The Upper Downer Complex is a quiet horror experience set in an endless, shifting structure. Descend through procedurally generated layers — from empty malls to forgotten hospitals — connected only by elevators that never truly rest. Find how deep you can go before the world forgets you!
Release Date:
Coming soon
General / Cinematic | Demo Trailer
General / Cinematic | The Upper Downer Complex Trailer 1
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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to involve the Playerbase to the Development of the Game. And to put this game early in the hands of the Player and try our best to bring the Game forward.”

Approximately how long will this game be in Early Access?

“We are trying our best to get as fast as possible out of Early Access but because it could take some time we estimate about 10-11 Months.”

How is the full version planned to differ from the Early Access version?

“There will be many changes for example a lot of Levels will be changed/Optimized, More story related things and overall much more stuff.”

What is the current state of the Early Access version?

“We are in the Middle of the Development and working hard on this game. The Development is shared in the Discord Server and on our Youtube Channel”

Will the game be priced differently during and after Early Access?

“The Price wont change after The Upper Downer Complex is released.”

How are you planning on involving the Community in your development process?

“With Votes and Threads in our Discord Server and an eye to eye development with heard opinions even if it means we need to go back.”
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About This Game

About the Game


The Upper Downer Complex is a quiet horror experience set in an endless, shifting structure that feels both artificial and alive.
You descend through procedurally generated Layers, each with its own mood, lighting, and logic, from the flickering aisles of the Orangestore to the crimson haze of the Forest.

Every level connects through elevators, strange mechanical veins that hum between worlds.
They don’t just move you, they remember you.

No jumpscares. Just you, the architecture, and the growing sense that the building is watching.

Features


  • Procedural Layer System
  • Explore infinite, procedurally generated spaces that shift each time you descend.
  • Every room, every hallway, every flicker of light tied to a unique Seed.
  • Quiet Psychological Horror
  • Inspired by Skinamarink and The Backrooms, tension builds through sound, emptiness, and isolation not sudden scares.
  • Functional Elevators as Dimensional Links
  • Elevators act as gateways between layers, transferring you seamlessly through the depths no loading screens, no teleport effects, just descent.
  • Persistent Seeds and Exploration
  • The world keeps its memory. Return to old floors or new versions of them to uncover what’s changed.
  • Upcoming Multiplayer Support
  • Every player experiences their own descent.



There’s no beginning. No end.
Only the hum of lights and the faint echo of something moving between the walls.
You’re not here to escape.
You’re here to understand what this place was — and why it keeps rebuilding itself.

The deeper you go, the more familiar it feels.
Almost… like home.

System Requirements

    Minimum:
    • OS: Windows 10/11
    • Processor: Intel Core i5-6400
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 980 Ti
    • DirectX: Version 11
    • Storage: 10 GB available space
    Recommended:
    • OS: Windows 10/11
    • Processor: Intel Core i5-6600K
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 1060
    • DirectX: Version 12
    • Storage: 10 GB available space
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