Experience the thrills of a fast-paced single and multiplayer Parkour game. Join the Rebellion and deride the security forces of an anti-leisure tyranny. Rise up to the many challenges of a futuristic Open World. Assemble your team, enhance your gear and perform incredible tricks and combos.
Recent Reviews:
Mostly Positive (10) - 70% of the 10 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (826) - 85% of the 826 user reviews for this game are positive.
Release Date:
May 31, 2017

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Recent updates View all (41)

March 17

Hover Patch 1.6.0

Hi Everyone ! For this update, we are very glad to announce the addition of a new in-game feature : the Map! Also included, a volley of various tweaks and fixes that will improve the general game experience. More than ever, please continue enjoying Hover!

NEW

Added cross platform-multiplayer (PC / Xbox One / Switch or PC / PS4, the cross-platform mode can be switched on the option menu)

New “Optimized Scene” mode option is now available in the menu.

Button icons now appear in dialogs, codex and help entries.

Added playstation controller icons.

Main menu loading time has been significantly reduced.

AI pathfinding significantly improved.

Improved post effects and

Added a VFX to show unavailable online missions.

During the tutorial, on the character window, the suit’s stats are now replaced with a message showing that the suit is deactivated.

The second of invulnerability when picking up a gameball doesn’t protect against bumps as much as before.

A different sound is playing when a player bumps an other invulnerable player, or if they’re carrying a gameball.

Prisoners and Warren skins have now been uploaded.

Added an introduction text when creating a team to get an idea of the game’s background story.

The Gameball’s light trails now have the color of the team who has it.

Light VFX have been added when throwing the gameball.

Rewind is deactivated when holding the gameball, a warning text pops up to warn the player about this but if players press the Action + Rewind buttons, the ball is simply released.

Rewind now blocks the player for half a second before stopping to make it easier to use.

Players no longer have to end a series of mission to do them again.

Players now have to reach a specific score for Trick missions.

Moving ads no longer bump the players on grind rails.

Rewind animation has been improved.

AI now throws the gameball to players more often.

In third person view, the camera now automatically focus on the current mission objective.

During races, the three best runners are now more precisely displayed on the screen.

Three first runners of a race are now displayed after the race is over.

Players can now use the right joystick and trigger buttons to navigate menus.

Heaven District Map and Administrative District Map added.

All characters stats have been changed.

Added an energy cost when throwing the gameball, cost is less heavy if your character is specialized in strength.

Hacking chips now slightly improve Hoverheat.

Energy aura now takes away 5 times the amount of energy from opponents.

Pet hunger bar now has a threshold, when you reach it the bar no longer goes down, therefore there’s no interest anymore to feed your pet during a mission.

Added a small pause icon to show players the game is not frozen.

Players can now add Breakers in custom missions.

Special Pet E-Swap points now have an increased capacity from 6 to 12 chips.

Players can now activate a locabox in each district of the game and can choose their spawn points when loading a character or teleporting.

Containers respawn and E-Swap points restock time calculations have been tweaked and are now simpler.

Mission winners now appear in general chat.

The room for the grind missions in the Sewers have been modified.

Option menu has been reworked.

Added a “mission between players” visible online only.

Added an option in settings to decrease physics frequency.

DEBUG

The end mission screen now appears when players leave during a mission.

The bug report button doesn’t make the game freeze when playing solo mode anymore.

Some collision issues were fixed.

Added an alert pop up text when the player creates a new save file.

Mission dialogs are now displayed on every participant’s screen during online missions.

There’s no more text or frame displayed over loading screens.

Drones now keep running even after players switch character.

Character switch window doesn’t freeze anymore.

Stars are now animated on the UI when pausing the game.

Dialogs now load properly when unlocking a DNA kit.

In District B, Locabox messages now load properly after scanning a Locabox.

VFX when bumping players has been rectified.

NPCs now have less chances to spawn in mission launchers or mission boxes.

Grinding characters no longer have shaky feet when the game is paused.

Game now properly registers input feedback during dialogs.

One of the Dialog Logs in the Sewers HQ didn’t have the right text.

Otello is no longer embedded in the bridge on the Orbital Station.

Breakers’ and Otello’s skill grids have been correctly replaced.

When connected in multiplayer, it is now impossible to launch a custom mission with a number of objects exceeding the maximum limit. It is still possible in solo mode, or with the friends only option. The console command “/unlimited objects in editor” allows to exceed the maximum objects limit.

