A new style of competitive auto-battler designed by Richard Garfield (creator of Magic: The Gathering), where each player pits their Squad against their opponent in an ever-changing environment.

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开发者的话:

为何要采用抢先体验这种模式?

“Vanguard Exiles is a complex and rich strategy experience from the mind of Richard Garfield (designer of Magic the Gathering); a new style of auto battler that represents a board game that can only exist in digital form. As we embark on this journey, we want to work with the community to help us shape the game and define the road ahead. As a bunch of experienced game developers who have formed an indie studio, The Tea Division appreciates the importance of feedback from the community to help create a better experience for everyone.”

这款游戏的抢先体验状态大约持续多久?

“We estimate being in Early Access between six months to a year. In that time frame, we expect to develop features like a Single player campaign, Squad rankings, and include more Factions and world content.”

计划中的完整版本和抢先体验版本到底有多少不同?

“Players wishing to support us during Early Access can look forward to new content and improvements, including but not limited to:
  • New Units, Actions and Factions
  • New Zones and Biomes
  • Ranked leaderboards
  • Tournaments
  • Single player campaign
  • Squad Ownership
Any upcoming features and/or changes will be communicated with our community, ensuring players are kept up-to-date as we progress towards full release. The order of features delivered, and tuning of the game, Units, Actions, Squads and ratings, may change based on community feedback.”

抢先体验版本的现状如何?

“The current state of Early Access provides a complete playable experience in the world of Vanguard Exiles.
The goal of the game is to claim as many Victory Points as you can whilst anticipating your opponents’ strategy by deploying your Units and Actions into the various Zones of the battlefield.
There are currently three playable Factions with varied Units, Actions and abilities, and three Biomes that populate each game's dynamic world.
Early Access introduces a full Multiplayer system with each Squad having its own rating based on performance in multiplayer games. During Early Access these ratings and Squads may be reset while we tune towards full release.
Single player provides challenges to achieve in-game medals, along with daily challenges.
Initial achievements are also implemented.
Currently, Vanguard Exiles is close to our final vision in terms of gameplay, aesthetics and mechanics, with our focus on expanding the content.
The choice to release into Early Access is centred on community, to bring together passionate players whose feedback will help the future of Vanguard Exiles.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“Whilst the pricing structure has not been finalised, the price for Early Access may scale based on new content and features that will be added to the game. Rest assured, all our loyal fans will be rewarded for their support over this journey.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“We would like to invite the community to seek feedback via forums, Discord etc. Our intent is to use these channels to run playtests and interviews to understand what the players are looking for.
Our initial point for collecting all feedback will be through Steam Forums.”
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关于此游戏

Designed by the Creator of Magic: The Gathering

Vanguard Exiles is a competitive auto-battler card game designed by Richard Garfield (legendary game designer of Magic: The Gathering), bringing his signature philosophy of strategic depth, meaningful choices, and emergent gameplay into a fast-paced digital battleground.
In your role as General, every match challenges you to outthink and outmanoeuvre your opponents whilst unpredictable zones reshape the battlefield, driving ongoing tactical adaptation.


Strategic Auto-Battling with Meaningful Decisions

Unlike traditional auto-battlers, Vanguard Exiles emphasizes player agency where victory is determined by how well you:

  • Discover card synergies/interactions within each unique Squad

  • Evaluate card selection and deployment each round

  • Unleash your Vanguard's potential through your choices

  • Manage and leverage Zone effects in an evolving battlefield

  • Anticipate your opponent’s strategies

  • Re-evaluate your tactics throughout the game

Your decisions matter, rewarding long-term planning and Squad mastery.


Dynamic Battle Zones That Change Every Match

The battlefield is in a state of flux, as emerging zones introduce game-changing modifiers and obstacles. Players must continuously adapt their strategy as the environment evolves, a hallmark of Richard Garfield games. No two matches are the same; each game unfolds its own unique challenges that shape every strategic decision.


Competitive PvP, Built for Replayability

  • Head-to-head PvP matches

  • Strategy-driven outcomes

  • High replay value through Faction and Unit variety

  • Designed for players who enjoy thinking several moves ahead


Claim What Remains

The world has fallen. In the wake of a global cataclysm, survival has reshaped everything, including allegiances. Old enmities have faded, replaced by alliances forged out of necessity. Technology and magic now coexist in a dieselpunk landscape where domination is the only path forward.

Across this shattered world, survivors band together into Squads, aiming to reclaim lost territory and carve out a future from the ruins. For this, it’s more than a matter of strength. A General is needed to lead their Squad, with the instincts and foresight to outthink every rival who stands in their way.

That General is you.

系统需求

    最低配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: Windows 10/11 (64 bit)
    • 处理器: 2.4ghz Intel Core 2 Duo or equivalent
    • 内存: 8 GB RAM
    • 显卡: Intel HD Graphics 4600, NVIDIA GeForce GTX 630, Radeon HD 5670
    • DirectX 版本: 11
    • 存储空间: 需要 6 GB 可用空间
    推荐配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: Windows 10/11 (64 bit)
    • 处理器: 2.66GHz Intel Core i7
    • 内存: 8 GB RAM
    • 显卡: Intel HD Graphics 5200, NVIDIA GeForce GTX 750, Radeon HD 7800
    • DirectX 版本: 11
    • 存储空间: 需要 6 GB 可用空间

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