Tabletop Simulator is the only simulator where you can let your aggression out by flipping the table! There are no rules to follow: just you, a physics sandbox, and your friends. Make your own games and play how YOU want! Unlimited gaming possibilities!
Recent Reviews:
Very Positive (57) - 92% of the 57 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (7,372) - 93% of the 7,372 user reviews for this game are positive.
Release Date:
Jun 5, 2015

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Recent updates View all (147)

August 17

Update v10.9 Revamped drawing tool, VR Improvements, & Scripting Improvements!

Hey everyone got meaty patch for you guys this time focusing on improving the drawing tool with improved visuals and functionality. We also got a plethora of great VR improvements that can be seen below like virtual hands. Also like normal we got a bunch of great scripting improvements.

Drawing Tool:
  • Sharper less blurry look.
  • Added line, box, and circle tool.
  • Can now control thickness using +/-.
  • Added draw indicator to easier to see where you will be drawing.
  • Can now draw on any angled surface on objects.
  • Pixel paint removed.
  • Fixed up bugs plaguing lines on objects.

  • Added Steam rich presence to see what games your friends are playing and if there is any room!
  • Server browser now streams in results instead of in one big chunk.
  • You can stop this refresh by clicking the refresh again.
  • Raised max packet size from 1 mb to 10 mb allowing you to load larger save files when promoted.
  • Input fields are now auto selected for popup dialogs.
  • Removed "Hacking in Unity" discord message.
  • Objects will now have their face hidden while face-down (set per object, defaults to on for objects such as cards / decks / dominos)
  • Rotation Value identifiers which begin with `#` will not be displayed in tooltip.
  • Tutorial now always uses Museum backdrop (as it has good text contrast)

    Updates to the new Wait class:
  • Added repetitions to Wait.time to better emulate Timer. Wait.time(func, time, number_repetitions).
  • Using -1 will cause infinite repetitions
  • Improvements to stop() so it should work more as expected.
    Returns from getObject and getStates improved to a common standard, includes:
  • Name and Nickname
  • Description
  • Lua Script and Lua Script State
    New Object functions:
  • obj.drop() causes the item, if held by a player, to be dropped.
  • setHiddenFrom(players) Hides objects from a specific player/players. Uses "hand zone" hiding.
  • setInvisibleTo(players) Hides objects from a specific player/players. Uses "hidden zone" hiding.
  • attachHider(...) and attachInvisibleHider(...) are more advanced version of
  • setHiddenFrom and setInvisibleTo, there to help handle complex situations easily.
    Old Object Functions (with new features!)
  • setRotationValues() now allows you to start a name/value with a # and it won't display the value in the tooltip.
  • randomize(color) Now an optional string can be added so that
  • onObjectRandomized will trigger, indicating that player color triggered it.
    New base function:
  • get/setVectorLines() Allows for lines to be placed via scripting using the new vector line tools`
    New Spawnable object: Custom Decks!
  • Technically this was added before, but now it works and is documented!
  • Spawn using spawnObject then set it using setCustomObject
    Clarifications to the Object class
  • Some functions, let setSnapPoints or call, work on both Object and Global.
  • To highlight which Object functions can be directed at the game world, they have been broken out on the Object page into a "Global Functions" section.
    New Object member Variables
  • use_rotation_value_flip can be used to modify which direction objects flip.
  • is_face_down determines if an object's "face" is pointed down (like with cards). The face is the direction that faces the positive Y value.
  • hide_when_face_down hides an Object when it is face-down. Objects are hidden like if in a hidden zone. The face is the direction that faces the positive Y value.
    New Event
  • onObjectEnterContainer has long been a requested event, and it is now available!

