Explore a vast galaxy full of wonder! Paradox Development Studio, makers of the Crusader Kings and Europa Universalis series presents Stellaris, an evolution of the grand strategy genre with space exploration at its core.
Recent Reviews:
Mixed (2,026) - 43% of the 2,026 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (24,671) - 78% of the 24,671 user reviews for this game are positive.
Release Date:
May 9, 2016
Publisher:

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Recent updates View all (175)

May 24

Dev Diary #116 - Niven Post-Launch Support



Hello everyone and welcome to another Stellaris development diary! This one is just a short update to let you know what's going on in the development team and what you can expect in the coming weeks and months. As we just released Distant Stars this week, we will now be entering into an extended period of post-launch support with a rolling beta patch similar to what we did after the 2.0 release, both to sort out any issues with the 2.1 launch and to give us time to work on older bugs, QoL improvements and so on. We expect to have the first version of the rolling beta out early next week, with OOS fixes, a fix for starting planets sometimes spawning far away and some other priority issues sorted out.

All of this means that feature dev diaries will be taking a break, and instead we'll be focusing on simply giving you a weekly update on the rolling beta and notable additions or fixes (if any) that we are doing. Feature dev diaries will resume at some point in the summer, when we should be ready to start talking about the next major thing.



For every complex problem there is an answer that is clear, simple, and wrong.
34 comments Read more

May 22

Distant Stars: Patch Notes



# Story Pack Features
###################

* Added many new Anomalies, increasing the total amount by almost 50%
* Added new Leviathan: Voidspawn
* Added new Leviathan: Tiyanki Matriarch
* Added new Leviathan: Scavenger Bot
* Curator Enclaves will now also spawn for Distant Stars owners, to help with the new Leviathans
* Added new unique systems to explore
* Added L-Gates and the mysterious L-Cluster outside the known galaxy, which you will have to investigate and research to access

###################
# Free Features
###################

* Galaxy generation has been reworked for more interesting hyperlane terrain: stars are now grouped in highly connected 'constellations' separated by thin 'highways', making for more strategic placement of natural chokepoints
* All hyperlanes are no longer immediately visible when starting a new game, but will be revealed through exploration. Hyperlane visibility extends roughly twice as far as your sensor range
* Added binary star systems
* Added trinary star systems
* Added new star classes
* Anomaly levels have been reworked to span levels 1-10 instead of 1-5
* Anomalies can no longer fail, but instead the time to research an anomaly will depend on the difference between scientist level and anomaly level, with high level anomalies potentially taking a very long time to research for a low skill scientist
* Some older Anomalies have been reworked and fixed to function properly
* Strategic Resources have been reworked so that similar materials have the same types of effects - crystals for ship damage, ores for ship defenses, gas for empire effects, etc.
* All Strategic Resources are now always visible, but most require specific Technologies to be mined
* Strategic Resource deposits are no longer distributed according to galaxy clusters
* Added new Aldar Crystals Strategic Resource
* Added Aldar Crystals tech
* Added Experimental Subspace Nagivation which allows science ships to go missing-in-action and travel to a selected system. This will allow them to bypass (but not enter) closed borders
* Added a new Alert for when establishing communications reveals a new Strategic Resource within another Empire's borders
* Establishing communications with another Empire that has a Bypass (Gateway, Wormhole, L-Gate) within its borders now counts as discovering that Bypass Type

###################
# Balance
###################

* Survey speed increase per Scientist level increased from 5% per level to 10% per level
* Most scientist level requirements for Special Projects have been removed, as they tend to be gated by anomalies anyway
* Decreased outer boundary distance for Fallen Empires (was preventing more Fallen Empires from spawning in large galaxies)
* Zro Distillation is now a Tier 3 tech (down from 4)
* Rebalanced Strategic Resource tech tiers to better fit their effects

###################
# UI
###################

* Situation Log has been reworked and will now also list anomalies
* Science ships now have a "Research Anomalies in System" right-click command on systems
* Renamed tile science modifiers from e.g. "Physics Output" to "Tile Physics Output" to better reflect what the modifiers actually do
* Scientist level is now shown in the outliner

###################
# AI
###################

* AI will retreat its Colossus if it is alone in combat, as even a planet destroying giant laser is cold comfort in the lonely depths of space
* Fixed an issue where the AI would incorrectly allocate too much budget to navies when it could not support any more ships, resulting in underdeveloped empires

