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Παιχνίδι Πρόωρης Πρόσβασης

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Σημείωση: Τα παιχνίδια στην Πρόωρη Πρόσβαση δεν είναι ολοκληρωμένα και ενδέχεται να αλλάξουν περαιτέρω ή και όχι. Εάν δεν επιθυμείτε να παίξετε αυτό το παιχνίδι στην τρέχουσα μορφή του, περιμένετε για να δείτε αν θα αναπτυχθεί περαιτέρω. Μάθετε περισσότερα

ΤΙ ΕΧΟΥΝ ΝΑ ΠΟΥΝ ΟΙ ΔΗΜΙΟΥΡΓΟΙ:

Γιατί Πρόωρη πρόσβαση;

«This dungeon crawler is unique in this genre due to its novel dungeon changing room card mechanics and the procedurally generated dungeon dice structure. In order to perfect this idea in a full version, it is important to receive a lot of feedback. Players can help by suggesting their own ideas that can be taken into account during development. Since the actual gameplay already works smoothly and there are already many interested players, the decision to create an early access version was easy.»

Για περίπου πόσο καιρό θα είναι αυτό το παιχνίδι σε Πρόωρη πρόσβαση;

«There is only one person working on this project, so it is impossible to give an exact release date. It will probably take two or more years to reach full release. During the Early Access period, updates will be released regularly and announcements will be made via the Steam Community Hub.»

Σε τι θα διαφέρει η τελική έκδοση από την έκδοση Πρόωρης Πρόσβασης;

«The following points are still missing and are planned to be added while the EA status:

  • More monsters / bosses with different mechanics
  • The following rooms are still being finalized: merchant, gaming, artifacts
  • Artifacts tell a story about the dungeons/monsters (*no real story)
  • Trophy area for collected artifacts
  • More skills in the skill tree
  • More spaceships with different designs and other properties
  • More passive/active equipment and items for the dungeon
  • Deeper/better balancing
  • More design elements for the rooms, more graphical improvements
  • Depending on feedback, further bug fixing, optimization, requests, ...
»

Ποια είναι η τρέχουσα κατάσταση της έκδοσης Πρόωρης Πρόσβασης;

«The Early Access version will contain full functional gameplay and offers the player an already stable structure. The game is specifically designed for playing with a controller (alternatively keyboard, NO mouse control). A well-developed settings menu and well-functioning controls with icons are already built in. The player can expect:

  • Explore endless procedurally generated dungeons (cubes) with replay value, exciting atmosphere and unique design.
  • Play with your favorite spaceship and discover dangerous monsters/bosses, learn interesting mechanics, find items and equipment, reach rare rooms, ... within an exciting atmosphere. Find new ways by manipulating the dungeon.
  • Seed system ensures exact repeatability, whereby the design of the rooms is deliberately changed to make it visually interesting even when repeated
  • Each dungeon is a cube with 6 sides and 16 rooms on each side. These can be explored beyond the edge of the cube and thus offer 6 individual "biomes"
  • The 6 "biomes": High Area, Entrance, Passway, Danger Sector, Cross Over and Cube Center always form a dungeon and can be reached in different ways.
  • Collecting room cards that can be inserted into the dungeon. This means that EVERY dungeon can also be manipulated and players can always take different paths.
  • Room types: Common, room cards, boss, activation, artifacts, passive equipment, active equipment, traders, gaming, ...
  • Spaceship classes: Cruisers, Frigate, Dreadnought, Battleship and Fighter
  • Spaceships: (1x per class in EA) Rayzor, Storm, Wing, Kraken and Night
  • Passive and active equipment with rarity system can be found in the dungeons.
  • Sophisticated buff system, statistics system and property display system
  • Create your own universe by statistically saving the dungeons you play.
  • Collect dark matter and activate dungeons (permanent currency) to unlock powerful new skills in the skill tree
  • Collect cube coins (temporary currency) to progress in the dungeon and perform actions
  • Initial balancing with different difficulty levels to offer every player a pleasant but challenging experience.
  • Already many quality of life elements such as: All "video sequences" (e.g. dungeon intro) can be skipped by the player in order to offer the greatest possible action in the long term

and much more...»

Το παιχνίδι θα έχει διαφορετική τιμή πριν και μετά την Πρόωρη πρόσβαση;

«The price will probably increase for the full version. This will be decided together with the community and depends on the final implemented content.»

