Dwelvers is a real time strategy game where The player takes the role of an evil Dungeon Lord who guide its minions through building their own dungeon, below and above the surface. Manage elaborate production chains, cater to the needs and quirks of each monster and lead them to battles against other monsters and pathetic humans.
All Reviews:
Mixed (153) - 66% of the 153 user reviews for this game are positive.
Release Date:
Sep 10, 2014
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Dwelvers is a game that is being continuously updated. The development started in February 2013 and the road from there has been both interesting and fun. The early access process is not new for Dwelvers as it has been available for early access at the dwelvers.com web page for some time now, and it has been very popular. The main reason for early access is that the feedback we get with every update is invaluable. Dwelvers has become the game it is today mainly thanks to all the supporters that have posted both suggestions and bug reports.”

Approximately how long will this game be in Early Access?

“Looking back at the year many unexpected changes have been made to the game because of suggestions from our forum users. We highly value the feedback from anyone that plays the game, and we are not interested in releasing a game that isn't up to everyone's expectations. The final release will probably not be until Summer 2017, but even after that we still want to keep on expanding on Dwelvers as its potential is endless.”

How is the full version planned to differ from the Early Access version?

“Most of the planned features are already implemented but somewhat limited. New features that aren't included yet is that we will have campaigns, a surface world, and multiplayer versus and co-op.”

What is the current state of the Early Access version?

“The current state of Dwelvers is extremely playable and could provide dozens of playing hours. However, it still has bugs and rough edges and is still far away from being considered a complete game.”

Will the game be priced differently during and after Early Access?

“The price will increase the closer we get to the final release.”

How are you planning on involving the Community in your development process?

“As Dwelvers has been available for alpha testing for some time now we have already built a strong community at http://forum.dwelvers.com/. Here members have been posting bug reports and suggestions, and been getting updated on the process continuously. Updates, suggestions and bug reports will mainly be controlled from the Dwelvers forum even after the Steam release, but we will still answer all the posts on the Steam forum and try to keep the forum updated about the process.”
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Recent updates View all (52)

April 8

Fourth campaign released and more skirmish upgrades

Hi all,

The fourth campaign has now been released. Here the player will learn how the prison and the squad system works. Besides that the skirmish maps have gotten a little upgrade, you can now choose victory conditions. The way this works is not final yet as I want to create different skirmish maps based on these victory conditions.

For those of you that want even more freedom in generating maps I have now added an extra start game option, that is "Custom Game". Here you can change almost every map generation parameter there is and then play the map you want to play. Just remember that you have the option to remove fog of war by pressing ALT+T and then click the "Remove fog of war" option.



What's next?
In a week or maybe two I will release the next campaigns that will give the player access to traps and catacombs. I also want to include some more skirmish maps that has specific goals.

Thank you!
Thank you all for wanting to be a part of this wonderful game :) Please let me know in the comments section below or in the forum if you have any suggestions that you think would improve the game. The more feedback I get the better game Dwelvers will be!
6 comments Read more

March 18

Third campaign released and upgraded skirmish maps

Hi all,

So now the third campaign has been released. Here the player will not only learn how to craft weapons and armor, but also how to expand his territory in the most efficient way possible, and that is by building storage rooms. The battles are getting stronger and stronger, but for those of you that would like jump ahead and get some real competition should try out the skirmish maps.



What's next?
For the last week I've been working a lot on the skirmish maps, as I want to give the player as much replay-ability of the game as possible I'm starting to give the skirmish maps some different objectives. Such as killing all humans, being able to survive for a certain amount of time and stacking up on certain item types. That combined with randomly generated levels that can give the player totally new game experiences each time they play.

Thank you!
Thank you all for wanting to be a part of this wonderful game :) Please let me know in the comments section below or in the forum if you have any suggestions that you think would improve the game. The more feedback I get the better game Dwelvers will be!

I will be back in a week with the next campaign and hopefully some more upgraded skirmish maps.
9 comments Read more
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About This Game



--------------------------- EARLY ACCESS WARNING: THIS GAME IS STILL IN ALPHA, EARLY ACCESS STATE. YOU MIGHT ENCOUNTER BUGS. YOU MIGHT ENCOUNTER CTD'S AND YOU MIGHT GET FRUSTRATED. BUT, IF YOU BUY THIS GAME, YOU WILL ALSO HAVE THE CHANCE TO CONTRIBUTE TO THE SHAPING OF A GREAT GAME --------------------------

Dwelvers is a real time strategy game where The player takes the role of an evil Dungeon Lord who guide its minions through building their own dungeon, below and above the surface. Manage elaborate production chains, cater to the needs and quirks of each monster and lead them to battles against other monsters and pathetic humans.

The most challenging part for the player will be creating an advanced production system so as to have enough food to keep the creatures well fed, enough weapons and armour to outfit their army as a force to be reckoned with, and of course enough beer to keep them satisfied with you as their master. A drunk minion is a happy minion! The theme of the game will have a lot of dark humour, and each creature will have its own personality, demands and fighting style; forcing the player to handle all the creatures in different ways in order to max out their potential. A happy minion is a useful minion!

Features:
  • Multi Layered dungeon: The dungeons are not only scary, they are also deep!
  • Free form room building: Set the size and shape of your rooms and build the inside of them. no run-of-the-mill pre designed rooms, your dungeons is uniquely yours!
  • Monsters equipment: Craft and equip different weapons and armours for your creatures. some of those weapons can only be found through looting enemy rooms.
  • Below and Above surface: In Dwelvers, you will have the option of raiding above surface human settlements and seamlessly transit between the surface and below.
  • Extended production system will see you managing the production of several resources in evil efficiency
  • Hydraulics system that allows players to build elaborated traps and dynamically changing walls that are triggered by pressure plates.
  • Trade with off map settlements by capturing portals.

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: 1.2 GHz Processor
    • Memory: 2 GB RAM
    • Graphics: 512 MB of Video Memory
    • DirectX: Version 10
    • Storage: 200 MB available space
    • Sound Card: DirectX compatible Sound Card
    Recommended:
    • OS: Windows 7
    • Processor: 2.0 GHz Processor
    • Memory: 4 GB RAM
    • Graphics: 1 GB of Video Memory
    • DirectX: Version 10
    • Storage: 200 MB available space
    • Sound Card: DirectX compatible Sound Card

What Curators Say

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