Sail a cursed, ever-changing sea in this pirate roguelite for 1–4 players. Explore islands, grab loot, upgrade your ship, and battle bizarre enemies. Work together to steer, fire cannons, and patch holes. Someone should probably grab a bucket.

Sign in to add this item to your wishlist, follow it, or mark it as ignored

Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The Sea Is Broken is a solo-developed passion project, and a game I want to keep building for years. Early Access gives me a chance to develop it alongside the people it is made for: crews of friends looking for an adventure that can go wonderfully wrong.

The core experience is about working together aboard one ship, dealing with unexpected encounters, and seeing how far your crew can get. Real players will help me understand which encounters create memorable moments, which upgrades offer interesting choices, and where the game needs more polish.

I want to build on those experiences, listen to feedback, and give this strange little sea the time and care it deserves.”

Approximately how long will this game be in Early Access?

“My current target is to release version 1.0 within approximately two years of the Early Access launch. This is an estimate rather than a fixed deadline, and the game may be ready sooner.

The timing will depend on the remaining content, testing, and changes needed during development. I will share progress and any changes to this estimate through Steam announcements.”

How is the full version planned to differ from the Early Access version?

“I plan to expand the voyage with additional acts, new islands and encounters, more enemies and bosses, and a wider selection of ship upgrades, equipment, and character options.

Alongside new content, I intend to keep improving the existing game: refining combat and sailing, balancing progression, improving the interface, and addressing bugs and multiplayer issues.

The scope and priorities may change as development continues. Feedback from Early Access crews will help shape what comes next.”

What is the current state of the Early Access version?

“The game is currently in development and is not yet available to purchase.

The planned Early Access launch will include a complete, playable first act for 1–4 players, with sailing, combat, island encounters, resource gathering, ship damage, flooding, repairs, and a boss encounter.

The launch scope also includes ship and inventory upgrades, crew abilities, persistent unlocks earned with Cursed Coins, and lighthouse stops where your crew can shop, save its voyage, and continue another day.

Further acts are planned for development during Early Access. This section will be updated at launch to describe the content and features available in the released build.”

Will the game be priced differently during and after Early Access?

“I plan to launch at a lower Early Access price and may increase it as substantial content is added and the game approaches its full release.

My aim is to keep the price fair for the content available at each stage. Any planned price increases will be announced in advance. Players who already own the game will receive its Early Access content updates and the full 1.0 release without an additional purchase.”

How are you planning on involving the Community in your development process?

“I plan to use the Steam discussion forums to gather feedback, bug reports, and ideas, and Steam announcements to share updates and development progress.

I am especially interested in hearing stories from your voyages: what made your crew laugh, what caused confusion, which encounters surprised you, and what made you want to set sail again.

As a solo developer, I will need to prioritize carefully, and I cannot implement every suggestion. But those experiences will help me make better decisions about the game’s balance, features, and future content.”
Read more
This game is not yet available on Steam

Planned Release Date: Dec 3, 2026

This game plans to unlock in approximately 3 weeks

Interested?
Add to your wishlist and get notified when it becomes available.
 

Report bugs and leave feedback for this game on the discussion boards

See all discussions

About This Game

One ship. A cursed sea. A crew with questionable judgment.

The Sea Is Broken is a pirate roguelite adventure for 1–4 players. Sail solo or gather your friends, explore strange islands, fight bizarre enemies, and keep your shared ship afloat when everything starts going wrong.

You wake up on an island beside a ship. Nobody remembers arriving. Beyond the shore, islands vanish into the fog and unfamiliar shores take their place.

Grab a weapon. Raise the sail. Someone should probably bring a bucket.

ONE SHIP. EVERYONE’S PROBLEM.

Take the helm, catch the wind, and bring your cannons into position. Your crew shares one ship—and every problem aboard it.

Enemy fire tears through the hull. Water pours in. The person firing the cannon suddenly needs to grab a hammer, while the captain insists everything is under control.

Switch between sailing, fighting, patching holes, and bailing water as trouble unfolds. Keep your ship afloat, and your crew stays in the fight.

Let it sink, and the voyage is over.

FOLLOW THE FOG. EXPECT TROUBLE.

An island on the horizon. A ship in the mist. Something far too big moving beneath the waves.

No two voyages follow the same course. Discover different islands, encounters, and loot on each run, and adapt your plans to whatever emerges from the fog.

Head ashore to chop trees, gather wood, and search for supplies. Bring your haul back aboard to keep your ship patched up and your crew ready for the next fight.

Raid enemy crews, meet unusual island inhabitants, and investigate secrets worth leaving the ship for. Take what you need—but watch the horizon. Your next problem might already be sailing toward you.

The farther you sail, the nastier the surprises. Each act brings new dangers—and a boss ready to put your crew’s teamw ork to the test.

LOOT FIRST. ARGUE ABOUT THE PURCHASES LATER.

Bring your haul aboard and secure your gold in the shared ship treasury. Spend it on ship upgrades, equipment, and supplies for the next stretch of sea.

Expand your inventory and choose your loadout. Take a blade and a pistol, or carry two pistols and worry about reloading after the second shot.

Level up your crew during the voyage and choose abilities that shape how you play.

Whatever your specialty, you can still carry a bucket.

EVEN CURSED CREWS NEED A BREAK.

Watch for a lighthouse shining through the fog. Stop to catch your breath, shop for upgrades, and prepare for whatever waits ahead.

Calling it a night? Save your voyage at a lighthouse and return with your crew another day.

SUNK. CURSED. BACK FOR MORE.

Death sends you back aboard, but costs you the loot in your pockets. Getting your treasure safely into the treasury matters.

Lose the ship, and the voyage’s gold and upgrades go down with it.

Your crew’s accomplishments earn Cursed Coins. Between attempts, spend them to unlock new classes, cosmetics, and starting options for future voyages.

Then gather your crew and set sail again.

The sea has changed. Hopefully, your crew has learned something.

JOIN THE CREW

Find crewmates. Share your ideas. Help shape the next voyage.

Follow our development updates, share stories from your voyages, and tell us what you’d like to see next. Your feedback helps shape the adventures ahead.

mething.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Using AI for collecting informations about work and organise it... helps in developing scripts, also some images/huds are started from generating procedure.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-6600 / AMD Ryzen 3 1200
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 570
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 500 MB available space