Added a pop up message when the owner of the mission has disconnected.

Rebalanced several missions.

Characters and camera movements is slightly more soft.

Players no longer delete chips when pressing “Escape” or “Back” when warning window is active.

Owners of the “E-Deki pet” dlc will automatically receive an “E-Deki” chip at the beginning of a game.

Leaving a mission through the “Switch Teammates” menu doesn’t prevent scores from being displayed anymore.

Bumpers in the Sewers Gameball Stadium have been improved.

38 comments Read more

November 1, 2017

1.5.2 Hotfix patch

- Friends only mode is working again.

- Extract zone baskets now work again properly.

- Random baskets are now available again in the mission editor.

- Checkpoints and gameballs can be placed in the air now (you have to maintain the “crouch” key while you place them).

- Graffiti targets now work again properly during missions.

- Mission objects now disappear further away on low graphic settings.

- Pirates (yarrrrr) are no longer renamed in the player list.

- Changing scenes between the sewers and District B doesn’t make players spawn in the air anymore.

- Some clipping issues have been fixed.

- Some pets description have been made clearer.

- It is now easier to find a custom mission position after it has spawned.

- The player who now spawns an online mission must participate in it (to avoid some bugs, like gameballs going through wall or mission items).
26 comments Read more

Reviews

“”
4/5 – CowLevel

About This Game

Hover is a fast-paced single and multiplayer Parkour game in a futuristic 3D Open World.

The game takes place in ECP17, a high-tech city also called Hover City by its inhabitants and located on a distant planet. The Great Admin cut the communication with the Galactic Union and established a strong dictatorship. Having fun has become illegal and entertainment is banished.



You're in charge of a team of young rebels, the Gamers, fighting against the new anti-leisure laws oppressing the city. Equipped with high-tech gears allowing amazing jumps and speed, they roam the city to sabotage the propaganda, help citizens, and find a way to reach the Orbital Station. This way they could warn the Galactic Union and put an end to the oppression.

Hover is both a single and multiplayer experience. At any time you can instantly switch from offline to online mode and join your friends or players from around the world and progress through the adventure by cooperating or playing against them. No matter where you are and what you’re doing, you’ll be able to connect. Hover is also a community-driven game offering many tools to players to create missions or mini games.




  • An Amazing City

    Hover City is a huge futuristic colorful city. Its buildings offer breathtaking vertical playgrounds.

  • Full Open World

    Experience total freedom. Explore the city from its skyline to the underground while doing “parkour”, tricks and high-speed races.

  • Build Your Team

    10 playable characters are available to unlock. Improve their skills to create the perfect team. You can also customize their colors.

  • Various Gameplays

    The core action is based on nervous races and amazing tricks but the game also offers many alternative ways to play from stealth missions to sport matches with friends.

  • Choose Your Experience

    Instantly switch from single to multiplayer, whenever you want. Play first or third person or activate the auto camera that mixes both and offers you a dynamic experience.

  • Create Your Own Challenges

    Without leaving the game, use a very simple editor to create your own challenges playable solo or multiplayer.

  • Crazy Movements

    Equipped with high-tech suits, gamers are able to run at crazy speed, slide, bounce, push off walls and realize incredible jumps. As many ways to play with the City's verticality and escape the police.

  • Tricks and Combos

    Demonstrate your skills by realizing grinds and crazy tricks and prove you are worthy to become one of the Resistance's leaders. During a multiplayer mission, realize incredible combos to generate Stunning Auras which will lower your opponents' moral and boost your allies' statistics.

  • Experience, Skill Grid and Chips

    Gain experience and unlock chips that improve the aptitudes of your Gamers. You can trade your spare chips in order to get better ones through the E-Swap trading system.

  • Online Multiplayer

    Join your friends online at any time and continue the adventure together, whether you are cooperating or working against them. Participate in race, events or scoring battles created in real time by the community.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows® 7 64-bit / Windows® 8 64-bit / Windows® 8.1 64-bit
    • Processor: Intel® Core™ i3-4130 @3.4 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 650 / AMD Radeon™ HD 6870
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: DirectX® compatible
    Minimum:
    • OS: Sierra 64-bit
    • Processor: Intel® Core™ i5 @2.5 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce GT 650M
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    Minimum:
    • OS: Ubuntu 12.04+, SteamOS+64-bit
    • Processor: 3 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 650 / AMD Radeon™ HD 6870
    • Storage: 2 GB available space
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