###################
# Modding
###################

* Scripted variables rework: centralized all @values in \common\scripted_variables folder
* Scripted variables rework: centralized @values can be overridden by @values defined in individual files
* Anomaly rework: combined _anomaly_categories and _anomalies files into one file
* Anomaly rework: added "anomaly_event" effect with expected scopes for use in anomaly categories
* Anomaly rework: added a number of new features and updated syntax
* Added "exclusive_trigger" functionality to event descriptions
* Added "last_changed_species_rights_type" trigger
* Added "fleet_action_research_special_project" effect
* Added "remove_orbital_deposit" effect that removes the orbital deposit on planet
* Added picture parameter for set_planet_entity effect
* Added support for multiple asteroid belt types
* Added "create_saved_leader" effect
* Hyperlane Discovery Range is now separate from Sensor Range, and can be modded for ships, planets, megastructure, etc.
* Added "is_bottleneck_system" trigger
* Added scriptable bypass connections
* Added "delete_megastructure" effect
* Added HIDE_HYPERLANES_OUTSIDE_TERRA_INCOGNITA define to hide hyperlanes outside TI
* Added "add_tradition" effect
* Added support for sealed_wormholes as a bypass type for wormholes
* Added the ability to specify colonizer pop species when spawning a colony ship via create_ship
* Added a batch optimization effect for spawn_system

###################
# Bugfixes
###################

* Fixed issues with the pulsar Marauder system initializer
* Fixed edge case where Marauders would sometimes demand more tribute than they should
* Fixed a number of minor syntax issues (shoutouts to Dayshine)
* Pop production modifier no longer affect strategic resources
* Fixed more potential out-of-sync issues in multiplayer
* Fixed stability issue when a selected situation log entry is removed
* Fixed aborted special projects not disappearing from the situation log and blocking others from completion
* Fixing game text descriptions for planet classes
* Fixed the OOS when you ctrl-shift-click an enemy fleet
* Fixing the set location effect having a wrong angle for fleet position
* Withdrawal symptoms are no longer reset when changing species rights
* Bugfix for when deleted bypasses were not removed
* Fixed issue where the Strategic Resource tutorial mission could trigger for resources located inside other empires, because envy is the darkest emotion
* Fixed an effect attempting to link up already-linked wormholes (which would crash the game)
* Fixed issue where tutorial missions could sometimes trigger for Gestalt Consciousness empires, who really should know all this instinctively already
* Fixed issue where Remove Orbital Debris special project did not require a Science Ship
* Fixed Occupation tooltip always displaying 0 planets being occupied
* Planet picture override should now apply correctly
* Fixing the issue when context effect used in hidden effect caused assert
* Fixed more potential text overflows in Federation view
* Habitats no longer double dip on orbital deposits
* First Contact tutorial mission will no longer trigger when encountering primitives
* Fixed anomaly tooltips sometimes displaying incorrect value types
* Fixed issue where gateways were sometimes weirdly initialized, causing first gate activation to not activate a second gate
* Made it impossible to start building pops that cannot grow and will be removed next monthly tick anyway
* Starbase occupation now counted even if there are no occupiable planets in the system
* Fixed OOS on hot join due to fleet auto-moving
* Fixed CTD for survey console command in case of player is invalid
* Fixed erroneous tooltip in "Leviathan Down" anomaly
* Disabled the upgrade button of starbase defense stations when you can't afford to upgrade them
* Defense armies are no longer so morally affronted by cybernetic enhancements that they mass disband upon completing Synthetic Ascension
* Fallen empires will now avoid spawning at the edges of the galaxy
* In case a starbase is lost in a save game it will be restored
* Fixed the bug when jump drive didn't call the notification for entering the system
* Blocked the ability to pick a non-mergeable fleet for deploying newly built ships to prevent an exploit with fleets lacking a size limit
* Fixing the bug when it was possible to load save game in an ironman game, and the attendant confusion
* Planet having sapient pops during colonization no longer messes up interface and other things
* Fixed ironman UI being broken in setup GUI
* Made debris try to pick earlier tech available for research rather than having latest one
* Event ships can now be removed from fleet designs when they have been destroyed

Please be advised that 2.1.0 MAY BREAK SAVES from previous versions! If you have games that you want to complete, please do so before updating!

