Automation is a car company tycoon game in which you design and build cars from scratch. It is you who designs everything from the very core that is the engine, over the chassis, to the suspension and the car's looks. Several games have tried this before... but were able to merely scratch the surface.
Recent Reviews:
Very Positive (135) - 90% of the 135 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (1,291) - 81% of the 1,291 user reviews for this game are positive.
Release Date:
Mar 12, 2015
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We held back on launching Automation into Early Access until the game had a solid, fleshed-out core which the main tycoon part of the game will be based on. We also wanted to make sure we can offer enough content and polish to warrant presenting and selling the game to a larger audience.

Previously we offered an early access version of the game via our website, but this sales platform and distribution channel has been outgrown by the steadily increasing interest in the game, becoming complicated to manage for a small team like ours.

Finally launching the game on Steam Early Access makes possible to speed up development with any additional income, allowing for quicker content addition (car bodies, engines, etc.) than otherwise possible. It also allows us to get additional manpower to the team to tackle the huge job of game balancing and AI programming.

Last but not least, with the major milestones of completing the car designer and engine designer under our belt, the implementation of multiplayer features means using the Steam API for network communications, saving us a lot of double work associated with developing our own networking code first.”

Approximately how long will this game be in Early Access?

“Completing the game and adding all content promised will likely take anywhere between one to two years. This may seem like a lot, but a complex game like Automation takes a small team a long time to make to the standard we do. Rest assured that we are confident of finishing all the promised features of Automation, even if it may take quite some time.

We're not known for being good with estimates, but always deliver and are good at avoiding feature creep. Our development process focuses on milestone builds that introduce new features every ~3-4 months and are both beta-tested and reasonably polished-up. Any major problems with these milestones are addressed quickly in hotfixes before we move on to the next milestone.



Quick Facts About Development:
  • Fully independent developer
  • Small 6-person team
  • 4 years of full-time development so far
  • First public demo released April 2012
  • Funded by preorders, 14000 sales before Steam Early Access
  • Modular development approach: 3 main parts, 2 are feature complete
  • Major updates every ~3-4 months
  • Focus on transparency, community contact and open discussion
  • Frequent YouTube & Facebook development updates

How is the full version planned to differ from the Early Access version?

“In Early Access our efforts go towards adding more detail to the tycoon and management part of the game. Once the campaign mode is fully playable, more content is added (engine types, car bodies, scenarios, multiplayer modes) and the game is polished up and balanced before it being considered complete.

Since Mid 2015, a portion of our team has been focused on porting Automation over to Unreal Engine 4, and the current version of everything besides the Lite Campaign is on Unreal, giving huge improvements in graphical quality, performance, UI design and general playablity, as well as giving us the developers the tools to develop Automation better, faster, and maintain it far into the future.”

What is the current state of the Early Access version?

“The current Early Access version of the game has the following, fully functional and playable, yet content incomplete features:
  • Car Designer
  • Engine Designer
  • "Lite Campaign" simple Tycoon mode.
  • Car/Engine Sandbox Mode
  • 60+ Scenarios and Tutorials
  • 35+ Base Car Bodies
  • Tons of in-game videos and descriptions


    Please Note: The current Steam Early Access launch version contains a simplified "Lite Campiagn" version of the Tycoon gameplay. Future updates will add more detail and complexity to these aspects of the game.

Will the game be priced differently during and after Early Access?

“Yes, by buying into Early Access you save around 15% and get the warm feeling you are helping a niche independent game dev.”

How are you planning on involving the Community in your development process?

“We already do, we have a great active forum community, and we have an amazing core testing team recruited from the testers. If this really is the game you always dreamed of, you can help us make it.”
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Buy Automation - The Car Company Tycoon Game

 

Recent updates View all (153)

December 3

Lite Campaign V3 Release Date, New Mechanics

We're getting close to a fully playable Lite Campaign V3 and plan on giving you a sneak peek by releasing a first version as an opt-in open beta before Christmas. That version will have all the main features planned for the LC V3, but not the polish that we would want from a proper release version. Also, to not mess with your saves and limit the scope of potential issues, that opt-in version will only have the LC V3 - no sandbox or exporter (YET!).


