On the Road – the realistic truck simulator for the PC by the developer Toxtronyx is currently in an advanced stage of development. Use the Early Access phase to tell us about your own wishes and ideas!
Recent Reviews:
Mixed (15) - 46% of the 15 user reviews in the last 30 days are positive.
All Reviews:
Mixed (293) - 60% of the 293 user reviews for this game are positive.
Release Date:
Mar 30, 2017
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to give the community the opportunity to help shape On the Road early on so we can implement as much of your feedback as possible. The sooner we start with that, the better. This way we can ensure we develop the game you want to play.”

Approximately how long will this game be in Early Access?

“This heavily depends on the feedback from the community. Currently we’re planning with 5-6 months. It may very well take longer if you propose more complex changes. More important that a strict time frame is developing a game that everyone is satisfied with.”

How is the full version planned to differ from the Early Access version?

“For the full version, the following areas will be greatly improved and added to with more content:

  • Vehicles: More vehicles and trailer will be added. The existing vehicles will be further refined. Additionally, we want to continuously add styling elements and more features.
  • Game world: For the full version, the whole area of Germany is planned. In addition, the areas that already exists will become more vibrant, e.g. with dirt, graffiti, and ground vegetation. One of the first updates will also add seasons.
  • AI: The traffic AI will get more vehicles and more features, allowing it to simulate the traffic in a more realistic way.
  • Economic system: By your request, the economic system will be enhanced so as to offer more realism and complexity.
  • Sounds: The current, preliminary sounds will be replaced by real recordings and also be enhanced as well.

Adding to these main points, we’ll do our best to include your wishes – and bug fixes, of course.”

What is the current state of the Early Access version?

“In its current state, On the Road is already playable of course. All areas of the game are present, albeit only in a basic way, but without any larger bugs. As said, they are still not really refined. During the Early Access phase, we want to expand them into a greater whole and optimise them – see above. Right now, we cannot guarantee full stability either.”

Will the game be priced differently during and after Early Access?

“As the larger updates will add more features, we will raise the price step by step. This way, we want to thank those players that got involved in the development early on while also account for them getting a smaller, less feature-rich game than later adopters.”

How are you planning on involving the Community in your development process?

“We will collect your feedback via the Steam Community. Here, we’ll read and write all the time. The same is true for our Social Media pages, of course. In addition, there is a button in the game to inform you about the current state of development and planned extensions. Shortly, we’ll also include another button that allows you to report bugs right into our bug tracking system.”
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Recent updates View all (23)

May 24

On The Road - Update 0.6.8 build 22 2018-05-24

Changelog:

Gameplay
    increased GPS device FOV
Map
  • Updated more sectors east of the line Kiel/Hamburg/Hanover
  • Several minor fixes
  • Updated cross Kamen
Optimizations
  • massively reduced the amount of calculations for the route planning
Fixes
  • shortened sliders in Graphics menu to give more room to the settings names
  • fixed the text overflow of the version number in the ingame menu
  • fixed the noticeable height offset of the GPS routes
  • fixed the unprecise player position in GPS device
5 comments Read more

May 9

On The Road - Update 0.6.8 build 18 2018-05-09

Changelog:

Language Support
  • Updated Chinese loca (community based)
Gameplay
  • massively increased lateral stability of the trucks
Map
  • Updated more sectors east of the line Kiel/Hamburg/Hanover
Optimizations
  • Shadow proxy of generic highrise offices optimized
  • Shadowproxy for generic cityblock building02 added
  • removed dozens of obsolete subobjects from AI vehicles
  • removed unneccessary rigid bodies from triggers at Horner Kreisel (Hamburg)
  • used the knowledge from fixing first bug in list to speed up cockpit rendering slightly
Fixes
  • Fixed an issue that caused up to 50% CPU usage by the EventSystem at certain situations
  • Missing wheel colision detection at several parts of the map fixed
  • fixed despawning coaches at Rostock Südstadt
  • Removed shadows from gas station park position marking
  • fixed a possible spawn in parked trucks at roadhouses by removing random empty entries from the random spawner
  • fixed the rain in cockpit issue
  • fixed several misplaced control triggers at traffic lights
  • fixed traffic light position at crossing near Horner Kreisel (Hamburg)
  • fixed one AI despawning and one spawning on sidewalk issue at Cologne
Known issues:

ToDo
  • Reputation calculation sometimes deduct reputation and does not add up. Repro takes place:
  • If two partial orders are completed at the same time, the reputation of the first partial order will deduct as malus from the reputation of the second partial order
  • No upper loading limit for vehicles (?)
  • Input Conflict Checking does not work between categories
  • Proxies for bridge railings, otherwise good way to ruin your own profiles
  • Separation between "from" and "to" orders to companies should also be possible through register cards (more consistent)
  • Sunflare effects at night (still to be intercepted)
  • Some Good Icons are missing (replaced by Empty Palletes Icon)
  • Bloom / Emission partially escalates due to the new PostFX setting (?)
  • Sound dropout with reload dropped frames. Unrecoverable?
41 comments Read more
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About This Game

On the Road – the realistic truck simulator for the PC by the developer Toxtronyx is currently in an advanced stage of development. Use the Early Access phase to tell us about your own wishes and ideas, while being able to explore Germany’s roads already – for a discounted price!

In the Early Access version, there are already about 1500 km of motorway and more than 300 km of country roads at your disposal – including 12 detailed motorway interchanges. The player can already stop by in 7 cities in North Germany (for now) like Hamburg, Bremen and Berlin, with unique road designs and sights. During the Early Access, 11 more cities will follow, e.g. Cologne, Dortmund, and Munich. Additionally, numerous other points of interest are waiting to be discovered during the journey, as well.

The terrain rendition is based on real satellite data. Additionally, different weather conditions and an authentic day/night cycle are already implemented, with seasons following shortly.

Thanks to the cooperation with MAN, the truck appears very realistically – including the MAN TipMatic transmission, retarder/Intarder and service modes. Articulated truck trains with different trailers, lift axles, and vehicle styles with consequences for the reputation are planned for the Early Access.

On the Road also features a basic economic system, allowing the player to found his own company. In the long term more features are planned to make this system more complex, e.g. purchasing licences and hiring drivers. Join in now and take part in the development of On the Road!

Features of the Early Access version for now:

Game world:


  • ca. 1450 km motorway and ca. 320 km country road, to a scale of 1:10
  • 12 detailed models of motorway interchanges
  • 7 cities, some of them with unique road designs (e.g. the roundabout in Horn or bridge constructions)
  • numerous POIs in cities and near motorways and country roads
  • all large waterways
  • Ground based on real satellite data
  • Different weather conditions

Vehicles:


  • MAN TipMatic transmission
  • Retarder/Intarder
  • Service modes
  • Solo drives possible

Gameplay:


  • Economic system
  • Found your own company

System Requirements

Windows
Mac OS X
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8/10 (64 bit only)
    • Processor: min 3.3 Ghz
    • Memory: 4 GB RAM
    • Graphics: min. 1024 MB
    • DirectX: Version 11
    • Storage: 5 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Mac OSX 10.8 or higher (64 bit only)
    • Processor: min 3.3 Ghz
    • Memory: 4 GB RAM
    • Graphics: min. 1024 MB
    • Storage: 5 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
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