75 comments Read more

Reviews

“Calling Stellaris Europa Universalis in space is probably reductive, but it was the first thing I did in this review not because they are almost exactly alike, but because, when I put away my empires and get on with my day, the stories that have played out in these digital worlds embed themselves in my brain, and I so desperately want to tell people about them. Both games tickle the part of my brain that wants every battle to have some greater context, every move I make to be part of a larger narrative. Stellaris manages to do this without history to lean on, though, and does so with aplomb.”
9/10 – PCGamesN

“Stellaris is easy to comprehend and exciting to execute, which is a perfect combination for a genre notoriously difficult to break into.”
9/10 – Destructoid

“Right now, Stellaris is a very good space-based strategy game, but a few months down the road, it could evolve into a fantastic one”
8.2/10 – Hooked Gamers

Ascension Pack



Your species has mastered the seemingly impossible. Faster than light travel means a new era for your civilization. Brave pioneers set forth from our ancient homeworld into the unknown, while scientists unlock more and more of the vast mysteries of the cosmos... But you are neither the first nor the only, species to climb to the heavens. You must test your military and diplomatic prowess against rival galactic empires.

The Stellaris Ascension Pack includes:


  • Apocalypse: This expansion redefines stellar warfare for all players with a host of new offensive and defensive options. Destroy entire worlds with terrifying new planet-killer weapons, fight against (or alongside) ruthless space pirates, and maybe discover a few non-violent game features as well.
  • Utopia: This expansion adds megastructures and new options for the ultimate advancement of your species.
  • Leviathans Story Pack: A story pack that includes monstrous new creatures and encounters
  • Synthetic Dawn Story Pack: Provides an all-new way for players to establish their empire across the stars, starting the game as a Machine Empire -- a society made up entirely of robots. Unique game features and event chains will allow the machines to expand as a robotic consciousness and create an AI-led network that grows to galactic dominance.
  • Plantoids Species Pack: A species pack that includes fifteen new species portraits, new templates for plantoid civilian and military ships and a cityscape art.
  • Humanoids Species Pack: A species pack that includes ten new Humanoids portraits, new ship models, three new voiceovers sets for VIR and three remixed music tracks.

Nova Edition




Stellaris Nova Edition includes:

DIGITAL ORIGINAL SOUNDTRACK

The Stellaris soundtrack delivers two and a half hours of original music, including bonus tracks and alternate versions not included in the game. Composed by Andreas Waldetoft with appearances by the Brandenburg State Orchestra and Mia Stegmar, listeners will hear themes meant to evoke discovery and far-reaching exploration through the vast expanse of space through the fusion of orchestral and electronic music. MP3 and lossless FLAC are included.

NOVA FORUM ICON

Show your love for Stellaris on the Paradox Forums and other social networks.

EXCLUSIVE ALIEN RACE (COSMETIC DLC)

Colonize the unknown and build a glorious spider empire! An exclusive alien race will be added to your game with a unique arachnid design. When your friends ask how you obtained these new spacefaring spiders, be sure to tell them you found the deal on the web.

Galaxy Edition



Stellaris Galaxy Edition includes:

DIGITAL ORIGINAL SOUNDTRACK

The Stellaris soundtrack delivers two and a half hours of original music, including bonus tracks and alternate versions not included in the game. Composed by Andreas Waldetoft with appearances by the Brandenburg State Orchestra and Mia Stegmar, listeners will hear themes meant to evoke discovery and far-reaching exploration through the vast expanse of space through the fusion of orchestral and electronic music. MP3 and lossless FLAC are included.

EXCLUSIVE ALIEN RACE (COSMETIC DLC)

Colonize the unknown and build a glorious spider empire! An exclusive alien race will be added to your game with a unique arachnid design. When your friends ask how you obtained these new spacefaring spiders, be sure to tell them you found the deal on the web.

DIGITAL COLLECTOR'S BOOK

Join the creative team behind Stellaris to learn how the game's aesthetic was designed and realized for Paradox's most visually unique game to date. From concept art all the way through full illustrations and 3D renderings, this exclusive 130-page book includes a collection of game art unavailable anywhere else -- along with insight into the thoughts and research that drove these designs, the problems the team faced along the way, and the ways they finally brought these visuals to life.

STELLARIS INFINITE FRONTIER NOVEL BY STEVEN SAVILE (ebook)

From best-selling author, Steven Savile comes an original novel based on the science-fiction setting of Paradox's Stellaris. When the Commonwealth of Man receives proof that they are not alone in the universe, humanity is divided: should our species seek salvation in potential friends among the stars, or prepare for an inevitable war? What discoveries await the colony ship as they journey into the unknown to find the source of a mysterious alien signal? Download and read on epub, mobi (Kindle) and PDF.

