Serve the ancient Protector Tree, as you slay gigantic beasts and harvest their essence in this turn-based roguelite RPG with a truly unique, time-bending battle mechanic! Can you help a group of hunters survive in the cruel world under the Domeโ€ฆ?
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Release Date:
Jan 24, 2024
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Play Tarnished Blood: Demo ๐Ÿฉธ [Tactical RPG]

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๐Ÿ”ด๐ŸŸ ๐ŸŸก๐ŸŸข๐Ÿ”ต๐Ÿคน๐Ÿป EARLY ACCESS UPDATE LOG ๐Ÿคน๐Ÿป๐Ÿ”ต๐ŸŸข๐ŸŸก๐ŸŸ ๐Ÿ”ด

โ—๏ธ click READ MORE for update log โ—๏ธ

๐Ÿ› ๏ธ UPDATE 4 ๐Ÿ› ๏ธ
๐Ÿ“Œ Fixed Galvera and Caretaker armor sets having missing translation on attribute hover
๐Ÿ“Œ Fixed text color of tribe names in tribe descriptions
๐Ÿ“Œ Fixed Warden arrows spawning in wrong direction for 1 frame
๐Ÿ“Œ Fixed distribution of upgraded Matriarchal Resonance
๐Ÿ“Œ Fixed when the current Year of town is reset to 1 when starting new game
๐Ÿ“Œ Fixed gamepad controls in towns inventory not starting correctly
๐Ÿ“Œ Fixed Royal abilities having wrong descriptions
๐Ÿ“Œ Slowdown had wrong description
๐Ÿ“Œ Amazon/Royal/Divine tribes had always available the cheaper recipes for
items from their "Special" building without needing to upgrade the
building
๐Ÿ“Œ While being swallowed by Maultigore one of options (attack the organs)
gave wrong effect when succeeding roll
๐Ÿ“Œ Fixed other minor bugs

๐Ÿ› ๏ธ UPDATE 3 ๐Ÿ› ๏ธ
๐Ÿ“Œ Streamlined how portals are placed.
๐Ÿ“Œ Fixed player placing teleport on the gamepad
๐Ÿ“Œ Fixed upgrading cost for boss-crafted weapons
๐Ÿ“Œ Fixed Warden pushing back players outside of range
๐Ÿ“Œ Fixed Warden Soul harpoons spawning outside of the area making invisible hitboxes
๐Ÿ“Œ Fixed level-up screen eating EXP if the player quits to the menu while choosing a trait
๐Ÿ“Œ Fixed RNG on leveling so that the character always gets the same level-up trait options
๐Ÿ“Œ Changed "Handyman" and "Naked Fighting" traits applying when departing from town instead of just applying whenever the character's inventory changed
๐Ÿ“Œ Changed "Iron Will" trait description to better indicate when the toughness is applied
๐Ÿ“Œ Fixed character names being randomized if loading a save file from a fight that took more than 1 turn
๐Ÿ“Œ Fixed crash on warden connected with him dying while pike attack was on the timeline
๐Ÿ“Œ Fixed loaded fights were loading amour state from the moment the player quit to the menu instead of the beginning of the battle
๐Ÿ“Œ Fixed crash on Caretaker when there was a pike attack in turn the boss was killed while the clone was present on the scene.
๐Ÿ“Œ Fixed pike points not hitting Caretaker clone same turn it is summoned if some action before recalculates the timeline.
๐Ÿ“Œ Fixed bug with Consumable Amazon Quest giving multiple rewards
๐Ÿ“Œ Fixed bug with EXP Amazon Quest having the wrong description
๐Ÿ“Œ Fixed Amazon achievements not working on Man who were born during the campaign
๐Ÿ“Œ Fixed Sex Addict trait not working correctly, also buffed it and changed the wording on its description
๐Ÿ“Œ Temporary fix to problems with menu and town inputs scrolling endlessly
๐Ÿ“Œ Fixed pacifist debuff not saving
๐Ÿ“Œ Fixed Petrify debuff not saving
๐Ÿ“Œ Fixed petrified character being used for targeting during enemies' first turn
๐Ÿ“Œ Fixed Soulbound trauma not working correctly
๐Ÿ“Œ Fixed vines dealing damage with its tip even when destroyed after some recalculations
๐Ÿ“Œ Fixed gathering resources as Divine tribe not checking if you have enough Protector Tears making it infinite