The currently unpolished hub screen for the LC V3.

There will also be a bunch of new gameplay mechanics coming with the new version. Have a look at our latest Little Dev Update for more information and some examples:

https://youtu.be/cmt06slw-x8
Our target date for the first rough release of the LC V3 is the 21. December 2018. We'll keep you in the loop with dev updates as this date approaches.

If you missed some of the previous Little Dev Updates talking about various features in the LC V3, have a look here:

https://youtu.be/zmFilFM4MV0
https://youtu.be/0sPhVACUYwQ
https://youtu.be/Cf7_VAFUuqA
Cheers!
12 comments Read more

September 22

Content Update (B180922) +Hotfixes

While we are busy working on implementing the campaign mode into the UE4 version of Automation, we release this content update in order to help bridge the long gap between the last public release and the upcoming big update with the Lite Campaign V3 (LC V3). This is easy enough for us to do because art / content, like cars and fixtures, pretty much are separate from the programming part of developing the game.

Our new trailer for the car & engine designer.
https://youtu.be/0Qt1HFr7gns
Our artists have been working away on getting more cars done for the LC V3 and focused mostly on filling car-type gaps throughout the year range. That means there are a lot new utility vehicles especially, but also plenty of new “more standard” cars of various sizes. 75 cars in total are added with this update, and more are to come with the LC V3 as currently 5 people are working on getting more cars done for the game. A big thanks to the awesome modders who provided their fixtures and car bodies to be implemented as vanilla content in the game!

Due to how difficult it is to implement technical fixes into the content only update, we only have three small fixes for issues, but they are good ones! Of course there are heaps of fixes to car bodies and their morphs in this update.

Some of the cars that have been added don’t have all their morphs yet, but should be functional and usable in general. So if you discover cars that seem to allow very few changes, most likely that will change.

B180925 & B180926 Fixes
  • Fixed many car body issues you pointed out since B180922
  • Fixed several issues with fixtures
  • Fixed issue with thumbnails not loading correctly
  • Fixed issue with mid-engine longitudinal engine bay space
  • Fixed weight problems of several car bodies

B180922 Fixes
  • Fixed tons of car bodies and their morphs
  • Fixed general early era brake performance
  • Fixed issue where game errors for top speeds over 500 km/h
  • Fixed exporter issue with ceramic brakes

B180922 Content
  • 75 new car bodies and variants spread across all eras
  • Tons of new headlights and taillights
  • Some new wings, grilles, rims, mirrors, misc fixtures, and exhausts

Enjoy!
73 comments Read more
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Current Release Status

The current release contains the Car and Engine design aspects of Automation along with a simplified "Lite Campaign" version of the Tycoon gameplay. As well as an Open Beta of the Car and Engine design aspects of Automation built in Unreal Engine 4, giving major improvements in graphical quality, performance, playability and UI Design.

Currently we're hard at work on a new, improved, Unreal Engine based Campaign mode, coming soon!

Read the Early Access description for a full overview of what is finished so far, and check out out http://www.youtube.com/user/AutomationGame for regular development news updates -

About This Game

**NEW UPDATE**Drive Your Automation Cars In BeamNG.drive!



Automation will allow the player to become an armchair CEO - to build their own car company from the ground up. Create and run anything from a boutique supercar manufacturer to a mass-market multinational mogul. With powerful tools like the Engine Designer, the player can create cars and their engines in mind-boggling detail.

The grand campaign will start in the year 1946 and run until 2020, with the main goal being to build a successful, renowned car company from scratch. All types of car manufacturers can be led to success if managed properly; building the right image over the years is key. The player’s tasks are to design engines and cars, to manage factories, production, Research and Development, as well as advertising campaigns. In game, time advances at the pace the player chooses and pauses automatically for events and occurrences.

