
  • Balance: Iron Armor now drop only from creatures
  • Balance: Steel Ingots now require Iron ore instead of Iron Ingots to craft
  • Balance: Tin through Steel armor/weapons repair requirements have changed; now requires Basic Forge
  • Balance: Steel Armor requirements have changed
  • Balance: Copper through Silver armor balance has changed
  • Balance: Hardened Leather Armor is no longer craftable; drop only now
  • Balance: Savage Fur Armor damage mitigation increased by 15%
  • Balance: Savage Fur Armor heat mitigation increased by 50%
  • Balance: Savage Fur Armor crafting requirements updated
  • Balance: Devourer Armor crafting requirements updated
  • Balance: Devourer Armor heat mitigation increased by 50%
  • Balance: Dragon Forge now requires Everwood to construct
  • Balance: Silver has been removed from Freydalyn
  • Balance: Mithras no longer required to craft Silver armor
  • Balance: Mithras now protects against Spirit damage and disease
  • Balance: Mithras cold mitigation increased by 48%
  • Balance: Crafting reqs for Enchanted Chest have changed
  • Balance: Wolfsbane requirements and stats updated to fit new crafting progression
  • Balance: Golden Reaver rebalanced
  • Balance: Silver and Gold weapons rebalanced
  • Balance: Additional Iron, Silver and Gold nodes have been added to the game.
  • Balance: Shields durability, crafting requirements, damage mitigation normalized with current armor progression
  • Balance: Silver Nodes have been removed from Freydalyn
  • Balance: Potions are now produced in quantities of 3
  • Balance: 3 Wood Planks now only require 1 log
  • Balance: Frost Fern Bandages now require crafting table to craft

Known Issues
  • Some creatures such as Ghuuls, Goats, and large Wolves may continue to exhibit rubber banding issues during high latency online games; though reduced from previous builds.
  • Plagued by Wolves achievement not completing for some characters created before Build 9.
  • When a Summoning Orb is activated, players will need to scroll up in the UI to see the list of players in the game session
  • (Linux) Settings menu does not appear ingame. Video settings tweaks must be changed from the main menu.

Bugs can be reported here: Bug Forum
Suggestions and Feedback can be reported here: Suggestions & Feedback Forum
26 comments Read more

July 27

Hotfix (Build 24) Live + Patch Notes



Savages!

The latest Savage Lands Hotfix (Build 24) is now available for download. Please review the notes below for more details.

IMPORTANT: World Update
Due to the vast number of changes to the terrain and objects across all the islands done in Build 9, we are recommending existing players returning to the game from prior releases create new worlds. Because of all these changes, we cannot guarantee the integrity of your world saves prior to this update. Existing characters are fine to use.

If you are new to the game, this does not apply.

IMPORTANT: Video Settings Update
FOR THIS BUILD we do recommend EXISTING players take the following steps to refresh their video settings:
  • Go into Options
  • Click Settings
  • Click Default
  • Click Apply

Once this is done please adjust the options as you see fit. This will clean out any residual data from previous builds. We do apologize for the inconvenience.

Build 24 Changes
Improvements and changes that you can expect to see in this build:

  • Major Bug Fix: Resolved random crash that could happen when looting Drackonous
  • Content: Updated placement collider on Alchemy Cauldron (easier to place)
  • Content: Updated placement collider on Stone Walls (easier to place)
  • Content: Updated placement collider on Tanning Rack (easier to place)
  • Balance: Grinfel no longer drops Drackonous shard
  • Balance: Increased drop rate for Blood of the Brood on Grinfels
  • Balance: Increased drop rate for Grinfel Heart
  • Balance: Increased Grinfel health by 25%

Build 23 Changes
Improvements and changes that you can expect to see in this build:

  • Major Bug Fix: Resolved crash associated with Wolf spawners near Eldair Woods.

Known Issues
  • Some creatures such as Ghuuls, Goats, and large Wolves may continue to exhibit rubber banding issues during high latency online games; though reduced from previous builds.
  • Plagued by Wolves achievement not completing for some characters created before Build 9.
  • When a Summoning Orb is activated, players will need to scroll up in the UI to see the list of players in the game session
  • AI pathing near the towers and rocky areas of Freydalyn still have potential issues.
  • (Linux) Settings menu does not appear ingame. Video settings tweaks must be changed from the main menu.
  • Portals cause a drop in FPS when camera is focused directly on them

Bugs can be reported here: Bug Forum
Suggestions and Feedback can be reported here: Suggestions & Feedback Forum

Thanks for all the Support!
-Last Bastion Studios
13 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

Early Access

As an Early Access title, Savage Lands allows you to experience the game as it evolves through various phases of development. The game is in Beta which means new features, improvements, and bug fixes will be implemented on a regular basis. The development team is always looking to our Savage Community to help us hone the game experience and encourages everyone to contribute regularly to our Community Discussions.

If playing early and potentially buggy builds is not your thing, we encourage you to return at a later phase in our development process. But if you are interested in providing feedback and helping the development team fine tune the game through ongoing iteration, you have come to the right place!

About This Game

Savage Lands is a challenging fantasy survival game that encourages cooperative play. Conquer an ominous and vast open world where every decision counts: explore unique landscapes, fight vicious creatures, gather necessary resources, build protective shelters and craft powerful weapons and armor needed to survive.

Early Release Features

  • Open-World. Explore a unique fantasy world scattered with the remains of a lost civilization.
  • Brutal Combat. Defend yourself against an intimidating array of hostile creatures from towering giants to rabid wolves. Manage your equipment and plan your attacks wisely, or the next fight may be your last.
  • Crafting. Create a vast arsenal of unique items, powerful armor, devastating weapons, and much more.
  • Intuitive Build System. Construct shelters, useful items, and entire villages to improve your chances of survival in the Savage Lands.
  • Multiplayer. Join other players online, forge alliances to build a thriving village and tame the land. Carry your hard-won inventory between servers to play easily with friends.
  • Resource gathering. Harvest natural resources, hunt the island’s fauna, and loot the remains of fallen foes to build, craft, and prosper in the unforgiving wilderness.
  • Character Customization. Stand out from the crowd with versatile character creation and unique armor.
  • Band Together. Form alliances with fellow savages and end the dragon's reign over the land.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 64 Bit/ Windows 8 64 Bit/ Windows 10 64 Bit
    • Processor: Intel i5 (2GHz), AMD Phenom II X4 950 or Better
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 460, Intel 5000, Radeon R7 360 Series with 1 GB or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: Savage Lands is an Early Access game and specifications may change during development.
    Recommended:
    • OS: Windows 10 64 Bit
    • Processor: Intel Core i7 or AMD FX 8320 or Better
    • Memory: 12 GB RAM
    • Graphics: NVIDIA GTX 950, Radeon R7 370 or Better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: Savage Lands is an Early Access game and specifications may change during development.
    Minimum:
    • OS: MacOS X 10.6.6 or higher
    • Processor: Intel i5 (2GHz or Better)
    • Memory: 8 GB RAM
    • Graphics: OpenGL 3 Compatible GPU with 1GB Video RAM
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: Savage Lands is an Early Access game and specifications may change during development.
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: Intel i5 (2GHz), AMD Phenom II X4 950 or Better
    • Memory: 8 GB RAM
    • Graphics: OpenGL 3 Compatible GPU with 1GB Video RAM
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: Savage Lands is an Early Access game and specifications may change during development.

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