Explore, gather, craft, fight, and survive the fantasy world with persistent world simulation as an adventurer party. Every part of the world is persistently simulated, environment interacts and changes over time with season and progress. Play alone or play with your friends in multiplayer!

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Игра в раннем доступе

Приобретите игру и начните играть — примите участие в ее развитии

Примечание: игры в раннем доступе находятся на стадии разработки. Они могут измениться в будущем или остаться в текущем состоянии, так что, если вам не по вкусу то, что игра может предложить сейчас, рекомендуем дождаться её дальнейшего развития. Узнать больше

Сообщение от разработчиков

Почему ранний доступ?

«It's a very ambitious project that aims a persistently simulated open world with 24+ million tiles per z level, along with 10000+ animals, monsters and npcs. And I've found that as a passionate solo-developer on such a huge project, a help of community feedback along the way will be super helpful.»

Сколько примерно эта игра будет в раннем доступе?

«While we do not have a fixed date on v1.0 Release, we do not plan to delay it more than end of 2028.»

Чем планируемая полная версия будет отличаться от версии в раннем доступе?

«For the full version, we plan to update the remaining locations in the game, new biomes, better NPC AI , environment simulation, controller support, a polished level editor, new bosses.
From there it doesn't mean we're going to stop updating the game, we will carefully listen to what community wants and asks us to take the game further.»

Каково текущее состояние версии в раннем доступе?

«The game already includes all the features described on the store page, including multiplayer. I’d say it’s currently about halfway towards what will be the version 1.0 release.»

Изменится ли цена игры после выхода из раннего доступа?

«The price will increase slightly after we leave early access but not to a significant amount.»

Как вы планируете вовлекать сообщество в разработку игры?

«We believe Community Feedback is a very crucial part of the development especially the content and balancing. Please use the Steam Discussion Board or visit official discord server to talk to developer team yourself.»
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Об этой игре

Explore, gather, craft, fight, and survive the fantasy world with persistent world simulation as an adventurer party. Every part of the world is persistently simulated, environment interacts and changes over time with season and progress. Play alone or play together with your friends up to 4 in multiplayer!

"I guess it's another open-world survival craft RPG, how is it different this time?"

Ever thought of an open-world game where stuff in the background never disappears into thin air, or map chunks don’t freeze with everything in them—NPCs, trees, animals, etc.—until the player walks nearby?

How about an open world where nature and the environment constantly progress with the flow of time into the future, with weather, temperature, and seasons shaping the world as they go, and whatever changes you or the world have made are persistent throughout the entirety of the game world?

For example, the fruits you harvested from a tree would rot and eventually disappear even after you’ve moved away from the area, and the trees would change shape with the seasons and bear fruit again the following year.

Cross The World started as a very ambitious project, an answer to that itch I’ve always felt as a gamer who wanted a game just like that.

How does the game play?

  • The game world isn't procedurally generated. It is 6006x4026(24,180,156 tiles) sized world including ocean chunks on a ground level (z level 0), including 30 underground z levels, that'd be 400+ million persistent tile world.

  • Game offers 3 Game Modes, normal(The Ascended), difficult(Mad Lich), peaceful(Exiled Mother)

  • It's a party-based Roguelike RPG, you can control up to 4 characters or more in your party.

  • There's RPG Mode Available if you are more comfortable playing with 1 character with WASD to move.

  • You can choose between 28 classes and 5 races, while some classes can be similar to each other.

  • Game provides more traditional RPG elements of character progression with levels, exp from combat and quest, active and passive skills, equipment enchantments as well as the well-known open-world survival crafting genre's UI and experience like chopping tree, grass, breaking rock, crafting tools, cooking meals, etc.

  • Environment features such as temperature, weather, wet/dry/frozen, day and night, darkness and lighting, fog of war, permadeath, and 4 seasonal changes affecting the gameplay.

  • In multiplayer, you can host the game so your friends can control the characters together.

  • Everything in the game world runs persistently, nothing truly freezes and stops progression just because the player is away. Whatever progress or change you inflicted upon the game world will not just stay, but progress over time as well.

  • This also means there is no loading once you are in the game, switching between two characters, even if they are 500 or 1000 chunks away, is instantaneous. 

What future updates are planned?

  • Enhanced NPC behaviors: Animals, monsters, humanoid NPCs participate in routines that more actively reshape and influence their surroundings.

  • More Season/Biome-related content such as seasonal plants, animals, fish, etc.

  • This Includes large-scale simulations like animals crossing the continent by change of season, monsters raiding nearby town, mobs reproducing and taking combat each other.

  • Calendar-based events like Fishing Tournament or Harvest Festival thrown and carried out by NPC AI.

  • Controller, Steamdeck support.

  • Powerful and polished level-editor as good as a game engine would.

For more details on the game, please join our official discord via the link provided in this store page.

Системные требования

Windows
macOS
SteamOS + Linux
    Минимальные:
    • 64-разрядные процессор и операционная система
    • ОС: Windows 10
    • Процессор: Intel Core i5-2400/AMD FX-8320
    • Оперативная память: 16 GB ОЗУ
    • Видеокарта: 1920 x 1080 FHD required to draw pixel arts at native scale
    • DirectX: версии 10
    • Место на диске: 1 GB
    Рекомендованные:
    • 64-разрядные процессор и операционная система
    • Процессор: Intel i5-12400/AMD Ryzen 5600
    • Видеокарта: 1920 x 1080 FHD required to draw pixel arts at native scale
    Минимальные:
    • Требуется процессор Apple
    • ОС: 64 bit
    • Процессор: 2020 or later (Apple Silicon M1)
    • Оперативная память: 8 GB ОЗУ
    • Место на диске: 1 GB
    Рекомендованные:
    • Требуется процессор Apple
    Минимальные:
    • ОС: 64 bit
    • Процессор: Intel Core i5-2400/AMD FX-8320
    • Оперативная память: 8 GB ОЗУ
    • Видеокарта: 1920 x 1080 FHD required to draw pixel arts at native scale
    • Место на диске: 1 GB
    Рекомендованные:
    • Процессор: Intel i5-12400/AMD Ryzen 5600
    • Видеокарта: 1920 x 1080 FHD required to draw pixel arts at native scale
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