Keep moving. Chain your hits. Punish EVERYTHING. BUMP is a fast-paced third-person shooter where standing still is a death sentence (sorry campers). Weaponize gravity and unleash physics-based brutality in a game where you either Get Good... or Get Splattered.

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“BUMP is a highly technical, physics-based arena shooter. Because the gameplay relies on momentum, specific movement tech (like the DBT combo), and 'emergent' physics interactions, we cannot balance it in a vacuum.

The core game is polished and the dedicated servers are live. We are using Early Access to gather data from a real competitive population. We need you to find the broken spots, the overpowered tech, and the meta strategies so we can refine the balance for the full 1.0 release.”

Approximately how long will this game be in Early Access?

“We plan to remain in Early Access for approximately 6 to 12 months. This gives us time to iterate on the meta, release seasonal content, and ensure the competitive ranking system is flawless. However, we will not leave Early Access until the community agrees the game is balanced.”

How is the full version planned to differ from the Early Access version?

“The full version will be a content expansion of the current foundation. We plan to add:

- Ranked Mode: We plan to implement a formal competitive ladder with seasonal rewards.
- Ability Evolution: We intend to introduce deep loadout customization. Our plan is to allow players to pick two unique spells before the match and evolve them through skill trees between rounds, ensuring no two matches play out the same way.
- Arena Expansion: We plan to release new, high-verticality maps on a regular cadence, bringing fresh hazards and vertical layouts to master.
- New Modes: We aim to expand the chaos with Team Deathmatch and objective-based modes designed to force aggressive spacing and vertical dominance.
- Visual Dominance: We plan to add more skins, more trails, and more ways to flex on your opponents.”

What is the current state of the Early Access version?

“The following features represent the state of the game as of the Major Update on December 19, 2025:

Dedicated Servers: As of Dec 19, we use high-performance dedicated servers for fair hit registration. No P2P hosting.

The Arena: We are launching this update with one highly polished vertical map to focus the player base and establish the movement meta. Additional maps will be added in upcoming updates.

Complete Movement Tech: The physics engine is fully unlocked.

DBT Combo: The 'Dash-Bullet-Time' velocity locking tech is implemented.

Traversal: Omnidirectional wall running, air-stalling, and dashes are fully functional.

Combat Loop: The core 'Void Kill' ruleset is complete.

Shooting: Explosive rounds designed for knockback and trajectory control.

Melee: High-impact close-range strikes for maximum displacement.

Bullet Time: Gravity dampeners allow for precise air-stalling and aiming.

Visual Dominance: Character Customization (Armor, Weapons, Skins) is available to personalize your runner.”

Will the game be priced differently during and after Early Access?

“No. BUMP is Free-to-Play and we plan for it to remain Free-to-Play. We want the largest possible player base for instant matchmaking and maximum competition.”

How are you planning on involving the Community in your development process?

“We are building a competitive sport, not just a game. We will be active on our official Discord and Steam Forums to discuss:
    [] Meta Balancing: Which movement tech is too strong? Is the knockback fair? We need high-skill players to stress-test the physics. [] Map Exploits: The verticality of BUMP means there are hiding spots we haven't found yet. Help us identify unintended safe zones.
  • Bug Hunting: Help us refine the dedicated server performance and hit registration.
If you find a way to break the game's physics, don't just tell us, show us on Discord, and help us turn it into a feature or fix it.”
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MAJOR UPDATE: DEDICATED SERVERS (DEC 19)

No excuses. Pure skill.

We killed P2P host advantage so you can really show off your skills.

  • Consistent connections.

  • Fair hit registration.

  • If you lose, you can only blame your skills (or lack thereof...).

This update brings a massive polish pass to the entire game, delivering the smoothest, most responsive version of BUMP to date.

About This Game


GET GOOD... OR GET SPLATTERED.

BUMP is a fast-paced third-person shooter where standing still is a death sentence (sorry campers). Fight for dominance across the skyline of a futuristic city, where touching the ground puts a massive target on your back.

EXPLOSIVE PHYSICS

Forget chipping away at health bars. In BUMP, you don't just shoot enemies, you detonate them.

  • Explosions on Impact: Your bullets carry massive kinetic energy and explode on contact. Don't aim at them; aim around them. Use the splash damage to control their trajectory.

  • The Ring Out: The arena is open. Your goal is to force your enemies out of the map cube. Blast them off the edge, launch them into the skybox, or slam them sideways into the void. There are no invisible walls to save them.

UNCAPPED MOVEMENT CEILING

The physics engine is your playground. The movement system is built to be broken, chained, and mastered.

  • Advanced Tech: Discover hidden mechanics like the Dash-Bullet-Time (DBT). Lock your velocity vector to become a drift missile, allowing you to fly in one direction while shooting in another.

  • Total Fluidity: The movement logic is deep. Chain wall runs, dashes, and hovers to traverse the entire map without ever touching the floor.

  • Infinite Skill Gap: There is no speed limit here. If you have the mechanical skill to chain your inputs, you can turn the arena into a playground where you are untouchable.

KING OF THE HILL

The map is a weapon.

  • Control the Skyline: High ground is power, but the edges are dangerous. You need to control the center power positions while constantly moving to avoid being targeted.

  • No Safe Zones: There is nowhere to hide. If you aren't fighting for position, you are already dead.

THE CITY IS WATCHING

BUMP brings the arcade energy back.

  • Neon-Soaked Chaos: Immerse yourself in a vibrant, cel-shaded cyberpunk metropolis. It is loud, bright, and fast—designed to keep the adrenaline spiking.

  • Respect the Grind: This isn't a game you just play; it's a game you master. The skill ceiling is non-existent. There is always a faster line, a harder hit, and a cleaner kill.

System Requirements

    Minimum:
    • OS: windows 10
    • Processor: Intel Core i5
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 1070
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • VR Support: Non

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