๐Ÿ› ๏ธ UPDATE 2 ๐Ÿ› ๏ธ
๐Ÿ“Œ Fixed town saves on quitting to the menu
๐Ÿ“Œ Fixed "No Royal Left" event when 1 character left in town
๐Ÿ“Œ Fixed Handyman trait not working properly
๐Ÿ“Œ Fixed Lone Wolf trait not working properly
๐Ÿ“Œ Fixed how the Brawler trait works
๐Ÿ“Œ Fixed Caretaker clone crashing after hitting his mouth with harpoon(and harpoon line not working properly in that case)
๐Ÿ“Œ Fixed Caretaker clone blood showing on real caretaker after tearing out harpoon
๐Ÿ“Œ Fixed naming Tribe button not having the same fix as naming character button(WSAD not being possible to type after hovering something on Inventory UI)
๐Ÿ“Œ Fixed healing event able to "use" last available character
๐Ÿ“Œ Fixed Khepri Weaver Galvera Pike points being able to be chosen on her hidden hurtboxes
๐Ÿ“Œ Fixed Khepri Weaver Galvera Sarcophagus spawning in wrong places after timeline recalculating
๐Ÿ“Œ Fixed current Tribe screen showing the wrong state when clicked from town depending on current achievements
๐Ÿ“Œ Increased character names and tribe name max letters from 9 to 15
๐Ÿ“Œ Changed Curse Skulls to be slower and spawn less frequent
๐Ÿ“Œ Changed the target point of Curse Skulls to the middle of the character instead of their feet
๐Ÿ“Œ Changed max "Other" details on inventory screen to max 4 per page instead of 6

๐Ÿ› ๏ธ UPDATE 1 ๐Ÿ› ๏ธ
๐Ÿ“Œ Weโ€™ve identified and resolved the issue causing a massive frame rate drop during battles. Thank you for your feedback and patience while we worked on this fix. The game should now run much smoother across all configurations.
๐Ÿ“Œ Fixed year 6 save from town created unusable save
๐Ÿ“Œ Fixed quitting to the menu while fighting the final boss, which resulted in loading to a different fight
๐Ÿ“Œ Fixed the unusable "back to menu" button on the campaign winning screen
๐Ÿ“Œ Fixed quitting the menu on the campaign winning screen by pausing menu options
๐Ÿ“Œ Fixed typos
๐Ÿ“Œ Made credits go way faster
๐Ÿ“Œ Black Clouds event fixed to avoid confusion on who got what and why
๐Ÿ“Œ Fixed Crimson Shield knocking enemies away
๐Ÿ“Œ Fixed Pike targets showing incorrectly on Warden
๐Ÿ“Œ Fixed some minor animation details on Warden
๐Ÿ“Œ Fixed missing break line in All Eyes On Me event
๐Ÿ“Œ Fixed bug causing some keyboard characters to quit the process of naming characters
๐Ÿ“Œ Fixed achievements after the final boss not being saved
๐Ÿ“Œ Fixed game not saving in the village when quitting to menu

About This Demo

โšœ๏ธ ๐™ต๐™ด๐™ฐ๐šƒ๐š„๐š๐™ด๐š‚ โšœ๏ธ

๐Ÿ”น Time manipulation, reversal and control
๐Ÿ”ธ Extensive system of traits, wounds, and traumas
๐Ÿ”น Choose from four distinct tribes, each offering unique abilities and playstyles
๐Ÿ”ธ Permanent body modifications, e.g. petrification, cut off limbs, wooden armsโ€ฆ
๐Ÿ”น Dynamically changing gameplay through hunting events and settlements events
๐Ÿ”ธ Hidden pieces of lore in bonus materials and item descriptions
๐Ÿ”น Each campaign unlocks distinct items, events, abilities, and bosses, continually enriching and diversifying your subsequent playthroughs.
๐Ÿ”ธ High customizability of each run
๐Ÿ”น 10h+ of gameplay per campaign
๐Ÿ”ธ Epic music score composed by Patryk Scelina

โšœ๏ธ ๐šƒ๐™ธ๐™ผ๐™ด ๐™ฑ๐™ด๐™ฝ๐™ณ๐™ธ๐™ฝ๐™ถ โšœ๏ธ

Place actions on the Timeline to create epic combos and evade onslaughts of lethal attacks. Turn back time and make a note of predictions to correct any past mistakes and keep your hunters out of harmโ€™s way! Mix, change, and reorganize your actions โ€“ you have full control over Time itself!

