A new style of competitive auto-battler designed by Richard Garfield (creator of Magic: The Gathering), where each player pits their Squad against their opponent in an ever-changing environment.

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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Vanguard Exiles is a complex and rich strategy experience from the mind of Richard Garfield (designer of Magic the Gathering); a new style of auto battler that represents a board game that can only exist in digital form. As we embark on this journey, we want to work with the community to help us shape the game and define the road ahead. As a bunch of experienced game developers who have formed an indie studio, The Tea Division appreciates the importance of feedback from the community to help create a better experience for everyone.”

Approximately how long will this game be in Early Access?

“We estimate being in Early Access between six months to a year. In that time frame, we expect to develop features like a Single player campaign, Squad rankings, and include more Factions and world content.”

How is the full version planned to differ from the Early Access version?

“Players wishing to support us during Early Access can look forward to new content and improvements, including but not limited to:
  • New Units, Actions and Factions
  • New Zones and Biomes
  • Ranked leaderboards
  • Tournaments
  • Single player campaign
  • Squad Ownership
Any upcoming features and/or changes will be communicated with our community, ensuring players are kept up-to-date as we progress towards full release. The order of features delivered, and tuning of the game, Units, Actions, Squads and ratings, may change based on community feedback.”

What is the current state of the Early Access version?

“The current state of Early Access provides a complete playable experience in the world of Vanguard Exiles.
The goal of the game is to claim as many Victory Points as you can whilst anticipating your opponents’ strategy by deploying your Units and Actions into the various Zones of the battlefield.
There are currently three playable Factions with varied Units, Actions and abilities, and three Biomes that populate each game's dynamic world.
Early Access introduces a full Multiplayer system with each Squad having its own rating based on performance in multiplayer games. During Early Access these ratings and Squads may be reset while we tune towards full release.
Single player provides challenges to achieve in-game medals, along with daily challenges.
Initial achievements are also implemented.
Currently, Vanguard Exiles is close to our final vision in terms of gameplay, aesthetics and mechanics, with our focus on expanding the content.
The choice to release into Early Access is centred on community, to bring together passionate players whose feedback will help the future of Vanguard Exiles.”

Will the game be priced differently during and after Early Access?

“Whilst the pricing structure has not been finalised, the price for Early Access may scale based on new content and features that will be added to the game. Rest assured, all our loyal fans will be rewarded for their support over this journey.”

How are you planning on involving the Community in your development process?

“We would like to invite the community to seek feedback via forums, Discord etc. Our intent is to use these channels to run playtests and interviews to understand what the players are looking for.
Our initial point for collecting all feedback will be through Steam Forums.”
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About This Game

Designed by the Creator of Magic: The Gathering

Vanguard Exiles is a competitive auto-battler card game designed by Richard Garfield (legendary game designer of Magic: The Gathering), bringing his signature philosophy of strategic depth, meaningful choices, and emergent gameplay into a fast-paced digital battleground.
In your role as General, every match challenges you to outthink and outmanoeuvre your opponents whilst unpredictable zones reshape the battlefield, driving ongoing tactical adaptation.


Strategic Auto-Battling with Meaningful Decisions

Unlike traditional auto-battlers, Vanguard Exiles emphasizes player agency where victory is determined by how well you:

  • Discover card synergies/interactions within each unique Squad

  • Evaluate card selection and deployment each round

  • Unleash your Vanguard's potential through your choices

  • Manage and leverage Zone effects in an evolving battlefield

  • Anticipate your opponent’s strategies

  • Re-evaluate your tactics throughout the game

Your decisions matter, rewarding long-term planning and Squad mastery.


Dynamic Battle Zones That Change Every Match

The battlefield is in a state of flux, as emerging zones introduce game-changing modifiers and obstacles. Players must continuously adapt their strategy as the environment evolves, a hallmark of Richard Garfield games. No two matches are the same; each game unfolds its own unique challenges that shape every strategic decision.


Competitive PvP, Built for Replayability

  • Head-to-head PvP matches

  • Strategy-driven outcomes

  • High replay value through Faction and Unit variety

  • Designed for players who enjoy thinking several moves ahead


Claim What Remains

The world has fallen. In the wake of a global cataclysm, survival has reshaped everything, including allegiances. Old enmities have faded, replaced by alliances forged out of necessity. Technology and magic now coexist in a dieselpunk landscape where domination is the only path forward.

Across this shattered world, survivors band together into Squads, aiming to reclaim lost territory and carve out a future from the ruins. For this, it’s more than a matter of strength. A General is needed to lead their Squad, with the instincts and foresight to outthink every rival who stands in their way.

That General is you.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 (64 bit)
    • Processor: 2.4ghz Intel Core 2 Duo or equivalent
    • Memory: 8 GB RAM
    • Graphics: Intel HD Graphics 4600, NVIDIA GeForce GTX 630, Radeon HD 5670
    • DirectX: Version 11
    • Storage: 6 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 (64 bit)
    • Processor: 2.66GHz Intel Core i7
    • Memory: 8 GB RAM
    • Graphics: Intel HD Graphics 5200, NVIDIA GeForce GTX 750, Radeon HD 7800
    • DirectX: Version 11
    • Storage: 6 GB available space

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