You wake up in a locked room with no memory and a typewriter that types on its own. It asks you to play a game. Build words into sentences, fight back against the voice in the machine, and survive long enough to learn why you're here. Some answers are worse than the questions.

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About This Game

You don't remember how you got here.

The room is cold. The walls are damp. A single lamp flickers on a desk where a typewriter sits waiting. You don't touch it. It doesn't matter. The keys start moving on their own.

It has a question for you.

"Do you want to play a game?"

Welcome to The Quiet Room — a psychological horror deckbuilder where your words are your only weapon and the room itself is your health bar.

The typewriter deals you cards. Not playing cards — words. Simple ones at first. "I." "The." "Was." Building blocks that mean nothing on their own. Your job is to arrange them into sentences, type them onto the page, and push back against whatever is on the other side of that machine.

But it pushes back harder.

The entity in the typewriter plays its own cards against you. Doubt. Criticism. Erasure. It will negate your words, erase your sentences, skip your turns, and tell you that everything you've written is worthless. The better your sentences, the more damage you deal. The worse they are, the more the room punishes you.

And the room does punish you.

At full strength, the room is stable. The lights work. The walls hold. But as you falter, things change. Wallpaper peels. Blood appears on the floor. The furniture breaks. Figures in the hallway move closer. The flickering gets worse. The mannequins — you're sure they weren't there before — are inside now. And something behind the bars at the end of the corridor is no longer content to watch.

Fail to form a coherent sentence and the consequences are violent. Do it twice and they're final.

Each run is a writing session. A night in the room. Survive enough nights, complete enough pages, and you might finish the book. You might escape. You might learn the truth about where you are, what the typewriter wants, and why it chose you.

The room holds its secrets in every detail. The cipher notes in the desk. The scattered manuscripts. The record player that plays melodies you almost recognize. The alarm clock that shouldn't be ticking. Every object means something. Every sound is a clue or a warning.

Between sessions, fragments stay with you. New words. New insights. Subtle changes in the room that weren't there before. Progress is persistent, but so is the horror.

Build your vocabulary. Strengthen your sentences. Learn the patterns of the entity. And whatever you do, keep writing. The moment you stop, the room wins.

The Quiet Room is a game about language, isolation, and the things we discover when there's nothing left to do but put words on a page. The ending is earned. What it means is up to you.

FEATURES:

— Deckbuilder combat built entirely around language. Your cards are words. Your combos are sentences. Grammar and meaning matter.

— The room is the health bar. No UI meters. Watch your environment decay in real time as you take damage. Every crack in the wall, every flicker of the light, every shadow that moves tells you how close you are to losing.

— A hostile entity that fights with psychological warfare. Self-doubt, distraction, criticism, and erasure cards designed to break your ability to form coherent thoughts.

— Manifestation system. Certain words cause physical changes in the room when played. Play "darkness" and the lights dim. Play "shatter" and glass breaks. Play "silence" and everything goes quiet. High-risk words have terrifying effects but devastating power.

— Persistent progression across runs. Unlock new words, gain insights, and uncover story fragments that piece together the truth. The room remembers, even when you don't.

— Atmospheric psychological horror built in Unreal Engine. Handcrafted environment with dynamic lighting, mannequin tracking, environmental storytelling, and a sound design built to keep you unsettled.

— An ending you won't see coming. And once you do, you'll want to play it all again.

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11
    • Processor: i5 or AMD Ryzen 5
    • Memory: 8 GB RAM
    • Graphics: NVIDIA 1080
    • DirectX: Version 12
    • Storage: 7 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11
    • Processor: i7 or AMD Ryzen 5
    • Memory: 16 GB RAM
    • Graphics: NVIDIA 2080
    • DirectX: Version 12
    • Storage: 7 GB available space
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