โšœ๏ธ ๐™ด๐™ฝ๐šƒ๐™ด๐š ๐šƒ๐™ท๐™ด ๐™ณ๐™พ๐™ผ๐™ด โšœ๏ธ

Create a team of up to four warriors, arm them to the teeth, and start hunting. Each weapon and armor piece unlocks new skills so choose a strategy that best suits your playstyleโ€ฆ and that best counters each one of the enemy attacks.

No atrocity is considered taboo in the world where gargantuan bloodthirsty Maultigores roam the valleys, and the deceitful Celestials control the time-space continuum. Enter the Dome to leave as the savior or give in to the Madness of the Old Onesโ€ฆ

โšœ๏ธ ๐š‚๐™ด๐š๐š…๐™ด ๐™ฐ๐™ฝ๐™ณ ๐™ฟ๐š๐™พ๐šƒ๐™ด๐™ฒ๐šƒ โšœ๏ธ

Salvage resources from fallen enemies and bring them back to your village located under the protective canopy of the Protector. Use bones, guts, fat, and hide to craft new items, unlock powerful skills, and expand your buildings to sustain the defensive field of the Tree.

โšœ๏ธ ๐™ฟ๐™พ๐š†๐™ด๐š ๐™ฒ๐™ฐ๐š๐š…๐™ด๐™ณ ๐™ธ๐™ฝ ๐™ต๐™ป๐™ด๐š‚๐™ท โšœ๏ธ

Petrification, Broken Jaws, Mutilated Genitalia, Gynophobia, Bipolar Disorderโ€ฆ Each playthrough, you will encounter different events, traumas, skills, body modifications, and weapons that will permanently change your warriors โ€“ and your strategy. Hopefully, one day you will uncover the secret of the Dome and remove the shackles restraining the Ancient One.

โšœ๏ธ ๐šƒ๐™ธ๐šƒ๐™ฐ๐™ฝ๐š‚ ๐™พ๐™ต ๐™ผ๐™ฐ๐™ฒ๐™ฐ๐™ฑ๐š๐™ด โšœ๏ธ

Gargantuan bosses are the core Tarnished Blood! Slay beautifully horrible, hand-drawn monsters straight from your nightmares! Mutated and frenzied chimeras dwelling under the ground, deceitful and mesmerizing Celestrials, twisted living jungles, and much, much more!
Oh, and each boss has multiple forms with different attack patterns, skills, and tricks!

โšœ๏ธ ๐š๐™ด๐š†๐š๐™ธ๐šƒ๐™ด ๐šƒ๐™ท๐™ด ๐šƒ๐™ฐ๐™ป๐™ด โšœ๏ธ

Before each skirmish, you will resolve a series of events which may turn the incoming battle into a walk in the parkโ€ฆ or a one-way visit to hell. Before you decide which path to take, take your huntersโ€™ stats, traits, traumas โ€“ and even genders! โ€“ into consideration. After all, you wouldnโ€™t want to enter a fight blind, would you?

Choose from the different tribes, tailoring their unique abilities and playstyles to complement your hunters' strengths and weaknesses. Will you focus on nurturing and ensuring each Ritual of Seven Senses is a success, leading to the birth of healthy offspring, or will you lean towards a more aggressive approach, enhancing your capability to deal more damage and crush more bones?


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System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 or newer
    • Processor: 2.5 GHz Dual Core Processor
    • Memory: 4 GB RAM
    • Graphics: Intel HD 4400 or equivalent
    • DirectX: Version 11
    • Storage: 5 GB available space
    • Sound Card: Integrated or dedicated DirectX 9 compatible soundcard
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 or newer
    • Processor: 3.0 GHz Quad Core Processor
    • Memory: 8 GB RAM
    • Graphics: Radeon HD 7870/NVIDIA GeForce GTX 650 or equivalent
    • DirectX: Version 11
    • Storage: 5 GB available space
    • Sound Card: Integrated or dedicated DirectX 9 compatible soundcard

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