Automation is comprised of three major game components - the Engine Designer, the Car Designer and the Company Manager. These components are naturally strung together by the game’s goals, made to be user-friendly and intuitive to use. A multitude of tutorial missions, videos, and descriptive texts help car novices become experts. Almost infinite options give the player all the creative freedom to create unique cars with vastly different engines.


Automation also features an in-game exporter which allows you to export and drive your vehicles in BeamNG.drive. The exporter is simple to use: design your car and engine in Automation, tune them to your liking, hit the export button, start up BeamNG.drive and your new car is right there in the vehicle list, with the aesthetics as well as many of the fine engineering and performance details of your car design simulated accurately

KEY PLANNED FEATURES FOR THE COMPLETED GAME:

  • Extremely Deep, Technical, Creative – Experience unheard-of creative freedom in a highly technical, realistic gameplay experience revolving around building a car company from scratch. Go ahead and build your dream-car company!
  • Dynamic World Markets – Master realistically modeled dynamic markets, distribution, and demand. Try to cater to the needs of over 40 different target groups and their needs, or find your safe-haven niche in a cutthroat economic environment.
  • Flexible Car Designer – Design the cars you would have in your garage. Choose from diverse chassis types and materials, engine placements and drivetrain setups, gearboxes, suspensions, brakes, tyres, and finish off you design with fully customisable body types, looks and styles.
  • Highly Detailed Engine Designer – Delve into endless possibilities combining different 4-stroke petrol engine configurations, internals, head types, forced induction systems, fuel systems, headers and mufflers. All based on different 4-stroke petrol engine configurations: Inline 3, 4, 5, 6, V6, 8, 10, 12, 16, Boxer 4, 6.
  • Dynamic Engine Sounds - Turn up the volume and blast out the awesome fully adaptive, unique engine sounds that directly reflect your design choices.
  • Grand Campaign, Scenarios, Sandbox – Aim to dominate the world markets with your superior design skills in the grand campaign, play a quick scenario challenge, or just tinker away in sandbox mode to create the most insane engines ever.
  • Complex, yet Easy to Learn – While the game is highly technical, it is made easy to learn by means of well-illustrated in-game tutorial videos, detailed descriptive texts, as well as a multitude of tutorial scenarios.
  • Network Play – Play cooperatively with your friends or take your intuition for the perfect car design and challenge up to 7 human competitors in epic, multi-session network games.
  • Community – Join one of the most awesome and helpful communities out there, share stories about your exploits, talk to like-minded people, discuss your IRL car projects and engage in community challenges.

Drive Your Automation Cars In BeamNG.drive


The Automation team is stoked to announce that in collaboration with BeamNG we have created a simple-to-use, in-game exporter that allows you to drive your Automation cars in BeamNG.drive, and explore a 3d version of the Automation Test Track!
For more info, check out the official announcement posted here on Steam and the Exporter FAQ.

***IMPORTANT NOTE:*** The current version contains a simplified "Lite Campaign" version of the Tycoon aspects. More detailed Tycoon gameplay will be the focus of future major updates. Please read the Early Access description above for an overview of what is done so far. The current Open Beta is also an almost complete remake of the game in Unreal Engine 4, for a huge improvement in visuals, performance and usability. Currently the Lite Campaign is only available the legacy Non-Unreal version, but we're hard at work making a new improved Campaign mode.

System Requirements

    Minimum:
    • OS: Windows 7, 8, 10 - 64 bit
    • Processor: Dual Core
    • Memory: 3 GB RAM
    • Graphics: Support Shader Model 4.0 (Intel HD3000 Integrated, Geforce 8 Series, Radeon 2000 Series)
    • DirectX: Version 10
    • Storage: 3 GB available space
    • Additional Notes: Requirements for Ultra Low Settings. Framerate may be poor in some situations.
    Recommended:
    • OS: Windows 10 64 Bit
    • Processor: Recent Intel i5/i7 or AMD 6 core or better
    • Memory: 16 GB RAM
    • Graphics: AMD 290x or nVidia 970GTX or Better
    • DirectX: Version 11
    • Additional Notes: System requirements for good frame rate Epic Settings. Solid State Drive highly recommended for best loading performance

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