EXCLUSIVE AVATAR AND GALAXY FORUM ICON

Show your love for Stellaris on the Paradox Forums and other social networks.

SIGNED WALLPAPER

Pay your respects to the pioneers who ventured forth into the unknown with this desktop wallpaper signed by the Stellaris development team.

About This Game

Explore a vast galaxy full of wonder! Paradox Development Studio, makers of the Crusader Kings and Europa Universalis series presents Stellaris, an evolution of the grand strategy genre with space exploration at its core.

Featuring deep strategic gameplay, a rich and enormously diverse selection of alien races and emergent storytelling, Stellaris has engaging challenging gameplay that rewards interstellar exploration as you traverse, discover, interact and learn more about the multitude of species you will encounter during your travels.

Etch your name across the cosmos by forging a galactic empire; colonizing remote planets and integrating alien civilizations. Will you expand through war alone or walk the path of diplomacy to achieve your goals?

MAIN FEATURES


  • Deep and Varied Exploration.
  • Enormous procedural galaxies, containing thousands of planets.
  • Explore Anomalies with your heroic Scientist leaders.
  • Infinitely varied races through customization and procedural generation.
  • Advanced Diplomacy system worthy of a Grand Strategy Game.
  • Ship Designer based on a vast array of technologies.
  • Stunning space visuals.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 x86 or newer
    • Processor: AMD Athlon II X4 640 @ 3.0 Ghz / or Intel Core 2 Quad 9400 @ 2.66 Ghz
    • Memory: 2 GB RAM
    • Graphics: AMD HD 5770 / or Nvidia GTX 460, with 1024MB VRAM. Latest available WHQL drivers from both manufacturers.
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: Direct X 9.0c- compatible sound card
    • Additional Notes: Controller support: 3-button mouse, keyboard and speakers. Special multiplayer requirements: Internet Connection or LAN for multiplayer.
    Recommended:
    • OS: Windows 7 x64 or newer
    • Processor: AMD Phenom II X4 850 @ 3.3 Ghz or Intel i3 2100 @ 3.1 Ghz
    • Memory: 4 GB RAM
    • Graphics: AMD HD 6850 / or Nvidia GTX 560TI, with 1024MB VRAM
    • DirectX: Version 9.0c
    • Storage: 4 GB available space
    • Sound Card: DirectX 9.0c-compatible sound card
    • Additional Notes: Controller support: 3-button mouse, keyboard and speakers. Special multiplayer requirements: Internet Connection or LAN for multiplayer.
    Minimum:
    • OS: OS X 10.8.5 or newer
    • Processor: Intel Core i5 @ 2.5Ghz
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 6750 / NVIDIA GeForce 320 or higher with 1024MB VRAM
    • Storage: 4 GB available space
    • Additional Notes: Controller support: 3-button mouse, keyboard and speakers. Special multiplayer requirements: Internet Connection or LAN for multiplayer.
    Recommended:
    • OS: OS X 10.11 or newer
    • Processor: Intel Core i5 @ 2.9Ghz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 750M / or AMD R9 390M with 1024 VRAM
    • Storage: 4 GB available space
    • Additional Notes: Controller support: 3-button mouse, keyboard and speakers. Special multiplayer requirements: Internet Connection or LAN for multiplayer
    Minimum:
    • OS: Ubuntu 14.04 x86
    • Processor: AMD Athlon II X4 640 @ 3.0 Ghz / or Intel Core 2 Quad 9400 @ 2.66 Ghz
    • Memory: 2 GB RAM
    • Graphics: AMD HD 5770 / or Nvidia GTX 460, with 1024MB VRAM. Latest available proprietary drivers from both manufacturers.
    • Storage: 4 GB available space
    • Additional Notes: Controller support: 3-button mouse, keyboard and speakers. Special multiplayer requirements: Internet Connection or LAN for multiplayer.
    Recommended:
    • OS: Ubuntu 14.04 x64
    • Processor: AMD Phenom II X4 850 @ 3.3 Ghz / or Intel i3 2100 @ 3.1 Ghz
    • Memory: 4 GB RAM
    • Graphics: AMD HD 6850 / or Nvidia GTX 560TI, with 1024MB VRAM (Latest available proprietary drivers from both manufacturers)
    • Storage: 4 GB available space
    • Additional Notes: Controller support: 3-button mouse, keyboard and speakers. Special multiplayer requirements: Internet Connection or LAN for multiplayer.
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