Πώς σκοπεύετε να συμπεριλάβετε την Κοινότητα στην ανάπτυξη του παιχνιδιού σας;

«Beside the classic channels, a large part of the development takes place on Twitch (live streams) and in close cooperation with the players. However, the Steam Community Hub serves as the most important tool and central point of contact for everyone.»
Περισσότερα

Λήψη Cube Crawler Demo

Αγορά: Cube Crawler

 
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Σχετικά με αυτό το παιχνίδι

Games by FreeTimeDevelopment

Created by a passionate solo indie game developer from Germany.

Overview

Dive into dangerous, endlessly varying cube-shaped dungeons with your spaceship – full of secrets, gripping atmosphere, and a unique 3D sci-fi style.

Cubes (Dungeons)

Every dungeon is a cube – made up of 6 sides (6 biomes), each with 16 rooms. Filled with diverse monsters, bosses, and room types, each cube holds challenging threats and great rewards. Visually, you'll discover something new in every run and experience a dungeon crawler like never before.

Spaceships

Choose your favorite spaceship from five distinct classes, each offering unique properties, and explore as much of each cube as you can. Currently, five ships await you – one per class – with more planned for future updates.

One cube. Infinite paths. The room cards are YOUR key.

As if infinite cubes weren’t enough – you can use collected room cards to manipulate the cube and expand your exploration even further. It matters where you insert a card (which represents a new room). Be smart and try to locate the activation room to unlock the best abilities in the long run.

Time as your enemy

The longer you stay on a cube, the more dangerous it becomes. Monsters level up and evolve new, unpredictable attack patterns – don’t linger too long.

Replay value

Thanks to the seed system, each cube can be replayed exactly – with room content intentionally shifting to keep the experience fresh. Challenge yourself, test new builds, and see how far you can go with different skills or routes. Share your seed with friends – maybe they’ll choose a different path?

Encounter the unexpected

You’ll find the following 10 room types: Common, Room Card, Boss, Activation, Artifact (¹), Passive Gear, Active Gear, Treasure, Merchant, Gaming (¹)

Chance? Fate? Chaos? – Shape the Unknown.

The passive and active equipment you find in the dungeons is governed by a rarity system: Common, Uncommon, Rare, Epic, and Legendary.

The mysterious Merchant Room allows you to perfectly finalize your build or acquire items from the categories Buffs, Survival, Economy, Luck, Progress, and Manipulation. But don’t let its lines distract you. (²)

The advanced buff system keeps you informed at all times. You can always check your current attributes – including changes and modifiers.

Collect Cube Coins (temporary currency) during your runs to unlock new actions and progress further.

Collect Dark Matter (permanent currency) and activate enough cubes to unlock the most powerful skills in the Skill Tree.

Unlock essential abilities across six categories: Combat, Shield, Structure, Technology, Environment, and Universal. With the right skills, you’ll be well equipped to survive long runs through the cubes.

Statistic or memory? With every journey, your universe grows.

Over time, you’ll build your own universe – as every played cube is stored in your profile. This gives you a clear overview of your best explorations and lets you revisit past cubes at any time.

(¹) These features are currently in development and may not be fully implemented during the Early Access release.

(²) The lines are self-written and available in all languages. The voice was created with AI.

Απαιτήσεις συστήματος

    Ελάχιστες:
    • Απαιτείται επεξεργαστής και λειτουργικό σύστημα 64-bit
    • Λειτουργικό σύστημα: Windows 10 or newer (64-Bit)
    • Επεξεργαστής: Intel Core i5-2400 / AMD FX-6300 (4 Cores)
    • Μνήμη: 8 GB RAM
    • Γραφικά: NVIDIA GeForce GTX 660 / AMD Radeon HD 7870
    • Αποθήκευση: 2 GB διαθέσιμος χώρος
    Προτεινόμενες:
    • Απαιτείται επεξεργαστής και λειτουργικό σύστημα 64-bit
    • Λειτουργικό σύστημα: Windows 10 or newer (64-Bit)
    • Επεξεργαστής: Intel Core i5-8400 / AMD Ryzen 5 2600 (6 Cores)
    • Μνήμη: 16 GB RAM
    • Γραφικά: NVIDIA GeForce GTX 1060 / AMD RX 580
    • Αποθήκευση: 4 MB διαθέσιμος χώρος

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