Shape a living planet, study its shifting seasons, and build a resilient society across a world defined by climate, resources, and risk. Every civilization begins with understanding the world beneath it. Make thoughtful compromises and build a world that can withstand the scope of human impact.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“ecoSYSTEMS simulates a whole planet. Climate, water, soil, forests, towns and their neighbors all feed each other. Early Access gives us the opportunity to develop these systems alongside players and learn which parts of the simulation are the most engaging, understandable, and rewarding.

Community feedback will help us improve balance, performance, and the way the game communicates complex relationships between geography, climate, resources, and civilization. It will also help guide our priorities as we expand the game over the course of early access with a dynamic roadmap and regularly scheduled updates and fixes.”

Approximately how long will this game be in Early Access?

“We currently expect ecoSYSTEMS to remain in Early Access for approximately three to four years. This estimate may change as the game develops and we incorporate player feedback. Our priority is to give the major simulation and campaign systems the time they need to become cohesive, understandable, and enjoyable!”

How is the full version planned to differ from the Early Access version?

“The Early Access version is centered on the foundations of ecoSYSTEMS: creating and saving detailed planets, exploring their twelve-month climate cycles, evaluating habitability, generating campaign regions, and surveying potential settlement sites.

During Early Access, we plan to expand these foundations into a deeper settlement and infrastructure campaign. Our intended additions include more developed construction and economic systems, power and water networks, roads, ports, shipping and logistics, population needs, pollution, seasonal reliability challenges, campaign objectives, and progression.

We also plan to broaden the available content, improve tutorials and accessibility, refine balance and performance, and make the consequences of player decisions clearer. The full version is intended to provide a more complete journey from shaping a planet to building and sustaining a resilient civilization upon it. Specific features and priorities may evolve in response to development and community feedback.”

What is the current state of the Early Access version?

“Players can generate, customize, save, and revisit detailed planets shaped by tectonics, terrain, oceans, climate, forests, clouds, and seasonal ice. The Planet Lab includes a twelve-month climate cycle, habitability analysis, visual overlays, presets, photo mode, and a planet library.

Completed planets can be prepared for campaign play by generating geographic regions, candidate settlement sites, resources, hazards, and potential service connections. Players can inspect buildability, survey locations, and evaluate how geography and seasonal conditions may affect future settlements.

Lead a civilization from the Neolithic to the Modern era: farms, forests, fisheries, mines, rail, oil and power; a climate that warms, raises the seas and brings drought and wildfire; and independent neighbors to trade with, ally with or fight. Steam Achievements, Cloud Saves, and Rich Presence integrated.”

Will the game be priced differently during and after Early Access?

“We plan to offer ecoSYSTEMS at a lower price during Early Access and increase the price when the game reaches its full release, reflecting the additional systems, content, and polish added throughout development. Any planned price changes will be communicated in advance. Launch discounts will be included.”

How are you planning on involving the Community in your development process?

“Community feedback will help us identify quality-of-life features, prioritize refinements, and evaluate new ideas. While the core vision for ecoSYSTEMS will remain consistent, we want the details of that experience to benefit from players who enjoy exploring complex worlds and discovering how their systems interact. We plan to share regular development updates and gather feedback through Steam Discussions and other official community channels.
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About This Game

Create distinctive planets. Read their landscapes. Discover where people can thrive—and what it will take for them to endure.

ecoSYSTEMS is a planetary settlement builder and resilience strategy game. Shape continents through tectonics and erosion, set the balance of land and water, and tune the forces that drive climate. Watch coastlines, forests, clouds, oceans, and polar ice emerge across a complete seasonal cycle. Your task is to turn that knowledge into a resilient civilization. Plan around freshwater, fertility, energy potential, transportation, pollution, and a changing climate. ecoSYSTEMS is not about finding one perfect score or covering the planet with buildings. It is about learning how a world works, making thoughtful compromises, and building a civilization that can stand the test of time alongside a rich and ecologically complex world.

Raise continents with tectonics and wear them down with erosion. Set the balance of land and water, and tune the forces that drive climate. Then watch coastlines, rivers, forests, clouds, oceans and polar ice emerge across a complete cycle of seasons. Study the land through map layers for rainfall, groundwater, soil fertility, forests, minerals and more.

You place the important stuff: farms, wells, granaries, ports, mines, mills and power plants. Homes, streets and workshops grow around them on their own, following the coast, the slope and the roads you lay. A town with land, food and water spreads. A town without them stalls. Houses take their style from the local climate and the era, from huts round a Great Hearth to paved streets, skyscrapers and a metropolis. Link your towns with trails, roads and rail, and watch trains and trucks carry the freight.

Everything your people use comes from the world around them. Fields wear out their soil. Wells draw down the groundwater. Forests grow back only as fast as their climate allows, and the sea gives fish only while you leave enough to breed. Farm crops or pasture, set logging areas and protected forests, and prospect for ore before you dig. Build fishing ports, mines, silos and water towers, and trade with your neighbors for what your land lacks.

Lead your people through seven different eras of human development. Each one changes how your settlements look, what they can build, and what they consume. Progress comes through the Tech Draft. As innovation builds, you draw cards from three decks, Industry & Extraction, Ecology & Sustainability and Resilience & Safety, and choose which to take. The factions among your people tilt the draw toward the work they do.

Pollution does not vanish. Smoke, sulfur and smog drift on the season's winds. Runoff from farms and towns is carried downstream, where it fouls rivers and feeds algal blooms and dead zones along the coast. Greenhouse gases build year after year, until the climate warms, glaciers melt and the sea begins to rise.

  • Rising seas flood only the land the ocean can reach. A seawall across the right gap can keep basins dry.

  • Wildfires, droughts, heat waves, river floods and storm surges follow the weather, the season and the terrain.

  • Salt creeps into coastal wells as the sea rises and pumping grows.

Independent tribes share your planet. They found villages, farm, build and advance through the eras on their own. Trade with them, sign pacts, join them in a league and unite it into a nation, or go to war along fronts that scar the land they cross. At home, factions grow with the work your people do, beginning with the Toolmakers, Earthkeepers and Elders. Watch their approval, answer the council's demands and keep unrest from spreading.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 64-bit
    • Processor: 6 cores (i5-8400 / Ryzen 5 2600)
    • Memory: 8 GB RAM
    • Graphics: GTX 1060 6GB/ AMD RX 580
    • Storage: 2 GB available space
    • Sound Card: TBD
    • Additional Notes: Requirements subject to change. SSD Recommended.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 64-bit
    • Processor: 8 cores (i5-12400 / Ryzen 5 5600X)
    • Memory: 16 GB RAM
    • Graphics: RTX 3060/ AMD RX 6600 XT
    • Storage: 2 GB available space
    • Sound Card: TBD
    • Additional Notes: Requirements subject to change. SSD Recommended.