  • New virtual hand feature that lets you interact with your hand just like if it was attached to your left controller.
  • Click trigger while holding a card to straighten it and hide it from other players. Click again to toggle.
  • When you pull an object out of the search inventory (for example, removing a card from a deck) it will appear at the controller tip, and be grabbed if possible.
  • Improved controller tooltips.
  • Tooltip showing click button for Vive on main menu.
  • Fixed VR tutorial.
  • Flick and Line tools now working properly.
  • Reduced jitter on scale + rotate.
  • Up no longer defaults to teleport (but that can be re-enabled with `vr_teleport_with_pad`)
  • Down on pad now defaults to Zoom, on both controllers.
  • Pad now has context commands when hovering over objects.
  • Lots of other VR changes/improvement that can all be found here.

Stats Monitor:
  • Added a stats monitor for fps, memory, and sound.
  • Activated with stats_monitor console cmd.

  • Fixed auto raise over tablet freaking out.
  • Fixed input bug spamming hotkeys into input fields when first selecting.
  • Fixed locking object while it then unlocking it dropping through world.
  • Fixed splitting into 10 decks merges some of the decks.
  • Fixed decal on flipped cards bug.
  • Fixed vector, decals, infinite bags hiding bugs.
  • Fixed onscreen hands not showing decals and vector lines.
  • Fixes convert URL to steam cloud now works on UI custom assets.
  • Fixed string size limit over the network being increased for large xml.
77 comments Read more

July 11

Update v10.8 Give Host, New File Browser, Split Stack, Lots of Scripting Improvements!

Hey we got another great patch for you guys today with a ton of great scripting changes, give host, and a brand new file browser!

Give Host:
  • Allows the host of game to pass the hosting off to another player that is connected to them.
  • The selected player will receive a confirmation dialog to accept the new host and can accept or decline.
  • If accepted all players will disconnect and then have the choice to reconnect to the new host in the exact same setup and layout they were just playing in.
  • Everything will be preserved from the previous host.

New File Browser:
  • Brand new file browser.
  • Can search and favorite folders to easily find your assets.
  • Works in VR now.

Split & Cut:
  • New split added to contextual menu that let's you split a deck / stack in a certain number of stacks.
  • Cut has been improved by letting you choose at what proportion you want to split the deck / stack.

Scripting Improvement:
  • putObject() now returns an Object.
  • Using it to combine two cards will return an object reference to the newly formed deck.
  • Using it to put an object into a container/stack/deck will return the container/stack/deck it was made part of.

    New class Notes
  • Contains notebook and set/getNotes functions.
  • Deprecated the old "Base" versions of these functions.

    New class Wait
  • This new class allows you to easily trigger functions after some form of delay.
  • Contains frames, time, condition, and stop functions.
  • Deprecated Timer class entirely.

    New Object functions
  • obj.cut(int) - Cuts a deck at the given card index.
  • obj.split(int) - Splits a deck in a number of stacks.
  • obj.getRotationValue - Returns the current rotationValue of an object (see: gizmo tool).
  • This function existed previously, but was not documented.

    Event Functions
  • Added onObjectPeek(object, player) - Triggers when peek is used by a player.
  • Added object.onPeek(player), object.onRandomize(player).

  • Player Color strings convert automatically
  • Example: printToAll("Hello", "Green").
  • Snap points created on objects use Vectors local to the Object, rather than global.
  • This applies to both position and rotation.
  • Fix for optional parameters of spawnObjectJSON().
  • Fix motor_force not working on jointTo().

    New Object Member Variables
  • loading_custom - Indicates if the assets of a custom element are being loaded.
  • spawning - Indicates if any object is currently in the process of spawning.
  • These are helpful to determine if elements are loaded into the game fully
  • Especially useful with the new Wait class!

    Callback Changes
  • Callbacks are being overhauled to use brand new syntax where you directly pass the function instead of the function string name, function owner, and params.
  • Ex: Wait.time(|| print("Done"), 1) or Wait.time(function() print("Done") end, 1)
  • Effected are spawnObject/Json(), takeObject(), and Webrequests.

    Custom UI:
  • New Lua function:
  • UI.setValue(string id, string value) - Updates the value that appears within element tags {>>(ex: <Text>THIS</Text>)<<}
  • UI.getValue(string id)- Obtains the value that appears within element tags {>>(ex: <Text>THIS</Text>)<<}
  • Both support Rich Text!
  • Added get/setCustomAssets() with keys named and url.
  • New InputField attribute placeholder- Greyed out text that appears in the input if there is no text present.

