KINETIKA is a physics-driven sandbox built around total body control. Master joint-based combat, experiment with movement and magic, create cinematic replays, build custom fighters and worlds, and shape every moment through timing, momentum, and creativity.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Kinetika is a game that will continue to be developed and updated into 2027 before it reaches its release-ready state.”

Approximately how long will this game be in Early Access?

“Spring 2027”

How is the full version planned to differ from the Early Access version?

“The full version we plan to include the full story campaign and a finalization of currently developed features.”

What is the current state of the Early Access version?

“Includes the foundational bones of later expanded-upon features and editors. ”

Will the game be priced differently during and after Early Access?

“We're not planning on changing the price until long after release. ”

How are you planning on involving the Community in your development process?

“Social media / Discord engagement. ”
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This game is not yet available on Steam

Planned Release Date: To be announced

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About This Game

KINETIKA is a physics-driven sandbox where movement, magic, and memory are bound together.

You awaken as Kin: a spirit drawn from the Vast Aether and placed within a humanoid vessel. You have no name. No past. No understanding of the body you now inhabit. You must learn to move again.

Take direct control of your Kin’s joints and shape every action through timing, balance, momentum, and intent. Every punch, kick, jump, throw, grab, fall, and recovery is physically performed by you. There are no predetermined attack animations and no fixed sequences deciding what your body can become.

Inspired by the experimental freedom of classic physics games such as Toribash (2006), KINETIKA combines total-body control with competitive combat, cinematic creation, magical abilities, worldbuilding, and sandbox experimentation.

Fight other Kin in fully simulated battles. Invent techniques, manipulate momentum, control your limbs, grapple with opponents, interact with the environment, and commit to every movement before watching the consequences unfold.

KINETIKA also gives players the tools to shape the world around them. Create custom Kin, construct environments, define rules, build playable experiences, choreograph cinematic replays, and share your creations with the community.

Features

  • Direct joint-by-joint control over a fully simulated body

  • Physics-driven combat without predetermined attack animations

  • Striking, grappling, grabbing, throwing, climbing, falling, and recovery

  • Magical abilities shaped by movement and physical interaction

  • Competitive multiplayer built around timing, positioning, and creativity

  • Deterministic simulation designed for reliable matches and accurate replays

  • Cinematic replay tools and customizable camera systems

  • Custom Kin bodies, joints, movement behaviors, and physical properties

  • Worldbuilding tools for creating environments and interactive spaces

  • Modding tools for combining Kin, worlds, mechanics, and custom rules

  • Sandbox experimentation and emergent physics gameplay

  • Community-created fighters, worlds, matches, and playable experiences

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

During development, we used procedural and AI-assisted tools to analyze, merge, refine, and polish systems that were originally developed through years of our own experimentation, iteration, and hands-on exploration. These tools accelerated implementation and helped unify complex ideas beyond what would have been practical through manual development alone, while the underlying concepts, creative direction, design decisions, and final implementation remain the work of our development team.

System Requirements

Windows
macOS
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: 4-core x86-64, ~3.0 GHz (e.g. Intel i5-6500 / Ryzen 3 1300X)
    • Memory: 8 GB RAM
    • Graphics: OpenGL 3.3 or DirectX 11 GPU, 2 GB VRAM (e.g. GTX 750 Ti / RX 460 / Intel UHD 630)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Sound Card: DirectX-compatible sound card
    • Additional Notes: Requirements may change during playtesting as physics, magic, and visual effects are optimized.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 64-bit
    • Processor: Intel i5-10400 / Ryzen 5 3600 or better
    • Memory: 16 GB RAM
    • Graphics: GTX 1060 / RX 580, 4 GB VRAM or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Sound Card: DirectX-compatible sound card
    • Additional Notes: Recommended for smoother physics simulation, magic effects, debris, and replay playback.
    Minimum:
    • OS: macOS 13 Ventura
    • Processor: Apple Silicon (M1)
    • Memory: 8 GB RAM
    • Graphics: Apple M1 GPU
    • Network: Broadband Internet connection
    • Storage: 2048 MB available space
    • Sound Card: macOS-compatible audio device
    • Additional Notes: Intel Macs are not supported
    Recommended:
    • OS: macOS 14 Sonoma or later
    • Processor: Apple M2 or better
    • Memory: 16 GB RAM
    • Graphics: Apple M2 GPU or better
    • Network: Broadband Internet connection
    • Storage: 4096 MB available space
    • Sound Card: macOS-compatible audio device
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