This is an action rougelike game Players need to strategically select possession objects while also selecting various beneficial gain attributes that benefit them. And it can rescue various types of small slimes to strengthen our team~
All Reviews:
Positive (28) - 96% of the 28 user reviews for this game are positive.
Release Date:
Aug 6, 2024
Developer:
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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“First of all, I want to check the proportion of users playing the main levels and endless levels in the game, and focus on adjusting the number of corresponding levels and experience in the game based on user data.
The next step is to understand whether this mixed gameplay mode is liked by players.
At the same time, I would like to collect some players’ opinions on the current art style. Then make adjustments and changes to the game to make it better online”

Approximately how long will this game be in Early Access?

“Expected to be around 3 months”

How is the full version planned to differ from the Early Access version?

“(1) Plan to add multiplayer online mode
(2) Plan to add at least 50+ possessed characters
(3) Plan to add 1 to 3 more casual games
(4) The art style is planned to be adjusted again, and the current style is slightly lighter.”

What is the current state of the Early Access version?

“(1) 30 types of characters that can be possessed
(2) 20 types of auxiliary slimes can be used
(3) 102 types of skill designs
(4) 4 types of peripheral games
(8) 14 main levels
(9) Endless levels”

Will the game be priced differently during and after Early Access?

“We plan to gradually increase prices as new content and features are introduced”

How are you planning on involving the Community in your development process?

“Mainly collect a large amount of data from existing level data and player feedback. Adjust based on these data and feedback.
For example:
(1) Check the player's clearance rate and replay rate to adjust the difficulty of the game.
(2) Determine the most suitable level length for toys based on the player's user level duration.
(3) Adjust some features based on user community feedback. For example, the setting of sprint skills and the deletion of combinations with various skills.
(4) Check the level of player preference for some small games in the community to increase or decrease the number of small games”
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About This Game

This is a composite game that combines transformation, rougelike, devouring, synthesis, parkour and other gameplay methods.

(1) As a slime, the player can eat all enemies in the game except zombies, transform into its appearance, and use its skills.
(2) You can collect your own slime accomplices in the map. After rescuing them, they will use various abilities to help players attack the enemy in the level.
(3) You can also encounter some skills or slime merchants in the game, which can provide players with a variety of skills.
(4) Synthetic gameplay. The slime friends rescued by the player in the level can be synthesized and upgraded in the surrounding slime farm, so that the player can obtain more advanced abilities.
(5) Parkour, follow the game process. You can unlock a building that turns into a taxi. In this building, players can possess the taxi and kill zombies.
(6) Devour, a devour mini-game where players turn into a black hole and can eat all the props on the map.

System Requirements

    Minimum:
    • OS *: Windows 7+
    • Processor: 2 Ghz
    • Memory: 4 GB RAM
    • Graphics: 128MB, OpenGL 3+
    • Storage: 200 MB available space
    Recommended:
    • OS *: Windows 7+
    • Processor: 2 Ghz
    • Memory: 4 GB RAM
    • Graphics: 128MB, OpenGL 3+
    • Storage: 200 MB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.

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