Chat Improvements
  • Added optional timestamps for chat found in chat settings.
  • Improved black outline around text in chat.
  • Numbers in chat are now monospace.

Onscreen indicators
  • Added on screen indicators to the edge of the screen for ping arrow and peek icons.
  • Never miss a notification because you were looking at the wrong direction.

UI Improvements
  • Add clear input x button to all search inputs.
  • Added a scale animation to popup menus.
  • Added a safe guard to restore UIs dragged off the screen.

VR Fixes:
45 comments Read more


“Tabletop Simulator makes me so happy!”
Rock, Paper, Shotgun

“The ingenuity that went into making this [Tabletop Simulator] is pretty impressive.”

“It’s just a really nice way to play and experiment with new board games.”

VR Support

Take your tabletop gaming to a whole new level in virtual reality with the HTC Vive & Oculus Rift! And what's more, both VR and non-VR players alike can play together in the same game room!

About This Game

Create your own original games, import custom assets, automate games with scripting, set up complete RPG dungeons, manipulate the physics, create hinges & joints, and of course flip the table when you are losing the game. All with an easy to use system integrated with Steam Workshop. You can do anything you want in Tabletop Simulator. The possibilities are endless!

Endless Games

Tabletop Simulator has it all. The base game includes 15 classics like Chess, Poker, Jigsaw Puzzles, Dominoes, and Mahjong. Additionally, there are thousands of community created content on the Workshop. If you’re the tabletop gaming type, we include an RPG Kit which has tilesets & furniture, as well as animated figurines that you can set up and battle with your friends, with even more options in the Chest. There’s even an option for Game Masters so they can control the table!

Create Games

If you’re into creativity and prototyping, you can easily create your own games by importing images onto custom boards & tables, create custom decks, import 3D models, create scripts, and much more. You can choose to upload your creations on the Steam Workshop or share them privately with your friends.

Fun For All Ages

Everyone can play Tabletop Simulator! Play a classic board game with grandma, have poker night with the guys, or start your epic RPG adventure with your crew. Play almost any tabletop game you can think of! Being a multiplayer-focused game, up to 10 players can play at any given time.


Our downloadable content (DLCs) are different from other games, as we partner with developers and publishers to bring their games into Tabletop Simulator. Each DLC is custom created with high quality assets and special themes that match their games. And best of all, only the host needs to own the DLC for everyone at the table to play.

Key Features:

  • Online sandbox with unlimited games to play how you want.
  • Multiplayer physics with objects that collide and interact just how you would expect.
  • Create your own mods easily with full Steam Workshop support and 3D model importing.
  • Take games to the next level with Lua scripting support.
  • Play just like you do in real life; pick up, rotate, shake, and throw any object.
  • Up to 10 people can play together on the same table.
  • Team system with voice and text chat.
  • Save & load individual objects and complete games.
  • Hotseat allows you to play locally on the same computer with your friends.
  • Browse the internet, listen to music, and watch videos in multiplayer, in-game on a tablet.
  • Perfect for RPGs - build your very own roleplaying dungeons with our modular tileset, RPG Kit, Multiple States and Tablet (useful for character sheets).
  • Great admin tools to enable or disable player permissions and to eliminate griefing in public games.
  • 360° panoramic backgrounds that change the lighting and atmosphere.
  • Included games: Backgammon, Cards, Chess, Checkers, Chinese Checkers, Custom Board, Dice, Dominoes, Go, Jigsaw Puzzles, Mahjong, Pachisi, Piecepack, Poker, Reversi, RPG Kit, Sandbox, Solitaire, and Tablet.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP2
    • Memory: 4 GB RAM
    • Graphics: Integrated
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • OS: OSX 10.8
    • Memory: 4 GB RAM
    • Graphics: Integrated
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Memory: 4 GB RAM
    • Graphics: Integrated
    • Network: Broadband Internet connection
    • Storage: 6 GB available space

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