Accurate gunplay, high-speed movement with lots of expression, and character customization. What more could you want in an arena shooter, and what more does it take to become UNDEFEATABLE?
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to make a finished product that we can truly be proud of. At the moment, the game does not meet our vision, and we will continue to improve it while polishing our skills. We are open to feedback, and gameplay discussion! This will help us get the product to its finished state faster, and maybe ideas from the community will be better than some of our own. We would appreciate your help to make the game more fun for you, the player.”

Approximately how long will this game be in Early Access?

“Our goal is to go full release in January of 2025.”

How is the full version planned to differ from the Early Access version?

“We are improving our coding and art asset skills as we work. Every step of the way we learn more and have ideas we want to implement. Every single one of the maps in the game is in an early test phase, and we plan to overhaul the looks, and gameplay feel of the maps until they are at a point we like. As for gameplay changes, we want there to be even more options for combat. We aren't sure what abilities or weapons we will include just yet, but we definitely do not want to leave the game as is, and call it finished out of nowhere!”

What is the current state of the Early Access version?

“We currently have 8 maps, 1 weapon, expressive movement, and character customization. As for the gameplay, it's quite standard for an arena shooter. Free-for-all deathmatch, and One in the Chamber are currently playable on every map.”

Will the game be priced differently during and after Early Access?

“Free-to-play, baby!”

How are you planning on involving the Community in your development process?

“We want to create a game that a wide variety of people will enjoy playing. If you enjoy the game, but wish something could be tweaked, or a feature could be added/changed go ahead and tell us! We have a definite idea of what we want movement to feel like, but we are open to hearing ideas, and are very likely to change how weapons and abilities work based on feedback.
Join us for playtests, and give feedback on our discord server!
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About This Game

Whip out your FPS skills, and drop them right on the table! Perfectly accurate, hit-scan weapons, means if you can click them, they're gonna face fate.

Schmove like never before! Mech-Pilot shooters, and rogue-like deck builders WISH they could feel this good. We've combined movesets from some of the best late-90's 3D-platformers and arena shooters together for exhilarating, expressive movement.

Join us for playtests! Tell us what you think! Suggest features!

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows
    • Graphics: A Graphics Card
    • Network: Broadband Internet connection
    • Requires a 64-bit processor and operating system
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