Mortal Online is a first-person medieval fantasy MMORPG, set in a huge, open, unforgiving world. Choose your race, choose your playstyle, choose a profession, choose where to place your loyalties - if you have any...
Recent Reviews:
Mixed (19) - 52% of the 19 user reviews in the last 30 days are positive.
All Reviews:
Mixed (2,609) - 50% of the 2,609 user reviews for this game are positive.
Release Date:
Aug 31, 2015
Developer:
Publisher:

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Recent updates View all (109)

May 28

Patch Notes 1.87.06.01



Added:
  • Added better line of sight checks to ai casting magic, this should improve TC guards behavior a bit.
  • Added stats for damaging another faction member. These can be found in the /stats window. Faction damage Exuul, Faction damage Impos and Faction damage Regalis.
  • Added four more common fish species Ai.
  • Added a new aggressive fish species that roams certain waters.
  • Added a Utility vendor to the Jungle Camp.
  • You can now set vendor taxes in towns that your guild controls. To do this simply talk to your town magistrate.
    Taxes will be collected and sent to your guilds treasury.
    You can see how much taxes you have earned from a controlled town in the economist under "Controlled Town Taxes"
    Players can see how much taxes they need to pay by talking to the town magistrate and when adding items to the vendors sell window.
  • You should now get a message when your magic reflect spell triggers.

Changes:
  • All guilded structures will now show the name of the owning guild under their display name.
  • Increased range checks when placing territory control towers, this means that the tower will need more flat ground to be placed.
  • If you login a F2P account making it your activated F2P account for that day and then sub that account and login again it will now be removed as your daily activated F2P and you can login another F2P account.

Fixes:
  • Swinging weapons longer than 4 meters from a mount now also adds a stamina penalty.
  • Fixed issue where splitting a stack while extracting gave you the "this is not a valid workbench"
  • Fixed issue where control towers would report that they grew when they didn't.
  • Fixed issue where taking towns at times could be impossible due to the town setting itself as "uncontrollable" due to timing issue in the server-boot.
  • Weapons can no longer lose less than 0 durability.
  • Weapons that have durability above their max durability will now reset that durability when used.
3 comments Read more

May 21

Patch Notes 1.87.05.02



Added:
  • Added a capture system for territory structures.

    If a territory structure is under 50% of it's health and in another guilds territory than it's original owner it will be captured by the new guild.
    This means that any guild can capture territory structures left on the map by other guilds by covering it with their guild stone radius or keep territory, but also that you can now sell entire TC towns to other guilds by trading the guild house covering the TC, and having the new guild place their guild stone in it.

  • Added faction scouts in or around cities, these npcs works like the faction recruiter but can only be used to get locations on other faction members.
  • Added a command to show your guilds alliances: /guild showally
  • Added a species of swimming Ai fishes that can be killed and looted.

Changes:
  • The command to show current guild wars is changed from /guild war to /guild showwar
  • Territory structures that haven't been fully built now counts as having no blunt defense value, making them a lot easier to take down than a built structure. Once the building has been completed it have its full defense value.
  • Weapons that are longer than 4 meters now takes a LOT more stamina to swing, this makes swinging a lance a bad idea.
  • Territory structures are now all updated to v2. Meaning they all take damage if they are outside of the owning guilds radius.
  • Opening a gate with a battering ram will now keep the gate open until a member of the owning guild closes it again.
  • Guild vendors now only buy items that cost 10c or under per 1 unit. This means that players need to go to town to sell expensive goods rather than simply handing it off to a safe vendor.
  • Added additional checks to make sure melee charges gets canceled when stamina gets too low.

Fixes:
  • Fixed timing issues that could cause alliance and war flags to not correctly work on the nodes.
7 comments Read more

About This Game

Experience true open-world freedom in Mortal Online - a unique first-person, medieval fantasy, massively multiplayer online role-playing game.

Choose your path!

  • Choose from many different races, decide your own style of play and whether to focus on PvP or PvE, both sharing the same game world.
  • Choose a profession and devote your life to combat, crafting, magic, trading...
  • Discover countless skills, resources and tools, master a few or dabble in them all, or be the first to explore new areas to find hidden treasures and unique secrets.

Live or die!

This game is not for the faint of heart. With "full loot" mechanics, dying means that you risk losing everything you're carrying with you.
Danger is everywhere, safety must be earned. Learn to master real-time, aim-based combat where you decide every move your character makes, and where your skills really matter.

Not quite like any other MMORPG...

  • There are no character levels, only skill levels.
  • There are no PvP zones, only a single open and realistic world where you are free to choose your own path.
  • There are no separate server regions, every player inhabits the same huge world.

Strength in numbers!

  • Build your own house, or create a guild with your friends to build a keep.
  • Expand even more, build a whole city and surround it with defensive walls, or band together to siege and conquer your enemies' fortresses!
  • With enough power, violence or diplomacy, you and your allies will be able to rule an entire nation.

The possibilities are endless!

Unlimited free trial!

Mortal Online offers a free-to-play mode with a skill cap at skill level 60. In order to unlock the maximum skill levels and fully master your Mortal destiny, a paid monthly subscription is needed, but unlike many other games there are no microtransactions. Unsubscribing will re-apply the skill cap, but your skills will be maxed again when you re-subscribe. Every player gets one free character slot, and you can purchase additional slots up to a maximum of four.

Feature list

  • Taming and mount breeding
  • Lock-picking
  • Player Housing and City Building
  • Siege
  • Territory control system
  • 500+ skills to master
  • Breeding
  • Thievery
  • Glassblowing
  • Mounted combat
  • Archery
  • Magic
  • Several in-depth crafting systems with millions of combinations
  • Alchemy
  • Butchery
  • Metallurgy
  • Mining and woodcutting
  • Publish your own books
  • Armor dyeing
  • Social skills such as bribing and persuasion
  • Auction houses
  • And much more!

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 x64
    • Processor: Dual Core 2.4GHz
    • Memory: 6 GB RAM
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 16 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 x64
    • Processor: Quad Core 3.4GHz
    • Memory: 8 GB RAM
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
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