Progress with every slain monster, learn over 80 skills through talents, craft hundreds of items, and explore vast procedurally-generated worlds in this ever-expanding sandbox RPG!
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ほぼ好評 (646) - このゲームのユーザーレビュー 646 件中 77% が好評です
リリース日:
2016年6月9日
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5月10日

May Development Update

Wow! It is already May! I hope everyone is having a good year so far! Apologies for having such a long period between announcements. I have intended to post something for over two months but am only now managing to force myself to do so. In this post I want to give an update on Crea and as well as details on why this current Crea update is still in development.

Crea Development
Just to get it out there: yes, the Crea 1.6 update is still being worked on. I am still figuring out exactly what it will have and when it will be released. I will tease that a big new feature has been completed for it which will delight those who like to build. There are many other things I would love to do in 1.6 so I ask for your patience for a bit longer. It is also worth noting that I am once again the sole developer on Crea. The artist, Jonatan, did great work for Crea but after wetting his appetite for indie gamedev he wanted to work on his own projects for awhile. I hope to work with him again in the future!

Development Delays
So why is this update taking so long? Well, to be honest, it is because I have hardly worked on it. I started last year working as hard as I could go and kept at it for a solid 7 months working incredibly hard. Kelley (former Crea artist and wife) and I decided to travel to Stockholm for 6 weeks (August-September) with our daughter. Here is a picture of us taking a day trip to Skansen, an open-air museum.



Afterwards we decided to move back to California and once there I found myself in a not so great place. In the past I have kept up the facade that everything is great even when they're not. I decided to stop that and instead share the struggles in hopes that it may help others and maybe in the future it will help me too.

After the 5+ years of working on Crea I was extremely burned out. I had suffered from minor burnout during development but nothing close to this. My desire to do any game development entirely dissipated. With my productivity gone I felt aimless and empty which resulted in me becoming depressed. Occasionally, I would struggle in an attempt to be productive but my motivation was at an all time low and my attempts where fruitless. I retreated into an old MMO with my brothers which lasted until the end of February when my brothers' grew bored of the game. At that point I was forced out of my routine and fortunately I discovered my motivation was renewed and productivity slowly returned. This is certainly not the best way to handle this situation but I think talking about it is a good step in the right direction.

Since the end of February I have been very busy with Crea and several side projects. For awhile I was juggling them and then I decided to finish these side projects first. That way they can be completed finally and I would be able to focus 100% on Crea once more. Another week or two and I should be back on Crea fulltime.

Hexachain
One of these projects is Hexachain, a mobile zen puzzle game about connecting hexes together and then destroying the hex chain. I started this project a few years ago with a friend and we have really wanted to finish it. It is now in beta testing and if you are interested you can sign up with the link associated to your device OS:

Android: https://rink.hockeyapp.net/recruit/33fdb08c98aa47188f4adf20d1117f31
iOS: https://rink.hockeyapp.net/recruit/609d47a79dec40b7b0f66759c071fd9a



House
Another project I have been working on for awhile now is becoming a homeowner. We decided to buy a new construction home which we have been working on getting since coming back from Sweden. It is finally nearing completion and we should be moved in by the end of May. Here is a sneak peak at the future home of Siege Games!



Loves
Thank you everyone for your amazing support and patience. The last half year has been tough for me but things are looking up and I'm exited for the second half of this year!
10 件のコメント 詳細を見る

2017年12月21日

Update v1.6 News

Hello, I hope everyone is doing well! I wanted to give everyone an update on the progress for the next big update (1.6). While it is developing nicely; it still needs awhile longer in the oven to fully bake. So what is planned for the 1.6 update?

Currently in beta, I am bringing much better unicode support to Crea and making it vastly easier to translate with the Localizer tool. This will hopefully lead to more languages added to Crea soon!

The main course for the update is enhanced dungeons. "Lackluster" and "anticlimactic" would be good words to describe the current dungeon system.
The dungeon modifiers and objectives will be balanced and expanded upon. Other aspects such as treasure will be rebalanced and most importantly bosses will be added to the end of dungeons.

Thank you for your continued support! Happy holidays!
42 件のコメント 詳細を見る

このゲームについて

Embark on an adventure with what little you have and discover what the world of Crea has to offer. Through each action, improve your talents and master many skills. Through each victory, grow in strength and shape yourself. Through each inquiry, unlock new items to craft and build. Through each expedition, explore new realms and uncover Crea’s lore.


  • Level up by defeating enemies
  • Learn over 80 skills through the talent system
  • Loot and craft powerful gear with unique attributes
  • Discover the world’s expansive mythos and history


  • Defeat challenging original monsters each with their own attacks
  • Survive by timing shield blocks and dodge rolling
  • Vanquish by your weapon of choice: Sword, Spear, Bow, or Magic
  • Challenge massive bosses and prepare to die


  • Research materials to discover their crafting capabilities
  • Find old recipe scrolls scattered throughout the world
  • Upgrade equipment to carry over their stats
  • Use chaos crafting (minigame) to create even more powerful items


  • Explore massive procedurally generated worlds
  • Quickly teleport through the use of Way Crystals, Way Shards and Rifts
  • Delve into dungeons that not only look different but play different every time
  • Travel to completely new Realms beyond the bounds of the main world


  • Built from the ground up with modding in mind
  • All gameplay logic and content exposed in Python
  • Easily create new content or entirely new gameplay systems
  • Learn from extensive modding tutorials and API documentation


システム要件

Windows
Mac OS X
SteamOS + Linux
    最低:
    • OS: Windows Vista or later
    • プロセッサー: 1.7+ GHz or better
    • メモリー: 2 GB RAM
    • グラフィック: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • ネットワーク: ブロードバンドインターネット接続
    • ストレージ: 256 MB 利用可能
    最低:
    • OS: Os X 10.7 or later
    • プロセッサー: 2.0GHz Intel CPU
    • メモリー: 2 GB RAM
    • グラフィック: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • ネットワーク: ブロードバンドインターネット接続
    • ストレージ: 256 MB 利用可能
    最低:
    • OS: Ubuntu 12.04 x64 LTS or later
    • プロセッサー: 1.7+ GHz or better
    • メモリー: 2 GB RAM
    • グラフィック: 256+MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • ネットワーク: ブロードバンドインターネット接続
    • ストレージ: 256 MB 利用可能
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